Stack trace in the context of Calling convention


Stack trace in the context of Calling convention

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⭐ Core Definition: Stack trace

In computing, a stack trace (also called stack backtrace or stack traceback) is a report of the active stack frames at a certain point in time during the execution of a program. When a program is run, memory is often dynamically allocated in two places: the stack and the heap. Memory is continuously allocated on a stack but not on a heap. Stack also refers to a programming construct, thus to differentiate it, this stack is referred to as the program's function call stack. Technically, once a block of memory has been allocated on the stack, it cannot be easily removed as there can be other blocks of memory that were allocated after it. Each time a function is called in a program, a block of memory called an activation record is allocated on top of the call stack. Generally, the activation record stores the function's arguments and local variables. What exactly it contains and how it's laid out is determined by the calling convention.

Programmers commonly use stack tracing during interactive and post-mortem debugging. End-users may see a stack trace displayed as part of an error message, which the user can then report to a programmer.

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Stack trace in the context of Breakpoint

In software development, a breakpoint is an intentional stopping or pausing place in a program, put in place for debugging purposes. It is also sometimes simply referred to as a pause.

More generally, a breakpoint is a means of acquiring knowledge about a program during its execution. During the interruption, the programmer inspects the test environment (general-purpose registers, memory, logs, files, etc.) to find out whether the program is functioning as expected. In practice, a breakpoint consists of one or more conditions that determine when a program's execution should be interrupted.

View the full Wikipedia page for Breakpoint
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