Recreational wargaming in the context of "Wargame"

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👉 Recreational wargaming in the context of Wargame

A normal wargame is a strategy game in which two or more players command opposing armed forces in a simulation of an armed conflict. Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to study the nature of potential conflicts. Many wargames re-create specific historic battles, and can cover either whole wars, or any campaigns, battles, or lower-level engagements within them. Many simulate land combat, but there are wargames for naval, air combat, and cyber conflicts, as well as many that combine various domains.

There is ambiguity as to whether or not activities where participants physically perform mock combat actions (e.g. friendly warships firing dummy rounds at each other) are considered wargames. It is common terminology for a military's field training exercises to be referred to as "live wargames", but certain institutions such as the US Navy do not accept this. Likewise, activities like paintball and airsoft are often classified as combat sports. In contrast however the War Olympics also calls itself "the international army games" and often is referred to as wargaming colloquially.

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Recreational wargaming in the context of Kill zone

In military tactics, the kill zone, also known as killing zone, is an area entirely exposed to effective direct fire or accurately zeroed indirect fire, typically as an element of ambush within which an approaching enemy force is encircled/flanked, engaged and destroyed. The objective of the ambushing force is to seize the element of surprise to quickly kill or capture all hostile combatants inside the kill zone, and the ambushed soldiers (who may or may not be trapped) may respond by counterattacking and/or breaking out of the kill zone.

The term is also used in non-lethal sense in military exercises and simulations, as well as in recreational wargaming and MilSim shooting sports such as paintball, airsoft and laser tag, as a region within the training area, playing field or arena where intense shootouts and elimination of participants are most likely to happen.

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