Reduced instruction set computing in the context of Load/store architecture


Reduced instruction set computing in the context of Load/store architecture

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⭐ Core Definition: Reduced instruction set computing

In electronics and computer science, a reduced instruction set computer (RISC, pronounced "risk") is a computer architecture designed to simplify the individual instructions given to the computer to accomplish tasks. Compared to the instructions given to a complex instruction set computer (CISC), a RISC computer might require more machine code in order to accomplish a task because the individual instructions perform simpler operations. The goal is to offset the need to process more instructions by increasing the speed of each instruction, in particular by implementing an instruction pipeline, which may be simpler to achieve given simpler instructions.

The key operational concept of the RISC computer is that each instruction performs only one function (e.g., copy a value from memory to a register). The RISC computer usually has many (16 or 32) high-speed, general-purpose registers with a load–store architecture in which the instructions that perform arithmetic and tests operate only on the registers, and the instructions that access data in the main memory of the computer only load data from memory into registers or store data from registers into memory. The design of the CPU allows RISC computers few simple addressing modes and predictable instruction times that simplify design of the system as a whole.

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👉 Reduced instruction set computing in the context of Load/store architecture

In computer engineering, a load–store architecture (or a register–register architecture) is an instruction set architecture that divides instructions into two categories: memory access (load and store between memory and registers) and ALU operations (which only occur between registers).

Some RISC architectures such as PowerPC, SPARC, RISC-V, ARM, and MIPS are load–store architectures.

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Reduced instruction set computing in the context of CPU design

Processor design is a subfield of computer science and computer engineering (fabrication) that deals with creating a processor, a key component of computer hardware.

The design process involves choosing an instruction set and a certain execution paradigm (e.g. VLIW or RISC) and results in a microarchitecture, which might be described in e.g. VHDL or Verilog. For microprocessor design, this description is then manufactured employing some of the various semiconductor device fabrication processes, resulting in a die which is bonded onto a chip carrier. This chip carrier is then soldered onto, or inserted into a socket on, a printed circuit board (PCB).

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Reduced instruction set computing in the context of SuperH

SuperH (or SH) is a 32-bit reduced instruction set computing (RISC) instruction set architecture (ISA) developed by Hitachi and currently produced by Renesas. It is implemented by microcontrollers and microprocessors for embedded systems.

At the time of introduction, SuperH was notable for having fixed-length 16-bit instructions in spite of its 32-bit architecture. Using smaller instructions had consequences: the register file was smaller and instructions were generally two-operand format. However, for the market the SuperH was aimed at, this was a small price to pay for the improved memory and processor cache efficiency.

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Reduced instruction set computing in the context of Processor design

Processor design is a subfield of computer engineering and electronics that deals with creating a processor, a key component of computer hardware. While historically focused on the central processing unit (CPU), modern design often involves system-on-chip (SoC) architectures, which integrate multiple processing units such as CPUs, graphics processing units (GPUs), and neural processing units (NPUs) onto a single die or set of chiplets.

The design process involves choosing an instruction set and a certain execution paradigm (e.g. VLIW or RISC) and results in a microarchitecture, which might be described in e.g. VHDL or Verilog. For microprocessor design, this description is then manufactured employing some of the various semiconductor device fabrication processes, resulting in a die which is bonded onto a chip carrier. This chip carrier is then soldered onto, or inserted into a socket on, a printed circuit board (PCB).

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Reduced instruction set computing in the context of Ken Kutaragi

Ken Kutaragi (久夛良木 健, Kutaragi Ken; born 2 August 1950) is a Japanese engineering technologist and businessman, currently president and CEO of Cyber AI Entertainment. Formerly the chairman and CEO of Sony Computer Entertainment (SCE), the video game division of Sony, Kutaragi is known as "The Father of the PlayStation" having overseen the development of the original console and its successors and spinoffs until departing the company in 2007, shortly after the PlayStation 3 was released.

Kutaragi had also designed the sound processor for the Super Nintendo Entertainment System. With Sony, he designed the VLSI chip that works in conjunction with the PS1's RISC CPU to handle the graphics rendering.

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