Random access memory in the context of Dynamic random-access memory


Random access memory in the context of Dynamic random-access memory

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⭐ Core Definition: Random access memory

Random-access memory (RAM; /ræm/) is a form of electronic computer memory that can be read and changed in any order, typically used to store working data and machine code. A random-access memory device allows data items to be read or written in almost the same amount of time irrespective of the physical location of data inside the memory, in contrast with other direct-access data storage media (such as hard disks and magnetic tape), where the time required to read and write data items varies significantly depending on their physical locations on the recording medium, due to mechanical limitations such as media rotation speeds and arm movement.

In modern technology, random-access memory takes the form of integrated circuit (IC) chips with MOS (metal–oxide–semiconductor) memory cells. RAM is normally associated with volatile types of memory where stored information is lost if power is removed. The two main types of volatile random-access semiconductor memory are static random-access memory (SRAM) and dynamic random-access memory (DRAM).

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Random access memory in the context of Mass storage

In computing, mass storage refers to the storage of large amounts of data in a persisting and machine-readable fashion. In general, the term mass in mass storage is used to mean large in relation to contemporaneous hard disk drives, but it has also been used to mean large relative to the size of primary memory as for example with floppy disks on personal computers.

Devices and/or systems that have been described as mass storage include tape libraries, RAID systems, and a variety of computer drives such as hard disk drives (HDDs), magnetic tape drives, magneto-optical disc drives, optical disc drives, memory cards, and solid-state drives (SSDs). It also includes experimental forms like holographic memory. Mass storage includes devices with removable and non-removable media. It does not include random access memory (RAM).

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Random access memory in the context of Stencil buffer

A stencil buffer is an extra data buffer, in addition to the color buffer and Z-buffer, found on modern graphics hardware. The buffer is per pixel and works on integer values, usually with a depth of one byte per pixel. The Z-buffer and stencil buffer often share the same area in the RAM of the graphics hardware.

In the simplest case, the stencil buffer is used to limit the area of rendering (stenciling). More advanced usage of the stencil buffer makes use of the strong connection between the Z-buffer and the stencil buffer in the rendering pipeline. For example, stencil values can be automatically increased/decreased for every pixel that fails or passes the depth test.

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Random access memory in the context of Hibernation (computing)

Hibernation (also known as suspend to disk, or Safe Sleep on Macintosh computers) in computing is powering down a computer while retaining its state. When hibernation begins, the computer saves the contents of its random access memory (RAM) to a hard disk or other non-volatile storage. When the computer is turned on the RAM is restored and the computer is exactly as it was before entering hibernation. Hibernation was first implemented in 1992 and patented by Compaq Computer Corporation in Houston, Texas.

Microsoft's Windows 8, Windows 8.1, Windows 10 and Windows 11 employ a type of hibernation (Fast Startup) by default when shutting down.

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Random access memory in the context of Resource contention

In computer science, resource contention is a conflict over access to a shared resource such as random access memory, disk storage, cache memory, internal buses or external network devices. A resource experiencing ongoing contention can be described as oversubscribed.

Resolving resource contention problems is one of the basic functions of operating systems. Various low-level mechanisms can be used to aid this, including locks, semaphores, mutexes and queues. The other techniques that can be applied by the operating systems include intelligent scheduling, application mapping decisions, and page coloring.

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