Software as a service in the context of Microsoft Word


Software as a service in the context of Microsoft Word

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👉 Software as a service in the context of Microsoft Word

Microsoft Word is a word processing program developed by Microsoft. It was first released on October 25, 1983, under the original name Multi-Tool Word for Xenix systems. Subsequent versions were later written for several other platforms including IBM PCs running DOS (1983), Apple Macintosh running the Classic Mac OS (1985), AT&T UNIX PC (1985), Atari ST (1988), OS/2 (1989), Microsoft Windows (1989), SCO Unix (1990), Handheld PC (1996), Pocket PC (2000), macOS (2001), Web browsers (2010), iOS (2014), and Android (2015).

Microsoft Word has been the de facto standard word processing software since the 1990s when it eclipsed WordPerfect. Commercial versions of Word are licensed as a standalone product or as a component of Microsoft Office, which can be purchased with a perpetual license, as part of the Microsoft 365 suite as a subscription, or as a one-time purchase with Office 2024.

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Software as a service in the context of Consumerization

Consumerization is the reorientation of product and service designs to focus on (and market to) the end user as an individual consumer, in contrast with an earlier era of only organization-oriented offerings (designed solely for business-to-business or business-to-government sales). Technologies whose first commercialization was at the inter-organization level thus have potential for later consumerization. The emergence of the individual consumer as the primary driver of product and service design is most commonly associated with the IT industry, as large business and government organizations dominated the early decades of computer usage and development. Thus the microcomputer revolution, in which electronic computing moved from exclusively enterprise and government use to include personal computing, is a cardinal example of consumerization. But many technology-based products, such as calculators and mobile phones, have also had their origins in business markets, and only over time did they become dominated by high-volume consumer usage, as these products commoditized and prices fell. An example of enterprise software that became consumer software is optical character recognition software, which originated with banks and postal systems (to automate cheque clearing and mail sorting) but eventually became personal productivity software.

In a different sense, consumerization of IT is the proliferation of personally owned IT at the workplace (in addition to, or even instead of, company-owned IT), which originates in the consumer market, to be used for professional purposes. This bring your own device trend has significantly changed corporate IT policies, as employees now often use their own laptops, netbooks, tablets, and smartphones on the hardware side, and social media, web conferencing, cloud storage, and software as a service on the software side.

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Software as a service in the context of Systems programming

Systems programming, or system programming, is the activity of programming computer system software. The primary distinguishing characteristic of systems programming when compared to application programming is that application programming aims to produce software which provides services to the user directly (e.g. word processor), whereas systems programming aims to produce software and software platforms which provide services to other software, are performance constrained, or both (e.g. operating systems, computational science applications, game engines, industrial automation, and software as a service applications).

Systems programming requires a great degree of hardware awareness. Its goal is to achieve efficient use of available resources, either because the software itself is performance-critical or because even small efficiency improvements directly transform into significant savings of time or money.

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Software as a service in the context of Amazon Web Services

Amazon Web Services, Inc. (AWS) is a subsidiary of Amazon that provides on-demand cloud computing platforms and APIs to individuals, companies, and governments, on a metered, pay-as-you-go basis.

Clients often use this in combination with autoscaling (a process that allows a client to use more computing in times of high application usage, and then scale down to reduce costs when there is less traffic). These cloud computing web services provide various services related to networking, compute, storage, middleware, IoT and other processing capacity, as well as software tools via AWS server farms. This frees clients from managing, scaling, and patching hardware and operating systems.

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Software as a service in the context of Windows 10, version 1803

Windows 10 is a major release of the Windows NT operating system developed by Microsoft. Microsoft described Windows 10 as an "operating system as a service" that would receive ongoing updates to its features and functionality, augmented with the ability for enterprise environments to receive non-critical updates at a slower pace or use long-term support milestones that will only receive critical updates, such as security patches, over their five-year lifespan of mainstream support. It was released on 29 July 2015.

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Software as a service in the context of Games as a service

In the video game industry, a live service game (also referred to as games as a service, abbreviated to GaaS) represents providing video games or game content on a continuing revenue model, similar to software as a service. Live service games are ways to monetize video games either after their initial sale, or to support a free-to-play model. Games released under the live service model typically receive a long or indefinite stream of monetized new content over time to encourage players to continue paying to support the game. This often leads to games that work under a live service model to be called "living games" or "live games" since they continually change with these updates.

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