Swift (programming language) in the context of Automatic Reference Counting


Swift (programming language) in the context of Automatic Reference Counting

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⭐ Core Definition: Swift (programming language)

Swift is a high-level general-purpose, multi-paradigm, compiled programming language created by Chris Lattner in 2010 for Apple Inc. and maintained by the open-source community. Swift compiles to machine code and uses an LLVM-based compiler. Swift was first released in June 2014 and the Swift toolchain has shipped in Xcode since Xcode version 6, released in September 2014.

Apple intended Swift to support many core concepts associated with Objective-C, notably dynamic dispatch, widespread late binding, extensible programming, and similar features, but in a "safer" way, making it easier to catch software bugs; Swift has features addressing some common programming errors like null pointer dereferencing and provides syntactic sugar to help avoid the pyramid of doom. Swift supports the concept of protocol extensibility, an extensibility system that can be applied to types, structs and classes, which Apple promotes as a real change in programming paradigms they term "protocol-oriented programming" (similar to traits and type classes).

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👉 Swift (programming language) in the context of Automatic Reference Counting

Automatic Reference Counting (ARC) is a memory management feature of the Clang compiler providing automatic reference counting for the Objective-C and Swift programming languages. At compile time, it inserts into the object code messages retain and release which increase and decrease the reference count at run time, marking for deallocation those objects when the number of references to them reaches zero.

ARC differs from tracing garbage collection in that there is no background process that deallocates the objects asynchronously at runtime. Unlike tracing garbage collection, ARC does not handle reference cycles automatically. This means that as long as there are "strong" references to an object, it will not be deallocated. Strong cross-references can accordingly create deadlocks and memory leaks. It is up to the developer to break cycles by using weak references.

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Swift (programming language) in the context of Unicode Consortium

The Unicode Consortium (legally Unicode, Inc.) is a 501(c)(3) non-profit organization incorporated and based in Mountain View, California, U.S. Its primary purpose is to maintain and publish the Unicode Standard which was developed with the intention of replacing existing character encoding schemes that are limited in size and scope, and are incompatible with multilingual environments.

Unicode's success at unifying character sets has led to its widespread adoption in the internationalization and localization of software. The standard has been implemented in many technologies, including XML, the Java programming language, Swift, and modern operating systems.

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Swift (programming language) in the context of Dynamic allocation

In computer science, manual memory management refers to the usage of manual instructions by the programmer to identify and deallocate unused objects, or garbage. Up until the mid-1990s, the majority of programming languages used in industry supported manual memory management, though garbage collection has existed since 1959, when it was introduced with Lisp Today, however, languages with garbage collection such as Java are increasingly popular and the languages Objective-C and Swift provide similar functionality through Automatic Reference Counting. The main manually managed languages still in widespread use today are C and C++ – see C dynamic memory allocation.

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Swift (programming language) in the context of SwiftUI

SwiftUI is a declarative framework for building user interfaces for iOS, iPadOS, watchOS, tvOS, visionOS and macOS, developed by Apple Inc. for the Swift programming language.

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Swift (programming language) in the context of WatchKit

WatchKit is a framework provided by Apple to develop applications for the Apple Watch. The WatchKit framework is designed for the Swift programming language and also the Objective-C programming language and must be compiled in Xcode, similar to iOS applications.

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Swift (programming language) in the context of LLVM

LLVM is a set of compiler and toolchain technologies that can be used to develop a frontend for any programming language and a backend for any instruction set architecture. LLVM is designed around a language-independent intermediate representation (IR) that serves as a portable, high-level assembly language that can be optimized with a variety of transformations over multiple passes. The name LLVM originally stood for Low Level Virtual Machine. However, the project has since expanded, and the name is no longer an acronym but an orphan initialism.

LLVM is written in C++ and is designed for compile-time, link-time, and runtime optimization. Originally implemented for C and C++, the language-agnostic design of LLVM has since spawned a wide variety of frontends: languages with compilers that use LLVM (or which do not directly use LLVM but can generate compiled programs as LLVM IR) include ActionScript, Ada, C# for .NET, Common Lisp, PicoLisp, Crystal, CUDA, D, Delphi, Dylan, Forth, Fortran, FreeBASIC, Free Pascal, Halide, Haskell, Idris, Jai (only for optimized release builds), Java bytecode, Julia, Kotlin, LabVIEW's G language, Objective-C, OpenCL, PostgreSQL's SQL and PL/pgSQL, Ruby, Rust, Scala, Standard ML, Swift, Xojo, and Zig.

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Swift (programming language) in the context of Object-oriented computer programming

Object-oriented programming (OOP) is a programming paradigm based on objectssoftware entities that encapsulate data and function(s). An OOP computer program consists of objects that interact with one another. An OOP language is one that provides object-oriented programming features, but as the set of features that contribute to OOP is contested, classifying a language as OOP – and the degree to which it supports OOP – is debatable. As paradigms are not mutually exclusive, a language can be multi-paradigm (i.e. categorized as more than only OOP).

Notable languages with OOP support include Ada, ActionScript, C++, Common Lisp, C#, Dart, Eiffel, Fortran 2003, Haxe, Java, JavaScript, Kotlin, Logo, MATLAB, Objective-C, Object Pascal, Perl, PHP, Python, R, Raku, Ruby, Scala, SIMSCRIPT, Simula, Smalltalk, Swift, Vala and Visual Basic (.NET).

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Swift (programming language) in the context of Objective-C

Objective-C is a high-level general-purpose, object-oriented programming language that adds Smalltalk-style message passing (messaging) to the C programming language. Originally developed by Brad Cox and Tom Love in the early 1980s, it was selected by NeXT for its NeXTSTEP operating system. Due to Apple macOS’s direct lineage from NeXTSTEP, Objective-C was the standard language used, supported, and promoted by Apple for developing macOS and iOS applications (via their respective application programming interfaces (APIs), Cocoa and Cocoa Touch) from 1997, when Apple purchased NeXT, until the introduction of the Swift language in 2014.

Objective-C programs developed for non-Apple operating systems or that are not dependent on Apple's APIs may also be compiled for any platform supported by GNU GNU Compiler Collection (GCC) or LLVM/Clang.

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