Stereoscopic in the context of "Virtual reality headset"

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⭐ Core Definition: Stereoscopic

Stereoscopy, also called stereoscopics or stereo imaging, is a technique for creating or enhancing the illusion of depth in an image by means of stereopsis for binocular vision. The word stereoscopy derives from Ancient Greek στερεός (stereós) 'firm, solid' and σκοπέω (skopéō) 'to look, to see'. Any stereoscopic image is called a stereogram. Originally, stereogram referred to a pair of stereo images which could be viewed using a stereoscope.

Most stereoscopic methods present a pair of two-dimensional images to the viewer. The left image is presented to the left eye and the right image is presented to the right eye. When viewed, the human brain perceives the images as a single 3D view, giving the viewer the perception of 3D depth. However, the 3D effect lacks proper focal depth, which gives rise to the vergence-accommodation conflict.

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👉 Stereoscopic in the context of Virtual reality headset

A virtual reality headset (VR headset) is a head-mounted device that uses 3D near-eye displays and positional tracking to provide a virtual reality environment for the user. VR headsets are widely used with VR video games, but they are also used in other applications, including simulators and trainers. VR headsets typically include a stereoscopic display (providing separate images for each eye), stereo sound, and sensors like accelerometers and gyroscopes for tracking the pose of the user's head to match the orientation of the virtual camera with the user's eye positions in the real world. Mixed reality (MR) headsets are VR headsets that enable the user to see and interact with the outside world. Examples of MR headsets include the Apple Vision Pro and Meta Quest 3.

VR headsets typically use at least one MEMS IMU for three degrees of freedom (3DOF) motion tracking, and optionally more tracking technology for six degrees of freedom (6DOF) motion tracking. 6DOF devices typically use a sensor fusion algorithm to merge the data from the IMU and any other tracking sources, typically either one or more external sensors, or "inside-out" tracking using outward facing cameras embedded in the headset. The sensor fusion algorithms that are used are often variants of a Kalman filter. VR headsets can support motion controllers, which similarly combine inputs from accelerometers and gyroscopes with the headset's motion tracking system.

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Stereoscopic in the context of 3D near-eye display

A 3D display is a display device capable of conveying depth to the viewer. Many 3D displays are stereoscopic displays, which produce a basic 3D effect by means of stereopsis, but can cause eye strain and visual fatigue. Newer 3D displays such as holographic and light field displays produce a more realistic 3D effect by combining stereopsis and accurate focal length for the displayed content. Newer 3D displays in this manner cause less visual fatigue than classical stereoscopic displays.

As of 2021, the most common type of 3D display is a stereoscopic display, which is the type of display used in almost all virtual reality equipment. 3D displays can be near-eye displays like in VR headsets, or they can be in a device further away from the eyes like a 3D-enabled mobile device or 3D movie theater.

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Stereoscopic in the context of Matroska

Matroska (styled Matroška) is a project to create a container format that can hold an unlimited number of video, audio, picture, or subtitle tracks in one file. The Matroska Multimedia Container is similar in concept to other containers like AVI, MP4, or Advanced Systems Format (ASF), but is an open standard.

Matroska file extensions are .mkv for video (which may include subtitles or audio), .mk3d for stereoscopic video, .mka for audio-only files (which may include subtitles), and .mks for subtitles only.

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Stereoscopic in the context of Kaiserpanorama

The Kaiserpanorama (or Kaiser-Panorama) is a form of stereoscopic entertainment medium used chiefly in the 19th and early 20th centuries, and is considered a precursor to film. It was invented by August Fuhrmann (1844–1925), and patented by him in c.1890. It consisted of a number of viewing stations from which people would peer through a pair of lenses to view a number of rotating stereoscopic glass slides. By 1910 Fuhrmann is said to have controlled exhibitions in over 250 branches across Europe, and to have held up to 100,000 slides in his central archive.

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Stereoscopic in the context of Vectograph

A vectograph is a type of stereoscopic print or transparency viewed by using the polarized 3D glasses most commonly associated with projected 3D motion pictures.

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