The War of the Worlds in the context of "Tillingham"

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⭐ Core Definition: The War of the Worlds

The War of the Worlds is a science fiction novel by English author H. G. Wells about an attempted invasion of Earth by beings from the planet Mars with much greater intelligence and more advanced weapons than humans. The Martians intend to eliminate mankind and conquer Earth because their own older and smaller world has reached the "last stage of exhaustion". It was written between 1895 and 1897, and serialised in Pearson's Magazine in the UK and Cosmopolitan magazine in the US in 1897. The full novel was first published in hardcover in 1898 by William Heinemann. The War of the Worlds is one of the earliest stories to detail a conflict between humankind and an extraterrestrial race. The novel is the first-person narrative of an unnamed protagonist in Surrey and his younger brother who escapes to Tillingham in Essex as London and Southern England are invaded by Martians. It is one of the most commented-on works in the science fiction canon.

The plot is similar to other works of invasion literature from the same period and has been variously interpreted as a commentary on the theory of evolution, imperialism, and Victorian era fears, superstitions and prejudices. Wells later noted that inspiration for the plot was the catastrophic effect of European colonisation on the Aboriginal Tasmanians. Some historians have argued that Wells wrote the book to encourage his readership to question the morality of imperialism. In the preface to his collected works in 1933, Wells explained: "My early, profound and lifelong admiration for [Jonathan] Swift...is particularly evident in a predisposition to make the stories reflect upon contemporary political and social discussions", adding "The War of the Worlds like The Time Machine was another assault on human self-satisfaction", both being "consciously grim, under the influence of Swift's tradition".

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The War of the Worlds in the context of War of the Worlds (2005 film)

War of the Worlds is a 2005 American science fiction action-thriller film directed by Steven Spielberg and written by Josh Friedman and David Koepp, based on H. G. Wells' 1898 novel, The War of the Worlds. Tom Cruise stars in the main role alongside Dakota Fanning, Miranda Otto, and Tim Robbins, with narration by Morgan Freeman. It follows an American dock worker who must look after his estranged children as he struggles to protect and reunite them with their mother when extraterrestrials invade Earth and devastate cities with giant war machines.

Produced by Paramount Pictures, DreamWorks Pictures, Amblin Entertainment, and Cruise/Wagner Productions, the film was shot in 73 days, using five different sound stages as well as locations in California, Connecticut, New Jersey, New York, and Virginia. It was surrounded by a secrecy campaign so few details would be leaked before its release. Tie-in promotions were made with several companies, including Hitachi.

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The War of the Worlds in the context of Martian (The War of the Worlds)

The Martians, also known as the Invaders, are the main antagonists from the H.G. Wells 1898 novel The War of the Worlds. Their efforts to exterminate the populace of the Earth and claim the planet for themselves drive the plot and present challenges for the novel's human characters. They are notable for their use of extraterrestrial weaponry far in advance of that of mankind at the time of the invasion.

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The War of the Worlds in the context of Alien invasion

Alien invasion or space invasion is a common feature in science fiction stories and films, in which extraterrestrial lifeforms invade Earth to exterminate and supplant human life, enslave it, harvest people for food, steal the planet's resources, or destroy the planet altogether. It can be considered as a science-fiction subgenre of the invasion literature, expanded by H. G. Wells's seminal alien invasion novel The War of the Worlds, and is a type of 'first contact' science fiction.

Experts consider the prospects of an actual invasion of Earth by extraterrestrials to be extremely unlikely, due to the enormous cost in time and resources.

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The War of the Worlds in the context of Fighting machine (The War of the Worlds)

The fighting machine (also known as a "Martian Tripod") is one of the fictional machines used by the Martians in H. G. Wells' 1898 classic science fiction novel The War of the Worlds. In the novel, it is a fast-moving three-legged walker reported to be 100 feet (30 meters) tall with multiple, whip-like tentacles used for grasping, and two lethal weapons: a heat-ray and a gun-like tube used for discharging canisters of a poisonous chemical black smoke. It is the primary machine the Martians use when they invade Earth, along with the handling machine, the flying machine, and the embankment machine.

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The War of the Worlds in the context of Space Invaders

Space Invaders is a 1978 shoot 'em up video game developed and published by Taito for arcades. It was released in Japan in April 1978, and released overseas by Midway Manufacturing later that year. Space Invaders was the first video game with endless gameplay and the first fixed shooter, setting the template for the genre. The goal is to defeat waves of descending aliens with a horizontally moving laser cannon to earn as many points as possible.

Designer Tomohiro Nishikado drew inspiration from video games such as Gun Fight and Breakout, electro-mechanical target shooting games, and science fiction narratives such as the novel The War of the Worlds, the anime Space Battleship Yamato, and the film Star Wars. To complete development, he had to design custom hardware and development tools to use the features in microprocessor technology, which was new to him. Upon release, Space Invaders quickly became a commercial success worldwide; by 1982, it had grossed $3.8 billion ($10 billion in 2024-adjusted terms), with a net profit of $450 million ($1.2 billion in 2024 terms). This made it the best-selling video game and highest-grossing entertainment product at the time, and the highest-grossing video game yet.

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The War of the Worlds in the context of Orson Welles

George Orson Welles (May 6, 1915 – October 10, 1985) was an American actor and filmmaker. Remembered for his innovative work in film, radio, and theatre, he is considered among the greatest and most influential filmmakers of all time.

Aged 21, Welles directed high-profile stage productions for the Federal Theatre Project in New York City—starting with a celebrated 1936 adaptation of Macbeth with an African-American cast, and ending with the political musical The Cradle Will Rock in 1937. He and John Houseman founded the Mercury Theatre, an independent repertory theatre company that presented productions on Broadway through 1941, including a modern, politically charged Caesar (1937). In 1938, his radio anthology series The Mercury Theatre on the Air gave Welles the platform to find international fame as the director and narrator of a radio adaptation of H. G. Wells's novel The War of the Worlds, which caused some listeners to believe a Martian invasion was occurring. The event rocketed the 23-year-old to notoriety.

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The War of the Worlds in the context of Zipf's law

Zipf's law (/zɪf/) is an empirical law stating that when a set of measured values is sorted in decreasing order, the value of the n-th entry is often approximately inversely proportional to n.

The best-known instance of Zipf’s law applies to the frequency distribution of words in a text or corpus of natural language:

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The War of the Worlds in the context of List of Space Invaders video games

Space Invaders is a fixed shooter video game released in 1978 by Taito. It was designed by Tomohiro Nishikado, who was inspired by other media such as Breakout, The War of the Worlds and Star Wars. It is one of the forerunners of modern video gaming and helped expand the video game industry from a novelty to a global industry. It was first released as an arcade game and later remade on different platforms; re-releases include ported and updated versions. Ported versions generally feature different graphics and additional gameplay options, including moving defense bunkers, zigzag shots, invisible aliens, and two-player modes. Space Invaders is one of the highest-grossing video game franchises of all time.

Taito released numerous sequels and spin-offs, many of which have also been remade on multiple platforms, including home consoles and handheld devices. Follow up titles are typically released in celebration of the original's anniversary. The first sequels were primarily released in arcades, while later titles were released on portable devices. Sequels often added power-ups and incorporated new gameplay mechanics—like three-dimensional playing fields, bosses, and rhythm-action—to the original's design. Most titles were released internationally, though some are exclusive to select regions. The games have received different receptions: the Atari 2600 port of the original became the video game industry's first "killer app", while some sequels were regarded as insignificant updates. Space Invaders and several of its arcade sequels are often included in video game compilations released by Taito.

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The War of the Worlds in the context of Mars in fiction

Mars, the fourth planet from the Sun, has appeared as a setting in works of fiction since at least the mid-1600s. Trends in the planet's portrayal have largely been influenced by advances in planetary science. It became the most popular celestial object in fiction in the late 1800s, when it became clear that there was no life on the Moon. The predominant genre depicting Mars at the time was utopian fiction. Around the same time, the mistaken belief that there are canals on Mars emerged and made its way into fiction, popularized by Percival Lowell's speculations of an ancient civilization having constructed them. The War of the Worlds, H. G. Wells's novel about an alien invasion of Earth by sinister Martians, was published in 1897 and went on to have a major influence on the science fiction genre.

Life on Mars appeared frequently in fiction throughout the first half of the 1900s. Apart from enlightened as in the utopian works from the turn of the century, or evil as in the works inspired by Wells, intelligent and human-like Martians began to be depicted as decadent, a portrayal that was popularized by Edgar Rice Burroughs in the Barsoom series and adopted by Leigh Brackett among others. More exotic lifeforms appeared in stories like Stanley G. Weinbaum's "A Martian Odyssey".

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