Telepresence in the context of "Human presence in space"

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⭐ Core Definition: Telepresence

Telepresence is the appearance or sensation of a person being present at a place other than their true location, via telerobotics or video.

Telepresence requires that the users' senses interact with specific stimuli in order to provide the feeling of being in that other location. Additionally, users may be given the ability to affect the remote location. In this case, the user's position, movements, actions, voice, etc. may be sensed to transmit and duplicate in the remote location to bring about this effect. Therefore information may be traveling in both directions between the user and the remote location.

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👉 Telepresence in the context of Human presence in space

Human presence in space (also anthropogenic presence in space or humanity in space) is the direct and mediated presence or telepresence of humans in outer space, and in an extended sense across space including astronomical bodies. Human presence in space, particularly through mediation, can take many physical forms from space debris, uncrewed spacecraft, artificial satellites, space observatories, crewed spacecraft, art in space, to human outposts in outer space such as space stations.

While human presence in space, particularly its continuation and permanence can be a goal in itself, human presence can have a range of purposes and modes from space exploration, commercial use of space to extraterrestrial settlement or even space colonization and militarisation of space. Human presence in space is realized and sustained through the advancement and application of space sciences, particularly astronautics in the form of spaceflight and space infrastructure.

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Telepresence in the context of Telerobotic

Telerobotics is the area of robotics concerned with the control of semi-autonomous robots from a distance, chiefly using television, wireless networks (like Wi-Fi, Bluetooth and the Deep Space Network) or tethered connections. It is a combination of two major subfields, which are teleoperation and telepresence.

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Telepresence in the context of Videoconferencing

Videotelephony (also known as videoconferencing or video calling or telepresense) is the use of audio and video for simultaneous two-way communication. Today, videotelephony is widespread. There are many terms to refer to videotelephony. Videophones are standalone devices for video calling (compare Telephone). In the present day, devices like smartphones and computers are capable of video calling, reducing the demand for separate videophones. Videoconferencing implies group communication. Videoconferencing is used in telepresence, whose goal is to create the illusion that remote participants are in the same room.

The concept of videotelephony was conceived in the late 19th century, and versions were demonstrated to the public starting in the 1930s. In April, 1930, reporters gathered at AT&T corporate headquarters on Broadway in New York City for the first public demonstration of two-way video telephony. The event linked the headquarters building with a Bell laboratories building on West Street.Early demonstrations were installed at booths in post offices and shown at various world expositions. AT&T demonstrated Picturephone at the 1964 World’s Fair in New York City. In 1970, AT&T launched Picturephone as the first commercial personal videotelephone system. In addition to videophones, there existed image phones which exchanged still images between units every few seconds over conventional telephone lines. The development of advanced video codecs, more powerful CPUs, and high-bandwidth Internet service in the late 1990s allowed digital videophones to provide high-quality low-cost color service between users almost any place in the world.

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Telepresence in the context of Avatar (franchise)

Avatar is an American epic science fiction media franchise created by James Cameron, which began with the eponymous 2009 film. Produced by Lightstorm Entertainment and distributed by 20th Century Studios, it consists of associated merchandise, video games, and theme park attractions. Avatar is set in the mid-22nd century on Pandora, a lush habitable moon of a gas giant in the Alpha Centauri star system. The films' central conflict is between the indigenous Na'vi led by Jake Sully and Neytiri, and humans led by Colonel Miles Quaritch from the Resources Development Administration (RDA), a megacorp which has arrived on Pandora to colonize and pillage it for its natural resources. The title of the series refers to a genetically engineered Na'vi body remotely operated by humans via brain–computer interface to interact with the Na'vi on Pandora.

The first installment, Avatar, was released on December 18, 2009, and is the highest grossing motion picture of all time when ticket price inflation is not considered. The second installment, The Way of Water, was released on December 16, 2022. The planned sequel series was announced by 20th Century Fox on December 11, 2009, one week before Avatar was released to theaters. 20th Century Fox confirmed the series on January 15, 2010. The Avatar franchise is one of the most expensive franchises undertaken, with the combined budget of the first film and its four sequels estimated at $1 billion. The franchise has grossed more than $5.2 billion worldwide; it is the 14th-highest-grossing film series of all time.

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