Personal computers in the context of Random access memory


Personal computers in the context of Random access memory

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Personal computers in the context of BlackBerry

BlackBerry (BB) is a discontinued brand of mobile devices and related mobile services, originally developed and maintained by the Canadian company Research In Motion (RIM, later known as BlackBerry Limited) until 2016. The first BlackBerry was a two-way pager, Inter@ctive Pager 950, launched in 1999 in North America, running on the Mobitex network (later also DataTAC) and became very popular because of its "always on" state and ability to send and receive email messages wirelessly. The BlackBerry pioneered push notifications and popularized the practice of "thumb typing" using its QWERTY keyboard, something that would become a trademark feature of the line.

In its early years, the BlackBerry proved to be a major advantage over the (typically) one-way communication of conventional pagers and it also removed the need for users to tether to personal computers. It became especially used in the corporate world in the US and Canada. RIM debuted the BlackBerry in Europe in September 2001, but it had less appeal there where text messaging using SMS was more established. With the advancement of cellular technology, RIM released in 2002 the first BlackBerry cell phone, the BlackBerry 5810, that ran on the GSM network and used GPRS for its email and web capabilities. RIM also gained a reputation for secure communications, which led to the US government becoming its biggest customer and making use of BlackBerry services.

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Personal computers in the context of Random-access memory

Random-access memory (RAM; /ræm/) is a form of electronic computer memory that can be read and changed in any order, typically used to store working data and machine code. A random-access memory device allows data items to be read or written in almost the same amount of time irrespective of the physical location of data inside the memory, in contrast with other direct-access data storage media (such as hard disks and magnetic tape), where the time required to read and write data items varies significantly depending on their physical locations on the recording medium, due to mechanical limitations such as media rotation speeds and arm movement.

In modern technology, random-access memory takes the form of integrated circuit (IC) chips with MOS (metal–oxide–semiconductor) memory cells. RAM is normally associated with volatile types of memory where stored information is lost if power is removed. The two main types of volatile random-access semiconductor memory are static random-access memory (SRAM) and dynamic random-access memory (DRAM).

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Personal computers in the context of Second Life

Second Life is a multiplayer virtual world that allows people to create an avatar for themselves and then interact with other users and user-created content within a multi-user online environment. Developed for personal computers by the San Francisco-based firm Linden Lab, it launched on June 23, 2003, and saw rapid growth for some years; in 2013 it had approximately one million regular users. Growth eventually stabilized, and by the end of 2017, the active user count had fallen to "between 800,000 and 900,000". In many ways, Second Life is similar to massively multiplayer online role-playing video games; nevertheless, Linden Lab is emphatic that their creation is not a game: "There is no manufactured conflict, no set objective."

The virtual world can be accessed freely via Linden Lab's own client software or via alternative third-party viewers. Second Life users, also called 'residents', create virtual representations of themselves, called avatars, and are able to interact with places, objects and other avatars. They can explore the world (known as the grid), meet other residents, socialize, participate in both individual and group activities, build, create, shop, and trade virtual property and services with one another.

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Personal computers in the context of Water cooling

Water cooling is a method of heat removal from components and industrial equipment. Evaporative cooling using water is often more efficient than air cooling. Water is inexpensive and non-toxic; however, it can contain impurities and cause corrosion.

Water cooling is commonly used for cooling automobile internal combustion engines and power stations. Water coolers utilising convective heat transfer are used inside some high-end personal computers to further lower the temperature of CPUs and other components compared to air cooling.

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