Relief mapping (computer graphics) in the context of "Digital elevation model"

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⭐ Core Definition: Relief mapping (computer graphics)

In computer graphics, relief mapping is a texture mapping technique first introduced in 2000 used to render the surface details of three-dimensional objects accurately and efficiently. It can produce accurate depictions of self-occlusion, self-shadowing, and parallax. It is a form of short-distance ray tracing done in a pixel shader. Relief mapping is highly comparable in both function and approach to another displacement texture mapping technique, Parallax occlusion mapping, considering that they both rely on ray tracing, though the two are not to be confused with each other, as parallax occlusion mapping uses reverse heightmap tracing.

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👉 Relief mapping (computer graphics) in the context of Digital elevation model

A digital elevation model (DEM) or digital surface model (DSM) is a 3D computer graphics representation of elevation data to represent terrain or overlaying objects, commonly of a planet, moon, or asteroid. A "global DEM" refers to a discrete global grid. DEMs are used often in geographic information systems (GIS), and are the most common basis for digitally produced relief maps.A digital terrain model (DTM) represents specifically the ground surface while DEM and DSM may represent tree top canopy or building roofs.

While a DSM may be useful for landscape modeling, city modeling and visualization applications, a DTM is often required for flood or drainage modeling, land-use studies, geological applications, and other applications, and in planetary science.

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