Three-dimensional space in the context of Right hand rule


Three-dimensional space in the context of Right hand rule

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⭐ Core Definition: Three-dimensional space

In geometry, a three-dimensional space is a mathematical space in which three values (termed coordinates) are required to determine the position of a point. Alternatively, it can be referred to as 3D space, 3-space or, rarely, tri-dimensional space. Most commonly, it means the three-dimensional Euclidean space, that is, the Euclidean space of dimension three, which models physical space. More general three-dimensional spaces are called 3-manifolds. The term may refer colloquially to a subset of space, a three-dimensional region (or 3D domain), a solid figure.

Technically, a tuple of n numbers can be understood as the Cartesian coordinates of a location in a n-dimensional Euclidean space. The set of these n-tuples is commonly denoted and can be identified to the pair formed by a n-dimensional Euclidean space and a Cartesian coordinate system.When n = 3, this space is called the three-dimensional Euclidean space (or simply "Euclidean space" when the context is clear). In classical physics, it serves as a model of the physical universe, in which all known matter exists. When relativity theory is considered, it can be considered a local subspace of space-time. While this space remains the most compelling and useful way to model the world as it is experienced, it is only one example of a 3-manifold. In this classical example, when the three values refer to measurements in different directions (coordinates), any three directions can be chosen, provided that these directions do not lie in the same plane. Furthermore, if these directions are pairwise perpendicular, the three values are often labeled by the terms width/breadth, height/depth, and length.

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Three-dimensional space in the context of Image

An image or picture is a visual representation. An image can be two-dimensional, such as a drawing, painting, or photograph, or three-dimensional, such as a carving or sculpture. Images may be displayed through other media, including a projection on a surface, activation of electronic signals, or digital displays; they can also be reproduced through mechanical means, such as photography, printmaking, or photocopying. Images can also be animated through digital or physical processes.

In the context of signal processing, an image is a distributed amplitude of color(s). In optics, the term image (or optical image) refers specifically to the reproduction of an object formed by light waves coming from the object.

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Three-dimensional space in the context of Space

Space is a three-dimensional continuum containing positions and directions. In classical physics, physical space is often conceived in three linear dimensions. Modern physicists usually consider it, with time, to be part of a boundless four-dimensional continuum known as spacetime. The concept of space is considered to be of fundamental importance to an understanding of the physical universe. However, disagreement continues between philosophers over whether it is itself an entity, a relationship between entities, or part of a conceptual framework.

In the 19th and 20th centuries mathematicians began to examine geometries that are non-Euclidean, in which space is conceived as curved, rather than flat, as in the Euclidean space. According to Albert Einstein's theory of general relativity, space around gravitational fields deviates from Euclidean space. Experimental tests of general relativity have confirmed that non-Euclidean geometries provide a better model for the shape of space.

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Three-dimensional space in the context of Time

Time is the continuous progression of existence that occurs in an apparently irreversible succession from the past, through the present, and into the future. Time dictates all forms of action, age, and causality, being a component quantity of various measurements used to sequence events, to compare the duration of events (or the intervals between them), and to quantify rates of change of quantities in material reality or in the conscious experience. Time is often referred to as a fourth dimension, along with three spatial dimensions.

Time is primarily measured in linear spans or periods, ordered from shortest to longest. Practical, human-scale measurements of time are performed using clocks and calendars, reflecting a 24-hour day collected into a 365-day year linked to the astronomical motion of the Earth. Scientific measurements of time instead vary from Planck time at the shortest to billions of years at the longest. Measurable time is believed to have effectively begun with the Big Bang 13.8 billion years ago, encompassed by the chronology of the universe. Modern physics understands time to be inextricable from space within the concept of spacetime described by general relativity. Time can therefore be dilated by velocity and matter to pass faster or slower for an external observer, though this is considered negligible outside of extreme conditions, namely relativistic speeds or the gravitational pulls of black holes.

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Three-dimensional space in the context of Space and time

In physics, spacetime, also called the space-time continuum, is a mathematical model that fuses the three dimensions of space and the one dimension of time into a single four-dimensional continuum. Spacetime diagrams are useful in visualizing and understanding relativistic effects, such as how different observers perceive where and when events occur.

Until the turn of the 20th century, the assumption had been that the three-dimensional geometry of the universe (its description in terms of locations, shapes, distances, and directions) was distinct from time (the measurement of when events occur within the universe). However, space and time took on new meanings with the Lorentz transformation and special theory of relativity.

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Three-dimensional space in the context of Equator

The equator is the circle of latitude that divides Earth into the Northern and Southern hemispheres. It is an imaginary line located at 0 degrees latitude, about 40,075 km (24,901 mi) in circumference, halfway between the North and South poles. The term can also be used for any other celestial body that is roughly spherical.

In spatial (3D) geometry, as applied in astronomy, the equator of a rotating spheroid (such as a planet) is the parallel (circle of latitude) at which latitude is defined to be 0°. It is an imaginary line on the spheroid, equidistant from its poles, dividing it into northern and southern hemispheres. In other words, it is the intersection of the spheroid with the plane perpendicular to its axis of rotation and midway between its geographical poles.

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Three-dimensional space in the context of Elevation

The elevation of a geographic location is its height above or below a fixed reference point, most commonly a reference geoid, a mathematical model of the Earth's sea level as an equipotential gravitational surface (see Geodetic datum § Vertical datum).The term elevation is mainly used when referring to points on the Earth's surface, while altitude or geopotential height is used for points above the surface, such as an aircraft in flight or a spacecraft in orbit, and depth is used for points below the surface.

Elevation is not to be confused with the distance from the center of the Earth. Due to the equatorial bulge, the summits of Mount Everest and Chimborazo have, respectively, the largest elevation and the largest geocentric distance.

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Three-dimensional space in the context of Volume

Volume is a measure of regions in three-dimensional space. It is often quantified numerically using SI derived units (such as the cubic metre and litre) or by various imperial or US customary units (such as the gallon, quart, cubic inch). The definition of length and height (cubed) is interrelated with volume. The volume of a container is generally understood to be the capacity of the container; i.e., the amount of fluid (gas or liquid) that the container could hold, rather than the amount of space the container itself displaces. By metonymy, the term "volume" sometimes is used to refer to the corresponding region (e.g., bounding volume).

In ancient times, volume was measured using similar-shaped natural containers. Later on, standardized containers were used. Some simple three-dimensional shapes can have their volume easily calculated using arithmetic formulas. Volumes of more complicated shapes can be calculated with integral calculus if a formula exists for the shape's boundary. Zero-, one- and two-dimensional objects have no volume; in four and higher dimensions, an analogous concept to the normal volume is the hypervolume.

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Three-dimensional space in the context of Sphere

A sphere (from Greek σφαῖρα, sphaîra) is a surface analogous to the circle, a curve. In solid geometry, a sphere is the set of points that are all at the same distance r from a given point in three-dimensional space. That given point is the center of the sphere, and the distance r is the sphere's radius. The earliest known mentions of spheres appear in the work of the ancient Greek mathematicians.

The sphere is a fundamental surface in many fields of mathematics. Spheres and nearly-spherical shapes also appear in nature and industry. Bubbles such as soap bubbles take a spherical shape in equilibrium. The Earth is often approximated as a sphere in geography, and the celestial sphere is an important concept in astronomy. Manufactured items including pressure vessels and most curved mirrors and lenses are based on spheres. Spheres roll smoothly in any direction, so most balls used in sports and toys are spherical, as are ball bearings.

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Three-dimensional space in the context of Cross-sectional area

In geometry and science, a cross section is the non-empty intersection of a solid body in three-dimensional space with a plane, or the analog in higher-dimensional spaces. Cutting an object into slices creates many parallel cross-sections. The boundary of a cross-section in three-dimensional space that is parallel to two of the axes, that is, parallel to the plane determined by these axes, is sometimes referred to as a contour line; for example, if a plane cuts through mountains of a raised-relief map parallel to the ground, the result is a contour line in two-dimensional space showing points on the surface of the mountains of equal elevation.

In technical drawing a cross-section, being a projection of an object onto a plane that intersects it, is a common tool used to depict the internal arrangement of a 3-dimensional object in two dimensions. It is traditionally crosshatched with the style of crosshatching often indicating the types of materials being used.

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Three-dimensional space in the context of Sphericity

Sphericity is a measure of how closely the shape of a physical object resembles that of a perfect sphere. For example, the sphericity of the balls inside a ball bearing determines the quality of the bearing, such as the load it can bear or the speed at which it can turn without failing. Sphericity is a specific example of a compactness measure of a shape.

Sphericity applies in three dimensions; its analogue in two dimensions, such as the cross sectional circles along a cylindrical object such as a shaft, is called roundness.

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Three-dimensional space in the context of Geodesy

Geodesy or geodetics is the science of measuring and representing the geometry, gravity, and spatial orientation of the Earth in temporally varying 3D. It is called planetary geodesy when studying other astronomical bodies, such as planets or circumplanetary systems.

Geodynamical phenomena, including crustal motion, tides, and polar motion, can be studied by designing global and national control networks, applying space geodesy and terrestrial geodetic techniques, and relying on datums and coordinate systems.

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Three-dimensional space in the context of Rubik's Cube

The Rubik's Cube is a 3D combination puzzle invented in 1974 by Hungarian sculptor and professor of architecture Ernő Rubik. Originally called the Magic Cube, the puzzle was licensed by Rubik to be sold by Pentangle Puzzles in the UK in 1978, and then by Ideal Toy Corp in 1980 via businessman Tibor Laczi and Seven Towns founder Tom Kremer. The cube was released internationally in 1980 and became one of the most recognized icons in popular culture. It won the 1980 German Game of the Year special award for Best Puzzle. As of January 2024, around 500 million cubes had been sold worldwide, making it the world's bestselling puzzle game and bestselling toy. The Rubik's Cube was inducted into the US National Toy Hall of Fame in 2014.

On the original, classic Rubik's Cube, each of the six faces was covered by nine stickers, with each face in one of six solid colours: white, red, blue, orange, green and yellow. Some later versions of the cube have been updated to use coloured plastic panels instead. Since 1988, the arrangement of colours has been standardised, with white opposite yellow, blue opposite green and orange opposite red, and with the red, white and blue arranged clockwise, in that order. On early cubes, the position of the colours varied from cube to cube.

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Three-dimensional space in the context of Hyperplane

In geometry, a hyperplane is a generalization of a two-dimensional plane in three-dimensional space to mathematical spaces of arbitrary dimension. Like a plane in space, a hyperplane is a flat hypersurface, a subspace whose dimension is one less than that of the ambient space. Two lower-dimensional examples of hyperplanes are one-dimensional lines in a plane and zero-dimensional points on a line.

Most commonly, the ambient space is n-dimensional Euclidean space, in which case the hyperplanes are the (n − 1)-dimensional "flats", each of which separates the space into two half spaces. A reflection across a hyperplane is a kind of motion (geometric transformation preserving distance between points), and the group of all motions is generated by the reflections. A convex polytope is the intersection of half-spaces.

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Three-dimensional space in the context of Perspective (graphical)

Linear or point-projection perspective (from Latin perspicere 'to see through') is one of two types of graphical projection perspective in the graphic arts; the other is parallel projection. Linear perspective is an approximate representation, generally on a flat surface, of an image as it is seen by the eye. Perspective drawing is useful for representing a three-dimensional scene in a two-dimensional medium, like paper. It is based on the optical fact that for a person an object looks N times (linearly) smaller if it has been moved N times further from the eye than the original distance was.

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Three-dimensional space in the context of Platonic solids

In geometry, a Platonic solid is a convex, regular polyhedron in three-dimensional Euclidean space. Being a regular polyhedron means that the faces are congruent (identical in shape and size) regular polygons (all angles congruent and all edges congruent), and the same number of faces meet at each vertex. There are only five such polyhedra: a tetrahedron (four faces), a cube (six faces), an octahedron (eight faces), a dodecahedron (twelve faces), and an icosahedron (twenty faces).

Geometers have studied the Platonic solids for thousands of years. They are named for the ancient Greek philosopher Plato, who hypothesized in one of his dialogues, the Timaeus, that the classical elements were made of these regular solids.

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Three-dimensional space in the context of Spatial visualization ability

Spatial visualization ability or visual-spatial ability is the ability to mentally manipulate 2-dimensional and 3-dimensional figures. It is typically measured with simple cognitive tests and is predictive of user performance with some kinds of user interfaces.

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Three-dimensional space in the context of 3D modeling

In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of a surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, and polygons in a simulated 3D space.

Three-dimensional (3D) models represent a physical body using a collection of points in 3D space, connected by various geometric entities such as triangles, lines, curved surfaces, etc. Being a collection of data (points and other information), 3D models can be created manually, algorithmically (procedural modeling), or by scanning. Their surfaces may be further defined with texture mapping.

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