Valhalla in the context of "Valkyrie"

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⭐ Core Definition: Valhalla

In Norse mythology, Valhalla (/vælˈhælə/ val-HAL, US also /vɑːlˈhɑːlə/ vahl-HAH-lə; Old Norse: Valhǫll [ˈwɑlhɒlː], lit.'Hall of the Slain') is described as a majestic hall located in Asgard and presided over by the god Odin. There were five possible realms the soul could travel to after death. The first was Fólkvangr, ruled by the goddess Freyja. The second was Hel, ruled by Hel, Loki's daughter. The third was that of the goddess Rán. The fourth was the Burial Mound where the dead could live. The fifth and last realm was Valhalla, ruled by Odin and was called the Hall of Heroes. The masses of those killed in combat (known as the einherjar), along with various legendary Germanic heroes and kings, live in Valhalla until Ragnarök, when they will march out of its many doors to fight in aid of Odin against the jötnar. Valhalla was idealized in Viking culture and gave the Scandinavians a widespread cultural belief that there is nothing more glorious than death in battle. The belief in a Viking paradise and eternal life in Valhalla with Odin may have given the Vikings a violent edge over the other raiders of their time period.

Valhalla is attested in the Poetic Edda, compiled in the 13th century from earlier traditional sources, in the Prose Edda (written in the 13th century by Snorri Sturluson), in Heimskringla (also written in the 13th century by Snorri Sturluson), and in stanzas of an anonymous 10th-century poem commemorating the death of Eric Bloodaxe known as Eiríksmál as compiled in Fagrskinna. Valhalla has inspired innumerable works of art, publication titles, and elements of popular culture and is synonymous with a martial (or otherwise) hall of the chosen dead. The name is rendered in modern Scandinavian languages as Valhöll in Icelandic, while the Swedish and Norwegian form is Valhall; in Faroese it is Valhøll, and in Danish it is Valhal.

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👉 Valhalla in the context of Valkyrie

In Norse mythology, a valkyrie (/ˈvælkɪri/ VAL-kirr-ee or /vælˈkɪəri/ val-KEER-ee; from Old Norse: valkyrja, lit.'chooser of the slain') is one of a host of female figures who guide souls of the dead to the god Odin's hall Valhalla. There, the deceased warriors become einherjar ('single fighters' or 'once fighters'). When the einherjar are not preparing for the cataclysmic events of Ragnarök, the valkyries bear them mead. Valkyries also appear as lovers of heroes and other mortals, where they are sometimes described as the daughters of royalty, sometimes accompanied by ravens and sometimes connected to swans or horses.

Valkyries are attested in the Poetic Edda (a book of poems compiled in the 13th century from earlier traditional sources), the Prose Edda, the Heimskringla (both by Snorri Sturluson) and the Njáls saga (one of the Sagas of Icelanders), all written—or compiled—in the 13th century. They appear throughout the poetry of skalds, in a 14th-century charm, and in various runic inscriptions.

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Valhalla in the context of Burials and memorials in Westminster Abbey

Honouring individuals buried in Westminster Abbey has a long tradition. Over 3,300 people are buried or commemorated in the abbey. This Anglican church is generally a royal mausoleum. It features both coffins and urns. For much of the abbey's history, most of the people buried there besides monarchs were people with a connection to the church – either ordinary locals or the monks of the abbey itself, who were generally buried without surviving markers. Since the 18th century, it has become a prestigious honour for any British person to be buried or commemorated in the abbey, a practice much boosted by the lavish funeral and monument of Sir Isaac Newton, who died in 1727. By the end of the 19th century, so many prominent figures were buried in the abbey that the writer William Morris called it a "National Valhalla".

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Valhalla in the context of Freyja

In Norse mythology, Freyja (Old Norse "(the) Lady") is a goddess associated with love, beauty, fertility, sex, war, gold, and seiðr (magic for seeing and influencing the future). Freyja is the owner of the necklace Brísingamen, rides a chariot pulled by two cats, is accompanied by the boar Hildisvíni, and possesses a cloak of falcon feathers to allow her to shift into falcon hamr. By her husband Óðr, she is the mother of two daughters, Hnoss and Gersemi. Along with her twin brother Freyr, her father Njörðr, and her mother (Njörðr's sister, unnamed in sources), she is a member of the Vanir. Stemming from Old Norse Freyja, modern forms of the name include Freya, Freyia, and Freja.

Freyja rules over her heavenly field, Fólkvangr, where she receives half of those who die in battle. The other half go to the god Odin's hall, Valhalla. Within Fólkvangr lies her hall, Sessrúmnir. Freyja assists other deities by allowing them to use her feathered cloak, is invoked in matters of fertility and love, and is frequently sought after by powerful jötnar who wish to make her their wife. Freyja's husband, the god Óðr, is frequently absent. She cries tears of red gold for him, and searches for him under assumed names. Freyja has numerous names, including Gefn, Hörn, Mardöll, Sýr, Vanadís, and Valfreyja.

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Valhalla in the context of Walhalla (memorial)

The Walhalla (German pronunciation: [valˈhala] ) is a hall of fame monument in Bavaria that honours laudable and distinguished people in German history – "politicians, sovereigns, scientists and artists of the German tongue"; While all new inductees since 1890 have been Germans or German-speakers, several earlier honorees came from outside modern Germany, which had not yet been established when the monument was built. Their inclusion reflects a 19th-century, still evolving, more loosely defined concept of "Germanness", one that would today be seen as conflating the term "German" with the much broader notion of having spoken a Germanic language or being of partial or supposed German ancestry.

The Walhalla memorial is named for the Valhǫll of Norse Paganism. It was conceived in 1807 by Crown Prince Ludwig I of Bavaria in order to support the gathering momentum for the unification of the many German states into the German Empire. Following his accession to the throne of Bavaria, construction took place between 1830 and 1842 under the supervision of the architect Leo von Klenze. The memorial displays some 65 plaques and 130 busts covering 2,000 years of history, beginning with Arminius, victor at the Battle of the Teutoburg Forest in the year 9 AD.

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Valhalla in the context of Mag Mell

In Irish mythology, Mag Mell (modern spelling: Magh Meall, meaning 'delightful plain') is one of the names for the Celtic Otherworld, a mythical realm achievable through death and/or glory. Unlike the underworld in some mythologies, Mag Mell was a pleasurable paradise, identified as either an island far to the west of Ireland or a kingdom beneath the ocean. However, Mag Mell was similar to the fields of Elysium in Greek mythology, and similarly was accessible only to a select few. Furthermore, Mag Mell, like the numerous other mystical islands said to be off the coast of Ireland, was never explicitly stated in any surviving mythological account to be an afterlife. Rather, it is usually portrayed as a paradise populated by deities, which is occasionally visited by some adventurous mortals. In its island guise, it was visited by various legendary Irish heroes and monks, forming the basis of the adventure myth or echtrae as defined by Myles Dillon in his book Early Irish Literature. This otherworld is a place where sickness and death do not exist, a place of eternal youth and beauty. Here, music, strength, life, and all pleasurable pursuits come together in a single place. Here, happiness lasts forever, and no one wants for food or drink. It is something of an Irish equivalent to the Valhalla of the Norse as well as the Elysium of the Greeks.

Legends say its ruler is the sea god Manannán mac Lir, or less often the Fomorian King Tethra. Mag Mell's allure extended from the pagan era to Christian times. In later stories, the realm is less an otherworld destination than an earthly paradise which adventurers could reach by traveling west from Ireland, often blown off course by providential tempests while on an inspired mission. They typically explore many other fantastic islands before reaching their destination and returning home (or sailing on). Among these legendary voyagers are St. Brendan, Bran mac Febal (see The Voyage of Bran), and Máel Dúin.

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Valhalla in the context of Sinfjötli

Sinfjötli (Old Norse: Sinfjǫtli [ˈsinˌfjɔtli]) or Fitela (in Old English) in Norse mythology was born out of the incestuous relationship between Sigmund and his sister Signy. He had the half-brothers Sigurd, Helgi Hundingsbane and Hamund.

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Valhalla in the context of Fólkvangr

Fólkvangr (Old Norse "field of the host" or "people-field" or "army-field") is a meadow or field ruled over by the goddess Freyja where half of those that die in combat go upon death, whilst the other half go to the god Odin in Valhalla. Others were also brought to Fólkvangr after their death; Egils Saga, for example, has a world-weary female character declare that she will never taste food again until she dines with Freyja. Fólkvangr is attested in the Poetic Edda, compiled in the 13th century from earlier traditional sources, and the Prose Edda, written in the 13th century by Snorri Sturluson. According to the Prose Edda, within Fólkvangr is Freyja's hall Sessrúmnir. Scholarly theories have been proposed about the implications of the location.

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