Reusability in the context of Software component


Reusability in the context of Software component

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⭐ Core Definition: Reusability

In computer programming, reusability describes the quality of a software asset that affects its ability to be used in a software system for which it was not specifically designed. An asset that is easy to reuse and provides utility is considered to have high reusability. A related concept, leverage involves modifying an existing asset to meet system requirements.

The ability to reuse can be viewed as the ability to build larger things from smaller parts, and to identify commonality among the parts. Reusability is often a required characteristic of platform software. Reusability brings several aspects to software development that do not need to be considered when reusability is not required.

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👉 Reusability in the context of Software component

A software component is a modular unit of software that encapsulates specific functionality. The desired characteristics of a component are reusability and maintainability.

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Reusability in the context of Software reuse

Code reuse is the practice of using existing source code to develop software instead of writing new code. Software reuse is a broader term that implies using any existing software asset to develop software instead of developing it again. An asset that is relatively easy to reuse and offers significant value is considered to have high reusability.

Code reuse may be achieved different ways depending on a complexity of a programming language chosen and range from a lower-level approaches like code copy-pasting (e.g. via snippets), simple functions (procedures or subroutines) or a bunch of objects or functions organized into modules (e.g. libraries) or custom namespaces, and packages, frameworks or software suites in higher-levels.

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Reusability in the context of Component-based software engineering

Component-based software engineering (CBSE), also called component-based development (CBD), is a style of software engineering that aims to construct a software system from components that are loosely coupled and reusable. This emphasizes the separation of concerns among components.

To find the right level of component granularity, software architects have to continuously iterate their component designs with developers. Architects need to take into account user requirements, responsibilities, and architectural characteristics.

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