Usenet in the context of "Virtual communities"

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⭐ Core Definition: Usenet

Usenet (/ˈjznɛt/), a portmanteau of User's Network, is a worldwide distributed discussion system available on computers. It was developed from the general-purpose Unix-to-Unix Copy (UUCP) dial-up network architecture. Tom Truscott and Jim Ellis conceived the idea in 1979, and it was established in 1980. Users read and post messages (called articles or posts, and collectively termed news) to one or more topic categories, known as newsgroups. Usenet resembles a bulletin board system (BBS) in many respects and is the precursor to the Internet forums that were developed after the introduction of the World Wide Web. Discussions are threaded, as with web forums and BBSes, though posts are stored on the server sequentially.

A major difference between a BBS or web message board and Usenet is the absence of a central server and dedicated administrator or hosting provider. Usenet is distributed among a large, constantly changing set of news servers that store and forward messages to one another via "news feeds". Individual users may read messages from and post to a local (or simply preferred) news server, which can be operated by anyone, and those posts will automatically be forwarded to any other news servers peered with the local one, while the local server will receive any news its peers have that it currently lacks. This results in the automatic proliferation of content posted by any user on any server to any other user subscribed to the same newsgroups on other servers.

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In this Dossier

Usenet in the context of Virtual community

A virtual community is a social network of individuals who connect through specific social media, potentially crossing geographical and political boundaries in order to pursue mutual interests or goals. Some of the most pervasive virtual communities are online communities operating under social networking services.

Howard Rheingold discussed virtual communities in his book, The Virtual Community, published in 1993. The book's discussion ranges from Rheingold's adventures on The WELL, computer-mediated communication, social groups and information science. Technologies cited include Usenet, MUDs (Multi-User Dungeon) and their derivatives MUSHes and MOOs, Internet Relay Chat (IRC), chat rooms and electronic mailing lists. Rheingold also points out the potential benefits for personal psychological well-being, as well as for society at large, of belonging to a virtual community. At the same time, it showed that job engagement positively influences virtual communities of practice engagement.

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Usenet in the context of Online service provider

An online service provider (OSP) can, for example, be an Internet service provider, an email provider, a news provider (press), an entertainment provider (music, movies), a search engine, an e-commerce site, an online banking site, a health site, an official government site, social media, a wiki, or a Usenet newsgroup.

In its original more limited definition, it referred only to a commercial computer communication service in which paid members could dial via a computer modem the service's private computer network and access various services and information resources such as bulletin board systems, downloadable files and programs, news articles, chat rooms, and electronic mail services. The term "online service" was also used in references to these dial-up services. The traditional dial-up online service differed from the modern Internet service provider in that they provided a large degree of content that was only accessible by those who subscribed to the online service, while ISP mostly serves to provide access to the Internet and generally provides little if any exclusive content of its own.

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Usenet in the context of Software cracking

Software cracking (known as "breaking" mostly in the 1980s) is an act of removing copy protection from a software. Copy protection can be removed by applying a specific crack. A crack can mean any tool that enables breaking software protection, a stolen product key, or guessed password. Cracking software generally involves circumventing licensing and usage restrictions on commercial software by illegal methods. These methods can include modifying code directly through disassembling and bit editing, sharing stolen product keys, or developing software to generate activation keys. Examples of cracks are: applying a patch or by creating reverse-engineered serial number generators known as keygens, thus bypassing software registration and payments or converting a trial/demo version of the software into fully-functioning software without paying for it. Software cracking contributes to the rise of online piracy where pirated software is distributed to end-users through filesharing sites like BitTorrent, One click hosting (OCH), or via Usenet downloads, or by downloading bundles of the original software with cracks or keygens.

Some of these tools are called keygen, patch, loader, or no-disc crack. A keygen is a handmade product serial number generator that often offers the ability to generate working serial numbers in your own name. A patch is a small computer program that modifies the machine code of another program. This has the advantage for a cracker to not include a large executable in a release when only a few bytes are changed. A loader modifies the startup flow of a program and does not remove the protection but circumvents it. A well-known example of a loader is a trainer used to cheat in games. Fairlight pointed out in one of their .nfo files that these types of cracks are not allowed for warez scene game releases. A nukewar has shown that the protection may not kick in at any point for it to be a valid crack.

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Usenet in the context of Puroresu

Puroresu (プロレス, Puro-resu) is a Japanese term referring to professional wrestling in Japan and abroad. It is a Japanese loanword that stems from the pronunciation of "professional wrestling" (プロフェッショナル・レスリング, purofesshonaru resuringu), which is abbreviated in Japanese to puro (プロ - "pro") and resu (レス - an abbreviation of "wrestling"). The term became popular among English-speaking fans following the Usenet member Hisaharu Tanabe's online activities.

Puroresu grew out of the traditional American style but has become a separate entity based on Japanese culture that is distinct in its psychology, presentation, and function. It is treated much more like a legitimate competition with fewer theatrics, and the stories told in Japanese wrestling are often about a wrestler's spirit and perseverance. Professional wrestling in Japan led to the development of shoot wrestling and has been closely related to mixed martial arts, starting with Shooto and Pancrase, organizations which predate the UFC, and has influenced subsequent promotions such as Fighting Network Rings and Pride Fighting Championships. There is more overlap between professional wrestlers and mixed martial artists in Japan than other countries.

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Usenet in the context of The Virtual Community (book)


The Virtual Community is a 1993 book about virtual communities by Howard Rheingold, a member of the early network system The WELL. A second edition, with a new concluding chapter, was published in 2000 by MIT Press.

The book's discussion ranges from Rheingold's adventures on The WELL, computer-mediated communication and social groups and information science. Technologies cited include Usenet, MUDs (multi-user dungeons) and their derivatives MUSHes and MOOs, Internet Relay Chat (IRC), chat rooms, and electronic mailing lists. Rheingold also points out the potential benefits for personal psychological well-being, as well as for society at large, of belonging to a virtual community.

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Usenet in the context of BDSM

BDSM is a variety of often erotic practices or roleplaying involving bondage, discipline, dominance and submission, sadomasochism, and other related interpersonal dynamics. Given the wide range of practices, some of which may be engaged in by people who do not consider themselves to be practising BDSM, inclusion in the BDSM community or subculture often is said to depend on self-identification and shared experience.

The initialism BDSM is first recorded in a Usenet post from 1991, and is interpreted as a combination of the abbreviations B/D (Bondage and Discipline), D/s (Dominance and submission), and S/M (Sadism and Masochism). BDSM is used as a catch-all phrase covering a wide range of activities, forms of interpersonal relationships, and distinct subcultures. BDSM communities generally welcome anyone with a non-normative streak who identifies with the community; this may include cross-dressers, body modification enthusiasts, animal roleplayers, rubber fetishists, and others.

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Usenet in the context of Internet meme

An Internet meme, or meme (/mm/, MEEM), is a cultural item (such as an idea, behavior, or style) that spreads across the Internet, primarily through social media platforms. Internet memes manifest in a variety of formats, including images, videos, GIFs, and other viral content. Key characteristics of memes include their tendency to be parodied, their use of intertextuality, their viral dissemination, and their continual evolution. The term meme was originally introduced by Richard Dawkins in his 1976 book The Selfish Gene to describe the concept of cultural transmission.

The term Internet meme was coined by Mike Godwin in 1993 in reference to the way memes proliferated through early online communities, including message boards, Usenet groups, and email. The emergence of social media platforms such as YouTube, Twitter, Facebook, and Instagram further diversified memes and accelerated their spread. Newer meme genres include "dank" and surrealist memes, as well as short-form videos popularized by platforms like Vine and TikTok. Newer internet memes are often defined as brain rot.

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Usenet in the context of Newsgroup

A Usenet newsgroup is a repository usually within the Usenet system for messages posted from users in different locations using the Internet. They are not only discussion groups or conversations, but also a repository to publish articles, start developing tasks like creating Linux, sustain mailing lists and file uploading. That’s thanks to the protocol, which has no article size limit - it’s up to the providers to decide. In the late 1980s, Usenet articles were often limited by the providers to 60,000 characters, but in time, Usenet groups have been split into two types: text for mainly discussions, conversations, articles, limited by most providers to about 32,000 characters, and binary for file transfer, with providers setting limits ranging from less than 1 MB to about 4 MB. Newsgroups are technically distinct from, but functionally similar to, discussion forums on the World Wide Web. Newsreader software is used to read the content of newsgroups. Before the adoption of the World Wide Web, Usenet newsgroups were among the most popular Internet services.

Communication is facilitated by the Network News Transfer Protocol (NNTP) which allows connection to Usenet servers and data transfer over the internet. Similar to another early (yet still used) protocol SMTP which is used for email messages, NNTP allows both server-server and client-server communication. This means that newsgroups can be replicated from server to server which gives the Usenet network the ability to maintain a level of robust data persistence as a result of built-in data redundancy. However, most users will access using only the client-server commands of NNTP and in almost all cases will use a GUI for browsing as opposed to command line based client-server communication specified in the NNTP protocol.

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