Team in the context of Vehicle design


Team in the context of Vehicle design

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⭐ Core Definition: Team

A team is a group of individuals (human or non-human) working together to achieve their goal.

As defined by Professor Leigh Thompson of the Kellogg School of Management, "[a] team is a group of people who are interdependent with respect to information, resources, knowledge and skills and who seek to combine their efforts to achieve a common goal".

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Team in the context of Teamwork

Teamwork is the collaborative effort of a group to achieve a common goal or to complete a task in an effective and efficient way. Teamwork is seen within the framework of a team, which is a group of interdependent individuals who work together towards a common goal.

The four key characteristics of a team include a shared goal, interdependence, boundedness, stability, the ability to manage their own work and internal process, and operate in a bigger social system.

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Team in the context of Leadership

Leadership, is defined as the ability of an individual, group, or organization to influence, or guide other individuals, teams, or organizations.

"Leadership" is a contested term. Specialist literature debates various viewpoints on the concept, sometimes contrasting Eastern and Western approaches to leadership, and also (within the West) North American versus European approaches.

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Team in the context of Sport

Sport is a physical activity or game, often competitive and organized, that maintains or improves physical ability and skills. Sport may provide enjoyment to participants and entertainment to spectators. The number of participants in a particular sport can vary from hundreds of people to a single individual.

Sport competitions may use a team or single person format, and may be open, allowing a broad range of participants, or closed, restricting participation to specific groups or those invited. Competitions may allow a "tie" or "draw", in which there is no single winner; others provide tie-breaking methods to ensure there is only one winner. They also may be arranged in a tournament format, producing a champion. Many sports leagues make an annual champion by arranging games in a regular sports season, followed in some cases by playoffs.

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Team in the context of Racquetball

Racquetball is a racquet sport and a team sport played with a hollow rubber ball on an indoor or outdoor court. Joseph Sobek invented the modern sport of racquetball in 1950, adding a stringed racquet to paddleball in order to increase velocity and control. Unlike most racquet sports, such as tennis and badminton, there is no net to hit the ball over, and, unlike squash, no tin (out of bounds area at the bottom of front wall) to hit the ball above. Also, the court's walls, floor, and ceiling are legal playing surfaces, with the exception of court-specific designated hinders being out-of-bounds. Racquetball is played between various players on a team who try to bounce the ball with the racquet onto the ground so it hits the wall, so that an opposing team's player cannot bounce it back to the wall.

The sport is similar to 40×20 American handball, which is played in many countries. It is also similar to the British sport Squash 57, which was called racketball before 2016.

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Team in the context of Team sport

A team sport is a type of sport where the fundamental nature of the game or sport requires the participation of multiple individuals working together as a team, and it is inherently impossible or highly impractical to execute the sport as a single-player endeavour. In team sports, the cooperative effort of team members is essential for the sport to function and achieve its objectives. The objective often involves teammates facilitating the movement of a ball or similar bob in accordance with a set of rules in order to score points. Examples are basketball, volleyball, rugby league, rugby union, water polo, handball, lacrosse, cricket, baseball, and the various forms of football and hockey. These sports emphasize teamwork, strategy, and coordination among team members while competing against opposing teams to achieve a common goal. Team sports do not include individual or individual-to-team events within a sport.

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Team in the context of Automotive design

Automotive design is the process of developing the appearance (and to some extent the ergonomics) of motor vehicles, including automobiles, motorcycles, trucks, buses, coaches, and vans.

The functional design and development of a modern motor vehicle is typically done by a large team from many different disciplines also included within automotive engineering, however, design roles are not associated with requirements for professional- or chartered-engineer qualifications. Automotive design in this context focuses primarily on developing the visual appearance or aesthetics of vehicles, while also becoming involved in the creation of product concepts. Automotive design as a professional vocation is practiced by designers who may have an art background and a degree in industrial design or in transportation design. For the terminology used in the field, see the glossary of automotive design.

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Team in the context of Bat-and-ball games

Bat-and-ball games, or safe haven games, are field games played by two opposing teams. Typically, action starts when the fielding team (at the defense) delivers a ball toward a dedicated player of the batting team (at the attack), who tries to hit it with a bat and then run between various safe areas in the field to score runs (points). The defending team can use the ball in various ways against the attacking team's players to force them off the field ("get them out") when they are not in safe zones, and thus prevent them from further scoring. The best known modern bat-and-ball games are cricket and baseball, with common roots in the 18th-century games played in England.

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Team in the context of Team-building

Team building is a collective term for various types of activities used to enhance social relations and define roles within teams, often involving collaborative tasks. It is distinct from team training, which is designed by a combination of business managers, learning and development/OD (Internal or external) and an HR Business Partner (if the role exists) to improve the efficiency, rather than interpersonal relations.

Many team-building exercises aim to expose and address interpersonal problems within the group.

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Team in the context of Mascot

A mascot is any human, animal, or object thought to bring luck, or anything used to represent a group with a common public identity, such as a school, sports team, society, military unit, or brand name. Mascots are also used as fictional, representative spokespeople for consumer products.

In sports, mascots are also used for merchandising. Team mascots are often related to their respective team nicknames. This is especially true when the team's nickname is something that is a living animal and/or can be made to have humanlike characteristics. For more abstract nicknames, the team may opt to have an unrelated character serve as the mascot. For example, the athletic teams of the University of Alabama are nicknamed the Crimson Tide, while their mascot is an elephant named Big Al. Team mascots may take the form of a logo, person, live animal, inanimate object, or a costumed character, and often appear at team matches and other related events.

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Team in the context of Possession (sports)

In sports, possession is physical control of the ball or other implement of play by one team, which typically gives that team the opportunity to score. Sports have different rules governing how possession is kept or lost ("turned over"), which affect the strategy of gameplay. The number of possessions or total time of possession are often useful statistics of team or individual performance.

In goal-based sports, including basketball, all forms of football, hockey, and lacrosse, the team with possession has the opportunity to score, and is said to be on offense, while the other team is on defense. In bat-and-ball games including baseball and cricket, the ball is controlled by the fielding team, which is on defense.

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Team in the context of Change management

Change management (CM) is a discipline that focuses on managing changes within an organization. Change management involves implementing approaches to prepare and support individuals, teams, and leaders in making organizational change. Change management is useful when organizations are considering major changes such as restructure, redirecting or redefining resources, updating or refining business process and systems, or introducing or updating digital technology.

Organizational change management (OCM) considers the full organization and what needs to change, while change management may be used solely to refer to how people and teams are affected by such organizational transition. It deals with many different disciplines, from behavioral and social sciences to information technology and business solutions.

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