Shock wave in the context of Speed of sound


Shock wave in the context of Speed of sound

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⭐ Core Definition: Shock wave

In physics, a shock wave (also spelled shockwave), or shock, is a type of propagating disturbance that moves faster than the local speed of sound in the medium. Like an ordinary wave, a shock wave carries energy and can propagate through a medium, but is characterized by an abrupt, nearly discontinuous, change in pressure, temperature, and density of the medium.

For the purpose of comparison, in supersonic flows, additional increased expansion may be achieved through an expansion fan, also known as a Prandtl–Meyer expansion fan. The accompanying expansion wave may approach and eventually collide and recombine with the shock wave, creating a process of destructive interference. The sonic boom associated with the passage of a supersonic aircraft is a type of sound wave produced by constructive interference.

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Shock wave in the context of Detonate

Detonation (from Latin detonare 'to thunder down/forth') is a type of combustion involving a supersonic exothermic front accelerating through a medium that eventually drives a shock front propagating directly in front of it. Detonations propagate supersonically through shock waves with speeds about 1 km/sec and differ from deflagrations which have subsonic flame speeds about 1 m/sec. Detonation may form from an explosion of fuel-oxidizer mixture. Compared with deflagration, detonation doesn't need to have an external oxidizer. Oxidizers and fuel mix when deflagration occurs. Detonation is more destructive than deflagration. In detonation, the flame front travels through the air-fuel faster than sound; while in deflagration, the flame front travels through the air-fuel slower than sound.

Detonations occur in both conventional solid and liquid explosives, as well as in reactive gases. TNT, dynamite, and C4 are examples of high power explosives that detonate. The velocity of detonation in solid and liquid explosives is much higher than that in gaseous ones, which allows the wave system to be observed with greater detail (higher resolution).

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Shock wave in the context of Thunder

Thunder is the sound caused by lightning. Depending upon the distance from and nature of the lightning, it can range from a long, low rumble to a sudden, loud crack. The sudden increase in temperature and hence pressure caused by the lightning produces rapid expansion of the air in the path of a lightning bolt. In turn, this expansion of air creates a sonic shock wave, often referred to as a "thunderclap" or "peal of thunder". The scientific study of thunder is known as brontology and the irrational fear (phobia) of thunder is called brontophobia.

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Shock wave in the context of Explosion

An explosion is a rapid expansion in volume of a given amount of matter associated with an extreme outward release of energy, usually with the generation of high temperatures and release of high-pressure gases. Explosions may also be generated by a slower expansion that would normally not be forceful, but is not allowed to expand, so that when whatever is containing the expansion is broken by the pressure that builds as the matter inside tries to expand, the matter expands forcefully. An example of this is a volcanic eruption created by the expansion of magma in a magma chamber as it rises to the surface. Supersonic explosions created by high explosives are known as detonations and travel through shock waves. Subsonic explosions are created by low explosives through a slower combustion process known as deflagration.

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Shock wave in the context of Supernova remnant

A supernova remnant (SNR) is the structure resulting from the explosion of a star in a supernova. The supernova remnant is bounded by an expanding shock wave, and consists of ejected material expanding from the explosion, and the interstellar material it sweeps up and shocks along the way.

There are two common routes to a supernova: either a massive star may run out of fuel, ceasing to generate fusion energy in its core, and collapsing inward under the force of its own gravity to form a neutron star or a black hole; or a white dwarf star may accrete material from a companion star until it reaches a critical mass and undergoes a carbon detonation.

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Shock wave in the context of Effects of nuclear weapons

The effects of a nuclear explosion on its immediate vicinity are typically much more destructive and multifaceted than those caused by conventional explosives. In most cases, the energy released from a nuclear weapon detonated within the lower atmosphere can be approximately divided into four basic categories:

Depending on the design of the weapon and the location in which it is detonated, the energy distributed to any one of these categories may be significantly higher or lower. The physical blast effect is created by the coupling of immense amounts of energy, spanning the electromagnetic spectrum, with the surroundings. The environment of the explosion (e.g. submarine, ground burst, air burst, or exo-atmospheric) determines how much energy is distributed to the blast and how much to radiation. In general, surrounding a bomb with denser media, such as water, absorbs more energy and creates more powerful shock waves while at the same time limiting the area of its effect. When a nuclear weapon is surrounded only by air, lethal blast and thermal effects proportionally scale much more rapidly than lethal radiation effects as explosive yield increases. This bubble is faster than the speed of sound. The physical damage mechanisms of a nuclear weapon (blast and thermal radiation) are identical to those of conventional explosives, but the energy produced by a nuclear explosion is usually millions of times more powerful per unit mass, and temperatures may briefly reach the tens of millions of degrees.

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Shock wave in the context of Lightning

Lightning is a natural phenomenon consisting of electrostatic discharges occurring through the atmosphere between two electrically charged regions. One or both regions are within the atmosphere, with the second region sometimes occurring on the ground. Following the lightning, the regions become partially or wholly electrically neutralized.

Lightning involves a near-instantaneous release of energy on a scale averaging between 200 megajoules and 7 gigajoules. The air around the lightning flash rapidly heats to temperatures of about 30,000 °C (54,000 °F). There is an emission of electromagnetic radiation across a wide range of wavelengths, some visible as a bright flash. Lightning also causes thunder, a sound from the shock wave which develops as heated gases in the vicinity of the discharge experience a sudden increase in pressure.

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Shock wave in the context of Ernst Mach

Ernst Waldfried Josef Wenzel Mach (/mɑːx/ MAHK; Austrian German: [ˈɛrnst ˈmax] ; 18 February 1838 – 19 February 1916) was an Austrian physicist and philosopher, who contributed to the understanding of the physics of shock waves. The ratio of the speed of a flow or object to that of sound is named the Mach number in his honor. As a philosopher of science, he was a major influence on logical positivism and American pragmatism. Through his criticism of Isaac Newton's theories of space and time, he foreshadowed Albert Einstein's theory of relativity.

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Shock wave in the context of Detonation velocity

Explosive velocity, also known as detonation velocity or velocity of detonation (VoD), is the velocity at which the shock wave front travels through a detonated explosive. Explosive velocities are always higher than the local speed of sound in the material.

If the explosive is confined before detonation, such as in an artillery shell, the force produced is focused on a much smaller area, and the pressure is significantly intensified. This results in an explosive velocity that is higher than if the explosive had been detonated in open air. Unconfined velocities are often approximately 70 to 80 percent of confined velocities.

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Shock wave in the context of Sonic boom

A sonic boom is a sound associated with shock waves created when an object travels through the air faster than the speed of sound. Sonic booms generate enormous amounts of sound energy, sounding similar to an explosion or a thunderclap to the human ear.

The crack of a supersonic bullet passing overhead or the crack of a bullwhip and the snapping of a rolled up towel are examples of a small sonic boom.

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Shock wave in the context of Shadowgraph

Shadowgraph is an optical method that reveals non-uniformities in transparent media like air, water, or glass. It is related to, but simpler than, the schlieren and schlieren photography methods that perform a similar function. Shadowgraph is a type of flow visualisation.

In principle, a difference in temperature, a different gas, or a shock wave in the transparent air cannot be seen by the human eye or cameras. However, all these disturbances refract light rays, so they can cast shadows. The plume of hot air rising from a fire, for example, can be seen by way of its shadow cast upon a nearby surface by the uniform sunlight.

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Shock wave in the context of Rarefaction

Rarefaction is the reduction of an item's density, the opposite of compression. Like compression, which can travel in waves (sound waves, for instance), rarefaction waves also exist in nature. A common rarefaction wave is the area of low relative pressure following a shock wave (see picture).

Rarefaction waves expand with time (much like sea waves spread out as they reach a beach); in most cases rarefaction waves keep the same overall profile ('shape') at all times throughout the wave's movement: it is a self-similar expansion. Each part of the wave travels at the local speed of sound, in the local medium. This expansion behaviour contrasts with that of pressure increases, which gets narrower with time until they steepen into shock waves.

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Shock wave in the context of Fermi acceleration

Fermi acceleration, sometimes referred to as diffusive shock acceleration (a subclass of Fermi acceleration), is the acceleration that charged particles undergo when being repeatedly reflected, usually by a magnetic mirror (see also Centrifugal mechanism of acceleration). It receives its name from physicist Enrico Fermi who first proposed the mechanism. This is thought to be the primary mechanism by which particles gain non-thermal energies in astrophysical shock waves. It plays a very important role in many astrophysical models, mainly of shocks including solar flares and supernova remnants.

There are two types of Fermi acceleration: first-order Fermi acceleration (in shocks) and second-order Fermi acceleration (in the environment of moving magnetized gas clouds). In both cases the environment has to be collisionless in order for the mechanism to be effective. This is because Fermi acceleration only applies to particles with energies exceeding the thermal energies, and frequent collisions with surrounding particles will cause severe energy loss and as a result no acceleration will occur.

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Shock wave in the context of Blast wave

In fluid dynamics, a blast wave is the increased pressure and flow resulting from the deposition of a large amount of energy in a small, very localised volume. The flow field can be approximated as a lead shock wave, followed by a similar subsonic flow field. In simpler terms, a blast wave is an area of pressure expanding supersonically outward from an explosive core. It has a leading shock front of compressed gases. The blast wave is followed by a blast wind of negative gauge pressure, which sucks items back in towards the center. The blast wave is harmful especially to objects very close to the center or at a location of constructive interference. High explosives that detonate generate blast waves.

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Shock wave in the context of Bunker

A bunker is a defensive fortification designed to protect people and valued materials from falling bombs, artillery, or other attacks. Bunkers are almost always underground, in contrast to blockhouses which are mostly above ground. They were used extensively in World War I, World War II, and the Cold War for weapons facilities, command and control centers, storage facilities, etc. Bunkers can also be used as protection from tornadoes.

Trench bunkers are small concrete structures, partly dug into the ground. Many artillery installations, especially for coastal artillery, have historically been protected by extensive bunker systems. Typical industrial bunkers include mining sites, food storage areas, dumps for materials, data storage, and sometimes living quarters. When a house is purpose-built with a bunker, the normal location is a reinforced below-ground bathroom with fiber-reinforced plastic shells. Bunkers deflect the blast wave from nearby explosions to prevent ear and internal injuries to people sheltering in the bunker. Nuclear bunkers must also cope with the underpressure that lasts for several seconds after the shock wave passes, and block radiation.

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Shock wave in the context of Shock diamond

Shock diamonds (also known as Mach diamonds or thrust diamonds, and less commonly Mach disks) are a formation of standing wave patterns that appear in the supersonic exhaust plume of an aerospace propulsion system, such as a supersonic jet engine, rocket, ramjet, or scramjet, when it is operated in an atmosphere. The "diamonds" are actually a complex flow field made visible by abrupt changes in local density and pressure as the exhaust passes through a series of standing shock waves and expansion fans. The physicist Ernst Mach was the first to describe a strong shock normal to the direction of fluid flow, the presence of which causes the diamond pattern.

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Shock wave in the context of Pulmonary contusion

A pulmonary contusion, also known as a lung contusion, is a bruise of the lung, caused by chest trauma. As a result of damage to capillaries, blood and other fluids accumulate in the lung tissue. The excess fluid interferes with gas exchange, potentially leading to inadequate oxygen levels (hypoxia). Unlike a pulmonary laceration, another type of lung injury, a pulmonary contusion does not involve a cut or tear of the lung tissue.

A pulmonary contusion is usually caused directly by blunt trauma but can also result from explosion injuries or a shock wave associated with penetrating trauma. With the use of explosives during World Wars I and II, pulmonary contusion resulting from blasts gained recognition. In the 1960s its occurrence in civilians began to receive wider recognition, in which cases it is usually caused by traffic accidents. The use of seat belts and airbags reduces the risk to vehicle occupants.

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Shock wave in the context of Combat helmet

A combat helmet, also called a ballistic helmet, battle helmet, or helmet system (for some modular accessory-centric designs) is a type of helmet designed to serve as a piece of body armor intended to protect the wearer's head during combat.

Helmets designed for warfare are among the earliest types of headgear to be developed and worn by humans, with examples found in several societies worldwide, the earliest of which date as far back as the Bronze Age. Most early combat helmets were designed to protect against close-range strikes, thrown objects, and low-velocity projectiles. By the Middle Ages, helmets that protected the entire head were common elements of plate armor sets. The development of firearms, cannons, and explosive weaponry rendered armor intended to protect against enemy attack largely obsolete, but lightweight helmets remained for identification and basic protection purposes into the late 19th and early 20th centuries, when developments in modern warfare saw a renaissance of combat helmets designed to protect against shrapnel, debris, and some small-caliber firearm munitions. Since the late 20th and early 21st centuries, helmets have evolved to protect against explosion shock waves and provide a mounting point for devices and accessories such as night-vision goggles and communications equipment.

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