Scale factor in the context of "KT (energy)"

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👉 Scale factor in the context of KT (energy)

kT (also written as kBT) is the product of the Boltzmann constant, k (or kB), and the temperature, T. This product is used in physics as a scale factor for energy values in molecular-scale systems (sometimes it is used as a unit of energy), as the rates and frequencies of many processes and phenomena depend not on their energy alone, but on the ratio of that energy and kT, that is, on E/kT (see Arrhenius equation and Boltzmann factor). For a system in equilibrium in canonical ensemble, the probability of the system being in state with energy E is proportional to

More fundamentally, kT is the amount of heat required to increase the thermodynamic entropy of a system by k.

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Scale factor in the context of Age of the universe

In Big Bang models of physical cosmology, the age of the universe is the cosmological time back to the point when the scale factor of the universe extrapolates to zero. Modern models calculate the age now as 13.79 billion years. Astronomers have two different approaches to determine the age of the universe. One is based on a particle physics model of the early universe called Lambda-CDM, matched to measurements of the distant, and thus old features, like the cosmic microwave background. The other is based on the distance and relative velocity of a series or "ladder" of different kinds of stars, making it depend on local measurements late in the history of the universe. These two methods give slightly different values for the Hubble constant, which is then used in a formula to calculate the age. The range of the estimate is also within the range of the estimate for the oldest observed star in the universe.

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Scale factor in the context of Multiplication

Multiplication is one of the four elementary mathematical operations of arithmetic, with the other ones being addition, subtraction, and division. The result of a multiplication operation is called a product. Multiplication is often denoted by the cross symbol, ×, by the mid-line dot operator, , by juxtaposition, or, in programming languages, by an asterisk, *.

The multiplication of whole numbers may be thought of as repeated addition; that is, the multiplication of two numbers is equivalent to adding as many copies of one of them, the multiplicand, as the quantity of the other one, the multiplier; both numbers can be referred to as factors. This is to be distinguished from terms, which are added.

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Scale factor in the context of Scaling (geometry)

In affine geometry, uniform scaling (or isotropic scaling) is a linear transformation that enlarges (increases) or shrinks (diminishes) objects by a scale factor that is the same in all directions (isotropically). The result of uniform scaling is similar (in the geometric sense) to the original. A scale factor of 1 is normally allowed, so that congruent shapes are also classed as similar. Uniform scaling happens, for example, when enlarging or reducing a photograph, or when creating a scale model of a building, car, airplane, etc.

More general is scaling with a separate scale factor for each axis direction. Non-uniform scaling (anisotropic scaling) is obtained when at least one of the scaling factors is different from the others; a special case is directional scaling or stretching (in one direction). Non-uniform scaling changes the shape of the object; e.g. a square may change into a rectangle, or into a parallelogram if the sides of the square are not parallel to the scaling axes (the angles between lines parallel to the axes are preserved, but not all angles). It occurs, for example, when a faraway billboard is viewed from an oblique angle, or when the shadow of a flat object falls on a surface that is not parallel to it.

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