Tesseract in the context of 5-cube


Tesseract in the context of 5-cube

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⭐ Core Definition: Tesseract

In geometry, a tesseract or 4-cube is a four-dimensional hypercube, analogous to a two-dimensional square and a three-dimensional cube. Just as the perimeter of the square consists of four edges and the surface of the cube consists of six square faces, the hypersurface of the tesseract consists of eight cubical cells, meeting at right angles. The tesseract is one of the six convex regular 4-polytopes.

The tesseract is also called an 8-cell, C8, (regular) octachoron, or cubic prism. It is the four-dimensional measure polytope, taken as a unit for hypervolume. Coxeter labels it the γ4 polytope. The term hypercube without a dimension reference is frequently treated as a synonym for this specific polytope.

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👉 Tesseract in the context of 5-cube

In five-dimensional geometry, a 5-cube (or penteract) is a five-dimensional hypercube with 32 vertices, 80 edges, 80 square faces, 40 cubic cells, and 10 tesseract 4-faces.

It is represented by Schläfli symbol {4,3,3,3} or {4,3}, constructed as 3 tesseracts, {4,3,3}, around each cubic ridge.

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Tesseract in the context of Dimension

In physics and mathematics, the dimension of a mathematical space (or object) is informally defined as the minimum number of coordinates needed to specify any point within it. Thus, a line has a dimension of one (1D) because only one coordinate is needed to specify a point on it – for example, the point at 5 on a number line. A surface, such as the boundary of a cylinder or sphere, has a dimension of two (2D) because two coordinates are needed to specify a point on it – for example, both a latitude and longitude are required to locate a point on the surface of a sphere. A two-dimensional Euclidean space is a two-dimensional space on the plane. The inside of a cube, a cylinder or a sphere is three-dimensional (3D) because three coordinates are needed to locate a point within these spaces.

In classical mechanics, space and time are different categories and refer to absolute space and time. That conception of the world is a four-dimensional space but not the one that was found necessary to describe electromagnetism. The four dimensions (4D) of spacetime consist of events that are not absolutely defined spatially and temporally, but rather are known relative to the motion of an observer. Minkowski space first approximates the universe without gravity; the pseudo-Riemannian manifolds of general relativity describe spacetime with matter and gravity. 10 dimensions are used to describe superstring theory (6D hyperspace + 4D), 11 dimensions can describe supergravity and M-theory (7D hyperspace + 4D), and the state-space of quantum mechanics is an infinite-dimensional function space.

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Tesseract in the context of Four-dimensional

Four-dimensional space (4D) is the mathematical extension of the concept of three-dimensional space (3D). Three-dimensional space is the simplest possible abstraction of the observation that one needs only three numbers, called dimensions, to describe the sizes or locations of objects in the everyday world. This concept of ordinary space is called Euclidean space because it corresponds to Euclid's geometry, which was originally abstracted from the spatial experiences of everyday life.

Single locations in Euclidean 4D space can be given as vectors or 4-tuples, i.e., as ordered lists of numbers such as (x, y, z, w). For example, the volume of a rectangular box is found by measuring and multiplying its length, width, and height (often labeled x, y, and z). It is only when such locations are linked together into more complicated shapes that the full richness and geometric complexity of 4D spaces emerge. A hint of that complexity can be seen in the accompanying 2D animation of one of the simplest possible regular 4D objects, the tesseract, which is analogous to the 3D cube.

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Tesseract in the context of Regular 4-polytope

In mathematics, a regular 4-polytope or regular polychoron is a regular four-dimensional polytope. They are the four-dimensional analogues of the regular polyhedra in three dimensions and the regular polygons in two dimensions.

There are six convex and ten star regular 4-polytopes, giving a total of sixteen.

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Tesseract in the context of Hypercube

In geometry, a hypercube is an n-dimensional analogue of a square (n = 2) and a cube (n = 3); the special case for n = 4 is known as a tesseract. It is a closed, compact, convex figure whose 1-skeleton consists of groups of opposite parallel line segments aligned in each of the space's dimensions, perpendicular to each other and of the same length. A unit hypercube's longest diagonal in n dimensions is equal to .

An n-dimensional hypercube is more commonly referred to as an n-cube or sometimes as an n-dimensional cube. The term measure polytope (originally from Elte, 1912) is also used, notably in the work of H. S. M. Coxeter who also labels the hypercubes the γn polytopes.

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Tesseract in the context of Graph of a polytope

In polytope theory, the edge graph (also known as vertex-edge graph or just graph) of a polytope is a combinatorial graph whose vertices and edges correspond directly to the vertices and edges of the polytope.As a purely combinatorial object, the edge graph encodes incidence information, capturing which vertices are connected by edges, but it does not retain geometric data such as vertex positions or edge lengths. Further common names for the edge graph are skeleton and 1-skeleton, though some authors reserve these terms for the geometric embedding formed by the vertices and edges in the polytope's ambient space.There is no universally agreed upon notation for the edge graph of a polytope . Common notations include , or .

Not all graphs are realizable as edge graphs of polytopes; those that are realizable in this manner are called polytopal graphs.Edge graphs of 3-dimensional polytopes are also called polyhedral graphs. The problem of deciding whether a given graph is polytopal or not is known as the realization problem and is NP hard in general dimension. In dimension three the problem is also called the Steinitz problem in recognition of its resolution by Ernst Steinitz.

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Tesseract in the context of Skeleton (topology)

In mathematics, particularly in algebraic topology, the n-skeleton of a topological space X presented as a simplicial complex (resp. CW complex) refers to the subspace Xn that is the union of the simplices of X (resp. cells of X) of dimensions mn. In other words, given an inductive definition of a complex, the n-skeleton is obtained by stopping at the n-th step.

These subspaces increase with n. The 0-skeleton is a discrete space, and the 1-skeleton a topological graph. The skeletons of a space are used in obstruction theory, to construct spectral sequences by means of filtrations, and generally to make inductive arguments. They are particularly important when X has infinite dimension, in the sense that the Xn do not become constant as n → ∞.

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