Second-person narrative in the context of "Choose Your Own Adventure"

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⭐ Core Definition: Second-person narrative

Narration is the use of a written or spoken commentary to convey a story to an audience. Narration is conveyed by a narrator: a specific person, or unspecified literary voice, developed by the creator of the story to deliver information to the audience, particularly about the plot: the series of events. Narration is a required element of all written stories (novels, short stories, poems, memoirs, etc.), presenting the story in its entirety. It is optional in most other storytelling formats, such as films, plays, television shows and video games, in which the story can be conveyed through other means, like dialogue between characters or visual action.

The narrative mode, which is sometimes also used as synonym for narrative technique, encompasses the set of choices through which the creator of the story develops their narrator and narration:

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👉 Second-person narrative in the context of Choose Your Own Adventure

Choose Your Own Adventure is a children's gamebook series written in second person, where the reader assumes the protagonist's role and thereby makes choices determining the plot. The series was based upon a concept created by Edward Packard and originally published by Constance Cappel's and R. A. Montgomery's Vermont Crossroads Press as the "Adventures of You" series, starting with Packard's Sugarcane Island in 1976.

Choose Your Own Adventure, as published by Bantam Books, was one of the most popular children's series during the 1980s and 1990s, selling more than 250 million copies between 1979 and 1998. The series has been translated into 40 languages. When Bantam, now owned by Random House, allowed the Choose Your Own Adventure trademark to lapse, the series was relaunched by Chooseco. Chooseco will begin to reissue titles by Packard in August of 2025.

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Second-person narrative in the context of Grammatical person

In linguistics, grammatical person is the grammatical distinction between deictic references to participant(s) in an event; typically, the distinction is between the speaker (first person), the addressee (second person), and others (third person). A language's set of pronouns is typically defined by grammatical person. First person includes the speaker (English: I, we), second person is the person or people spoken to (English: your or you), and third person includes all that are not listed above (English: he, she, it, they). It also frequently affects verbs, and sometimes nouns or possessive relationships.

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Second-person narrative in the context of Unreliable narrator

In literature, film, and other such arts, an unreliable narrator is a narrator who cannot be trusted, one whose credibility is compromised. They can be found in a wide range from children to mature characters. While unreliable narrators are almost by definition first-person narrators, arguments have been made for the existence of unreliable second- and third-person narrators, especially within the context of film and television, but sometimes also in literature.

The term "unreliable narrator" was coined by Wayne C. Booth in his 1961 book The Rhetoric of Fiction. James Phelan expands on Booth's concept by offering the term "bonding unreliability" to describe situations in which the unreliable narration ultimately serves to approach the narrator to the work's envisioned audience, creating a bonding communication between the implied author and this "authorial audience".

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