Third-person narrative in the context of "Storytelling game"

⭐ In the context of storytelling games, third-person narrative is distinguished by…

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⭐ Core Definition: Third-person narrative

Narration is the use of a written or spoken commentary to convey a story to an audience. Narration is conveyed by a narrator: a specific person, or unspecified literary voice, developed by the creator of the story to deliver information to the audience, particularly about the plot: the series of events. Narration is a required element of all written stories (novels, short stories, poems, memoirs, etc.), presenting the story in its entirety. It is optional in most other storytelling formats, such as films, plays, television shows and video games, in which the story can be conveyed through other means, like dialogue between characters or visual action.

The narrative mode, which is sometimes also used as synonym for narrative technique, encompasses the set of choices through which the creator of the story develops their narrator and narration:

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👉 Third-person narrative in the context of Storytelling game

A storytelling game is a game where multiple players collaborate on telling a story. Some games primarily feature spoken storytelling, while others primarily feature collaborative writing. In some storytelling games, such as many tabletop role-playing games, each player represents one or more characters in the developing story. Others involve more third-person narrative.

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Third-person narrative in the context of De Bello Gallico

Commentarii de Bello Gallico (Classical Latin: [kɔm.mɛnˈtaː.ɾi.iː deː ˈbɛl.loː ˈɡal.lɪ.koː]; English: Commentaries on the Gallic War), also Bellum Gallicum (English: Gallic War), is Julius Caesar's first-hand account of the Gallic Wars, written as a third-person narrative. In it, Caesar describes the battles and intrigues that took place in the nine years he spent fighting the Celtic and Germanic peoples in Gaul who opposed Roman conquest.

The "Gaul" to which Caesar refers is ambiguous, as the term had various connotations in Roman writing and discourse during Caesar's time. Generally, Gaul included all of the regions primarily inhabited by Celts, aside from the province of Gallia Narbonensis (modern-day Provence and Languedoc-Roussillon), which had already been conquered in Caesar's time, therefore encompassing the rest of modern France, Belgium, Western Germany, and parts of Switzerland. As the Roman Republic made inroads deeper into Celtic territory and conquered more land, the definition of "Gaul" shifted. Concurrently, "Gaul" was also used in common parlance as a synonym for "uncouth" or "unsophisticated", as Romans saw Celtic peoples as uncivilized compared with themselves.

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Third-person narrative in the context of Grammatical person

In linguistics, grammatical person is the grammatical distinction between deictic references to participant(s) in an event; typically, the distinction is between the speaker (first person), the addressee (second person), and others (third person). A language's set of pronouns is typically defined by grammatical person. First person includes the speaker (English: I, we), second person is the person or people spoken to (English: your or you), and third person includes all that are not listed above (English: he, she, it, they). It also frequently affects verbs, and sometimes nouns or possessive relationships.

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Third-person narrative in the context of Unreliable narrator

In literature, film, and other such arts, an unreliable narrator is a narrator who cannot be trusted, one whose credibility is compromised. They can be found in a wide range from children to mature characters. While unreliable narrators are almost by definition first-person narrators, arguments have been made for the existence of unreliable second- and third-person narrators, especially within the context of film and television, but sometimes also in literature.

The term "unreliable narrator" was coined by Wayne C. Booth in his 1961 book The Rhetoric of Fiction. James Phelan expands on Booth's concept by offering the term "bonding unreliability" to describe situations in which the unreliable narration ultimately serves to approach the narrator to the work's envisioned audience, creating a bonding communication between the implied author and this "authorial audience".

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Third-person narrative in the context of Free indirect speech

Free indirect speech is the literary technique of writing a character's first-person thoughts in the voice of the third-person narrator. It is a style using aspects of third-person narration conjoined with the essence of first-person direct speech. The technique is also referred to as free indirect discourse, free indirect style, or, in French, discours indirect libre.

Free indirect speech has been described as a "technique of presenting a character's voice partly mediated by the voice of the author", with their voices effectively merged. Or, reversing the emphasis: "... the character speaks through the voice of the narrator", with their voices effectively merged. It has also been described as "the illusion by which third-person narrative comes to express ... the intimate subjectivity of fictional characters." The distinguisher term "free" in the phrase indicates the technique whereby the author—instead of being fixed with the narrator or with just one character—may "roam from viewpoint to viewpoint" among several different characters.Free indirect discourse differs from indirect discourse in not announcing what it is doing. Indirect discourse: "He feared that he would be late for the party." Free indirect discourse: "He rummaged through his closet, desperately looking for something suitable to wear. He would be late for the party."

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