Satoru Iwata in the context of Super Smash Bros.


Satoru Iwata in the context of Super Smash Bros.

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👉 Satoru Iwata in the context of Super Smash Bros.

Super Smash Bros. is a series of platform fighting video games published by Nintendo. Created by Masahiro Sakurai, the Super Smash Bros. series is a crossover featuring many characters from other video game series created by Nintendo and other developers. Its gameplay is distinct from traditional fighting games, with players aiming to knock each other off of stages after accumulating damage with numerous attacks. The games have also featured a variety of side modes, including single-player story modes.

Sakurai conceived the idea of Super Smash Bros. while working at HAL Laboratory in 1998 with the help of Satoru Iwata. The series's first game, Super Smash Bros. (1999), was released for the Nintendo 64 and used characters from Nintendo franchises including Mario, Donkey Kong, The Legend of Zelda, Kirby, and Pokémon. The game was a success, and Sakurai was asked to make a sequel for the then-upcoming GameCube, Super Smash Bros. Melee, which was developed in 13 months and released in 2001.

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Satoru Iwata in the context of Wii

The Wii (/w/ WEE) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America, and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, following the GameCube, and is a seventh-generation console alongside Microsoft's Xbox 360 and Sony's PlayStation 3.

The Nintendo president, Satoru Iwata, focused on appealing to a broader audience through innovative gameplay, rather than competing with Microsoft and Sony on raw computational power. Shigeru Miyamoto and Genyo Takeda led development, which was initially codenamed Revolution. The Wii emphasized new forms of interaction, particularly through its wireless controller, the Wii Remote, which featured motion-tracking controls and could recognize gestures and function as a pointing device. The Wii was Nintendo's first console with native Internet connectivity, enabling online gaming and digital distribution via the Wii Shop Channel. It also supported wireless connectivity with the handheld Nintendo DS console for select games. Early models were backward-compatible with GameCube games and accessories. Nintendo later released cheaper versions: the RVL-101, without GameCube compatibility, and the Wii Mini, which removed features such as online connectivity and SD card storage.

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