Surround sound in the context of Goodbye to Language


Surround sound in the context of Goodbye to Language

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⭐ Core Definition: Surround sound

Surround sound is a technique for enriching the fidelity and depth of sound reproduction by using multiple audio channels from speakers that surround the listener (surround channels). Its first application was in movie theaters. Prior to surround sound, theater sound systems commonly had three screen channels of sound that played from three loudspeakers (left, center, and right) located in front of the audience. Surround sound adds one or more channels from loudspeakers to the side or behind the listener that are able to create the sensation of sound coming from any horizontal direction (at ground level) around the listener.

The technique enhances the perception of sound spatialization by exploiting sound localization: a listener's ability to identify the location or origin of a detected sound in direction and distance. This is achieved by using multiple discrete audio channels routed to an array of loudspeakers. Surround sound typically has a listener location (sweet spot) where the audio effects work best and presents a fixed or forward perspective of the sound field to the listener at this location.

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👉 Surround sound in the context of Goodbye to Language

Goodbye to Language (French: Adieu au Langage) is a 2014 French-Swiss narrative essay film written and directed by Jean-Luc Godard. It stars Héloïse Godet, Kamel Abdeli, Richard Chevallier, Zoé Bruneau, Jessica Erickson and Christian Grégori and was shot by cinematographer Fabrice Aragno. It is Godard's 42nd feature film and 121st film or video project, and his first to use 3D film technology. In the French-speaking parts of Switzerland where it was shot, the word "adieu" can mean both goodbye and hello. The film depicts a couple having an affair. The woman's husband discovers the affair and the lover is killed. Two pairs of actors portray the couple and their actions repeat and mirror one another. Godard's own dog Roxy Miéville has a prominent role in the film and won a prize at the Cannes Film Festival. Like many of Godard's films, it includes numerous quotes and references to previous artistic, philosophical and scientific works, most prominently those of Jacques Ellul, Aleksandr Solzhenitsyn and Mary Shelley.

Godard became interested in making a 3D film in 2010 and asked Aragno to make some camera tests. Aragno was dissatisfied with the results of professional 3D cameras and built his own custom rigs using Canon 5Ds and Flip Minos, breaking many of the standard rules for 3D cinematography. Godard and Aragno worked on the film for four years, each shooting footage independently before officially beginning production with the actors. Godard edited a 2D version of the film before he and Aragno perfected the 3D cut with color correction and surround sound.

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Surround sound in the context of Fantasia (1940 film)

Fantasia is a 1940 American animated musical anthology film produced by Walt Disney Productions, with story direction by Joe Grant and Dick Huemer and production supervision by Walt Disney and Ben Sharpsteen. It consists of eight animated segments set to pieces of classical music conducted by Leopold Stokowski, seven of which are performed by the Philadelphia Orchestra. Music critic and composer Deems Taylor acts as the film's Master of Ceremonies who introduces each segment in live-action.

Disney settled on the film's concept in 1938 as work neared completion on The Sorcerer's Apprentice, originally an elaborate Silly Symphony cartoon designed as a comeback role for Mickey Mouse, who had declined in popularity. As production costs surpassed what the short could earn, Disney decided to include it in a feature-length film of multiple segments set to classical pieces with Stokowski and Taylor as collaborators. The soundtrack was recorded using multiple audio channels and reproduced with Fantasound, a pioneering sound system developed by Disney and RCA that made Fantasia the first commercial film shown in stereo and a precursor to surround sound.

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Surround sound in the context of Wireless speaker

Wireless speakers are loudspeakers that receive audio signals using radio frequency (RF) waves rather than over audio cables. The two most popular RF frequencies that support audio transmission to wireless loudspeakers include a variation of WiFi IEEE 802.11, while others depend on Bluetooth to transmit audio data to the receiving speaker.

Apart from the employed RF standard, such speakers can basically be distinguished by their dedicated field of use. Portable wireless speakers for outdoor use are typically designed for ruggedness, portability and battery life, whereas stationary wireless speakers with a focus on good sound quality are meant to be used in home audio systems or surround sound systems for TV or video. Further, types for special applications like waterproof speakers for use in the shower or speakers for a voice assistant may intermix between the properties of the two former.

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Surround sound in the context of MP3

MP3 (formally MPEG-1 Audio Layer III or MPEG-2 Audio Layer III) is an audio coding format developed largely by the Fraunhofer Society in Germany under the lead of Karlheinz Brandenburg. It was designed to greatly reduce the amount of data required to represent audio, yet still sound like a faithful reproduction of the original uncompressed audio to most listeners; for example, compared to CD-quality digital audio, MP3 compression can commonly achieve a 75–95% reduction in size, depending on the bit rate. In popular usage, MP3 often refers to files of sound or music recordings stored in the MP3 file format (.mp3) on consumer electronic devices.

MPEG-1 Audio Layer III was originally defined in 1991 as one of the three possible audio codecs of the MPEG-1 standard (along with MPEG-1 Audio Layer I and MPEG-1 Audio Layer II). All three options were retained and further extended—defining additional bit rates and support for more audio channels (supporting surround sound—in the subsequent MPEG-2 standard).

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Surround sound in the context of Stereophonic sound

Stereophonic sound, commonly shortened to stereo, is a method of sound reproduction that recreates a multi-directional, 3-dimensional audible perspective. This is usually achieved by using two independent audio channels through a configuration of two loudspeakers (or stereo headphones) in such a way as to create the impression of sound heard from various directions, as in natural hearing.

Because the multi-dimensional perspective is the crucial aspect, the term stereophonic also applies to systems with more than two channels or speakers, such as quadraphonic and surround sound. Binaural sound systems are also stereophonic.

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Surround sound in the context of LaserDisc

LaserDisc (LD) is a home video format and the first commercial optical disc storage medium. It was developed by Philips, Pioneer, and the movie studio MCA. The format was initially marketed in the United States in 1978 under the name DiscoVision, a brand used by MCA. As Pioneer took a greater role in its development and promotion, the format was rebranded LaserVision. While the LaserDisc brand originally referred specifically to Pioneer's line of players, the term gradually came to be used generically to refer to the format as a whole, making it a genericized trademark. The discs typically have a diameter of 300 millimeters (11.8 in), similar in size to the 12-inch (305 mm) phonograph record. Unlike most later optical disc formats, LaserDisc is not fully digital; it stores an analog video signal.

Many titles featured CD-quality digital audio, and LaserDisc was the first home video format to support surround sound. Its 425 to 440 horizontal lines of resolution was nearly double that of competing consumer videotape formats, VHS and Betamax, and approaching the resolution later achieved by DVDs. Despite these advantages, the format failed to achieve widespread adoption in North America or Europe, primarily due to the high cost of players and their inability to record.

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Surround sound in the context of DTS, Inc.

DTS, Inc. (an initialism of its original name, Digital Theater Systems) is an American company that makes multichannel audio technologies for film and video. Based in Calabasas, California, the company introduced its DTS technology in 1993 as a competitor to Dolby Laboratories, incorporating DTS in the film Jurassic Park (1993). The DTS product is used in surround sound formats for both commercial/theatrical and consumer-grade applications. It was known as The Digital Experience until 1995. DTS licenses its technologies to consumer electronics manufacturers.

DTS, Inc. was acquired by Tessera Technologies Inc. in December 2016 and combined under the newly created Tessera Holding Corporation. The combined company was renamed to Xperi Corporation in February 2017.

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Surround sound in the context of TOSLINK

TOSLINK (Toshiba Link) is a standardized optical fiber connector system. Generically known as optical audio, the most common use of the TOSLINK optical fiber connector is in consumer audio equipment in which the digital optical socket carries (transmits) a stream of digital audio signals from audio equipment (CD player, DVD player, Digital Audio Tape recorder, computer, video game console) to an AV receiver that can decode two channels of uncompressed, pulse-code modulated (PCM) audio; or decode compressed 5.1 or 7.1 surround sound audio signals, such as Dolby Digital and DTS. Unlike an HDMI connector cable, a TOSLINK optical fiber connector does not possess the bandwidth capacity to carry the uncompressed audio signals of Dolby TrueHD and of DTS-HD Master Audio, but it can carry up to 8 channels of PCM audio when used to connect two devices that use the ADAT Lightpipe standard.

Although the TOSLINK connector supports several media formats and physical standards, the most common digital audio connectors are the rectangular EIAJ/JEITA RC-5720 (also CP-1201 and JIS C5974-1993 F05). In a TOSLINK connector, the optical signal appears as a red light, with a peak wavelength of 650 nm. Depending on the type of modulated signal being carried, other optical wavelengths can be present.

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Surround sound in the context of Soundbars

A soundbar, sound bar or media bar is a type of loudspeaker that projects audio from a wide enclosure. It is much wider than it is tall, partly for acoustic reasons, and partly so it can be mounted above or below a display device (e.g. above a computer monitor or under a home theater or television screen). In a soundbar, multiple speakers are placed in a single cabinet, which helps to create stereo sound and surround sound effect. A separate subwoofer is typically included with, or may be used to supplement, a soundbar.

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Surround sound in the context of Windows Media Audio

Windows Media Audio (WMA) is a series of audio codecs and their corresponding audio coding formats developed by Microsoft. It is a proprietary technology that forms part of the Windows Media framework. Audio encoded in WMA is stored in a digital container format called Advanced Systems Format (ASF).

WMA consists of four distinct codecs. The original WMA codec, known simply as WMA, was conceived as a competitor to the popular MP3 and RealAudio codecs. WMA Pro, a newer and more advanced codec, supports multichannel and high-resolution audio. A lossless codec, WMA Lossless, compresses audio data without loss of audio fidelity (the regular WMA format is lossy). WMA Voice, targeted at voice content, applies compression using a range of low bit rates.

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Surround sound in the context of Home audio

Home audio refer to audio consumer electronics designed for home entertainment, such as integrated systems like shelf stereos, as well as individual components like loudspeakers and surround sound receivers.

The evolution of home audio began with Edison's phonograph, transitioning from monaural to stereophonic sound in the 1950s and 60s when the term hi-fi emerged, highlighting sound accuracy and minimal distortion. Audio equipment evolved from large wooden cabinets to compact units. The 1970s introduced enhancements like quadraphonic sound and technologies like Dolby Pro Logic. This era also saw the rise of component-based stereo systems, and cassette decks too became a staple. Integrated systems, termed "music centers" gained popularity in the 1980s. Table systems and compact radio receivers emerged as entertainment devices, with some offering features like cassette players and CD functionalities. Audiophile systems prioritize high-quality music formats and specialized equipment like premium turntables, digital-to-analog converters, and other high-end devices, with some enthusiasts preferring the unique sound characteristics of vinyl records and vacuum tubes. Modern systems often emphasize home cinema applications to enhance the audio experience beyond standard TV speakers.

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Surround sound in the context of Jurassic Park (film)

Jurassic Park is a 1993 American science fiction adventure film directed by Steven Spielberg and written by Michael Crichton and David Koepp, based on Crichton's 1990 novel. Starring Sam Neill, Laura Dern, Jeff Goldblum, and Richard Attenborough, the film is set on the fictional island of Isla Nublar near Costa Rica, where wealthy businessman John Hammond (Attenborough) and a team of genetic scientists have created a wildlife park of de-extinct dinosaurs. When industrial sabotage leads to a catastrophic shutdown of the park's power facilities and security precautions, a small group of visitors struggle to survive and escape the now perilous island.

Before Crichton's novel was published, four studios put in bids for its film rights. With the backing of Universal Pictures, Spielberg acquired the rights for $1.5 million. Crichton was hired for an additional $500,000 to adapt the novel for the screen. Koepp wrote the final draft, which left out much of the novel's exposition and violence, while making numerous changes to the characters. Filming took place in California and Hawaii from August to November 1992, and post-production lasted until May 1993, supervised by Spielberg in Poland as he filmed Schindler's List. The dinosaurs were created with groundbreaking computer-generated imagery by Industrial Light & Magic, and with life-sized animatronic dinosaurs built by Stan Winston's team. To showcase the film's sound design, which included a mixture of various animal noises for the dinosaur sounds, Spielberg invested in the creation of DTS, a company specializing in digital surround sound formats. The film was backed by an extensive $65 million marketing campaign, which included licensing deals with over 100 companies.

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Surround sound in the context of Audio mixing (recorded music)

In sound recording and reproduction, audio mixing is the process of optimizing and combining multitrack recordings into a final mono, stereo or surround sound product. In the process of combining the separate tracks, their relative levels are adjusted and balanced and various processes such as equalization and compression are commonly applied to individual tracks, groups of tracks, and the overall mix. In stereo and surround sound mixing, the placement of the tracks within the stereo (or surround) field are adjusted and balanced. Audio mixing techniques and approaches vary widely and have a significant influence on the final product.

Audio mixing techniques largely depend on music genres and the quality of sound recordings involved. The process is generally carried out by a mixing engineer, though sometimes the record producer or recording artist may assist. After mixing, a mastering engineer prepares the final product for production.

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Surround sound in the context of Quadraphonic

Quadraphonic (or quadrophonic, also called quadrasonic or by the neologism quadio [formed by analogy with "stereo"]) sound – equivalent to what is now called 4.0 surround sound – uses four audio channels in which speakers are positioned at the four corners of a listening space. The system allows for the reproduction of sound signals that are (wholly or in part) independent of one another.

Four-channel quadraphonic surround sound can be used to recreate the highly realistic effect of a three-dimensional live concert hall experience in the home. It can also be used to enhance the listener experience beyond the directional limitations of ordinary two-channel stereo sound. Quadraphonic audio was the earliest consumer product in surround sound. Since it was introduced to the public in the early 1970s, many thousands of quadraphonic recordings have been made.

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