Virtual community in the context of "Usenet"

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⭐ Core Definition: Virtual community

A virtual community is a social network of individuals who connect through specific social media, potentially crossing geographical and political boundaries in order to pursue mutual interests or goals. Some of the most pervasive virtual communities are online communities operating under social networking services.

Howard Rheingold discussed virtual communities in his book, The Virtual Community, published in 1993. The book's discussion ranges from Rheingold's adventures on The WELL, computer-mediated communication, social groups and information science. Technologies cited include Usenet, MUDs (Multi-User Dungeon) and their derivatives MUSHes and MOOs, Internet Relay Chat (IRC), chat rooms and electronic mailing lists. Rheingold also points out the potential benefits for personal psychological well-being, as well as for society at large, of belonging to a virtual community. At the same time, it showed that job engagement positively influences virtual communities of practice engagement.

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Virtual community in the context of Community

A community is a social unit (a group of people) with a shared socially-significant characteristic(s), being place, set of norms, culture, religion, values, customs, or identity. Communities may share a sense of place situated in a given geographical area (e.g. a country, village, town, or neighborhood) or in virtual space through communication platforms. Durable good relations that extend beyond immediate genealogical ties also define a sense of community, important to people's identity, practice, and roles in social institutions such as family, home, work, government, society, or humanity at large. Although communities are usually small relative to personal social ties, "community" may also refer to large-group affiliations such as national communities, international communities, and virtual communities.

In terms of sociological categories, a community can seem like a sub-set of a social collectivity.In developmental views, a community can emerge out of a collectivity.

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Virtual community in the context of Applications of virtual reality

There are many applications of virtual reality (VR). Applications have been developed in a variety of domains, such as architectural and urban design, industrial designs, restorative nature experiences, healthcare and clinical therapies, digital marketing and activism, education and training, engineering and robotics, entertainment, virtual communities, fine arts, heritage and archaeology, occupational safety, as well as social science and psychology.

Virtual Reality (VR) is revolutionizing industries by enabling immersive, interactive simulations that greatly improve the work of professionals in these industries. VR is changing how experts approach problems and come up with creative solutions in a variety of fields, including architecture and urban planning, where it helps visualize intricate structures and simulate entire cities, and healthcare and surgery, where it enhances accuracy and patient safety. As evidenced by successful collaborative operations using VR platforms, advancements in VR enable surgeons to train in risk-free environments and sketch out treatments customized for particular patients.

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Virtual community in the context of Sysop

A sysop (/ˈsɪs.ɒp/, SIS-op; an abbreviation of system operator, and sometimes further abbreviated to just op) is an administrator of a multi-user computer system, such as a bulletin board system (BBS) or an online service virtual community. The phrase may also be used to refer to administrators of other Internet-based network services. Sysops typically do not earn money, but donate their activity to the community.

Co-sysops are users who may be granted certain admin privileges on a BBS. Generally, they help validate users and monitor discussion forums. Some co-sysops serve as file clerks, reviewing, describing, and publishing newly uploaded files into appropriate download directories.

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Virtual community in the context of Virtual currency

Virtual currency, or virtual money, is a digital currency that is typically unregulated, issued and usually controlled by its developers, and used and accepted electronically among the members of a specific virtual community as part of a virtual economy. In 2014, the European Banking Authority defined virtual currency as "a digital representation of value that is neither issued by a central bank or a public authority, nor necessarily attached to a fiat currency but is accepted by natural or legal persons as a means of payment and can be transferred, stored or traded electronically." A digital currency issued by a central bank is referred to as a central bank digital currency.

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Virtual community in the context of Howard Rheingold

Howard Rheingold (born 1947) is an American critic, writer, and teacher, known for his specialties on the cultural, social and political implications of modern communication media such as the Internet, mobile telephony and virtual communities.

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Virtual community in the context of The Virtual Community (book)


The Virtual Community is a 1993 book about virtual communities by Howard Rheingold, a member of the early network system The WELL. A second edition, with a new concluding chapter, was published in 2000 by MIT Press.

The book's discussion ranges from Rheingold's adventures on The WELL, computer-mediated communication and social groups and information science. Technologies cited include Usenet, MUDs (multi-user dungeons) and their derivatives MUSHes and MOOs, Internet Relay Chat (IRC), chat rooms, and electronic mailing lists. Rheingold also points out the potential benefits for personal psychological well-being, as well as for society at large, of belonging to a virtual community.

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Virtual community in the context of The WELL

The Whole Earth 'Lectronic Link, normally shortened to The WELL or The Well, is a virtual community founded in 1985. It is one of the oldest continuously operating virtual communities. By 1993 it had 7,000 members, a staff of 12, and gross annual income of $2 million. A 1997 feature in Wired magazine called it "The world's most influential online community." In 2012, when it was last publicly offered for sale, it had 2,693 members. It is best known for its Internet forums, but also provides email, shell accounts, and web pages. Discussion topics are organized into conferences that cover broad areas of interest. User anonymity is prohibited.

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