Sound synthesis in the context of "Recording studio as an instrument"

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⭐ Core Definition: Sound synthesis

A synthesizer (also synthesiser or synth) is an electronic musical instrument that generates audio signals. Synthesizers typically create sounds by generating waveforms through methods including subtractive synthesis, additive synthesis, and frequency modulation synthesis. These sounds may be altered by components such as filters, which cut or boost frequencies; envelopes, which control articulation, or how notes begin and end; and low-frequency oscillators, which modulate parameters such as pitch, volume, or filter characteristics affecting timbre. Synthesizers are typically played with keyboards or controlled by sequencers, software or other instruments, and can be synchronized to other equipment via MIDI.

Synthesizer-like instruments emerged in the United States in the mid-20th century with instruments such as the RCA Mark II, which was controlled with punch cards and used hundreds of vacuum tubes. The Moog synthesizer, developed by Robert Moog and first sold in 1964, is credited for pioneering concepts such as voltage-controlled oscillators, envelopes, noise generators, filters, and sequencers. In 1970, the smaller, cheaper Minimoog standardized synthesizers as self-contained instruments with built-in keyboards, unlike the larger modular synthesizers before it.

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👉 Sound synthesis in the context of Recording studio as an instrument

In music production, the recording studio is often treated as a musical instrument when it plays a significant role in the composition of music. Sometimes called "playing the studio", the approach is typically embodied by artists or producers who favor the creative use of studio technology in record production, as opposed to simply documenting live performances in studio. Techniques include the incorporation of non-musical sounds, overdubbing, tape edits, sound synthesis, audio signal processing, and combining segmented performances (takes) into a unified whole.

Composers have exploited the potential of multitrack recording from the time the technology was first introduced. Before the late 1940s, musical recordings were typically created with the idea of presenting a faithful rendition of a real-life performance. Following the advent of three-track tape recorders in the mid-1950s, recording spaces became more accustomed for in-studio composition. By the late 1960s, in-studio composition had become standard practice, and has remained as such into the 21st century.

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Sound synthesis in the context of Computer music

Computer music is the application of computing technology in music composition, to help human composers create new music or to have computers independently create music, such as with algorithmic composition programs. It includes the theory and application of new and existing computer software technologies and basic aspects of music, such as sound synthesis, digital signal processing, sound design, sonic diffusion, acoustics, electrical engineering, and psychoacoustics. The field of computer music can trace its roots back to the origins of electronic music, and the first experiments and innovations with electronic instruments at the turn of the 20th century.

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Sound synthesis in the context of Concatenative synthesis

Concatenative synthesis is a technique for synthesising sounds by concatenating short samples of recorded sound (called units). The duration of the units is not strictly defined and may vary according to the implementation, roughly in the range of 10 milliseconds up to 1 second. It is used in speech synthesis and music sound synthesis to generate user-specified sequences of sound from a database (often called a corpus) built from recordings of other sequences.

In contrast to granular synthesis, concatenative synthesis is driven by an analysis of the source sound, in order to identify the units thatbest match the specified criterion.

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Sound synthesis in the context of Techno

Techno is a genre of electronic dance music (EDM) which is generally produced for use in a continuous DJ set, with tempos being in the range from 120 to 150 beats per minute (bpm). The central rhythm is typically in common time (
4
) and often characterized by a repetitive four on the floor beat. Artists may use electronic instruments such as drum machines, sequencers, and synthesizers, as well as digital audio workstations. Drum machines from the 1980s such as Roland's Roland TR-808 and Roland TR-909 are highly prized, and software emulations of such retro instruments are popular in this style.

Much of the instrumentation in techno is used to emphasize the role of rhythm over other musical aspects. Vocals and melodies are uncommon. The use of sound synthesis in developing distinctive timbres tends to feature more prominently. Typical harmonic practices found in other forms of music are often ignored in favor of repetitive sequences of notes. More generally the creation of techno is heavily dependent on music production technology.

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Sound synthesis in the context of Subtractive synthesis

Subtractive synthesis is a method of sound synthesis in which overtones of an audio signal are attenuated by a filter to alter the timbre of the sound.

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Sound synthesis in the context of Additive synthesis

Additive synthesis is a sound synthesis technique that creates timbre by adding sine waves together.

The timbre of musical instruments can be considered in the light of Fourier theory to consist of multiple harmonic or inharmonic partials or overtones. Each partial is a sine wave of different frequency and amplitude that swells and decays over time due to modulation from an ADSR envelope or low frequency oscillator.

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Sound synthesis in the context of RCA Mark II

The RCA Mark II Sound Synthesizer (nicknamed Victor) was the first programmable electronic synthesizer and the flagship piece of equipment at the Columbia-Princeton Electronic Music Center. Designed by Herbert Belar and Harry Olson at RCA, with contributions by Vladimir Ussachevsky and Peter Mauzey, it was installed at Columbia University in 1957. Consisting of a room-sized array of interconnected sound synthesis components, the Mark II gave the user more flexibility and had twice the number of tone oscillators as its predecessor, the Mark I. The synthesizer was funded by a large grant from the Rockefeller Foundation.

Earlier 20th century electronic instruments such as the Telharmonium or the theremin were manually operated. The RCA combined diverse electronic sound generation with a music sequencer, which proved a huge attraction to composers of the day, who were growing weary of creating electronic works by splicing together individual sounds recorded on sections of magnetic tape. The RCA Mark II featured a binary sequencer using a paper tape reader analogous to a player piano, that would send instructions to the synthesizer, automating playback from the device. The synthesizer would then output sound to a synchronized record lathe next to the machine. The resulting recording would then be compared against the punch-tape score, and the process would be repeated until the desired results were obtained.

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