Pull-off in the context of "Fingerpicking"

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๐Ÿ‘‰ Pull-off in the context of Fingerpicking

Fingerstyle guitar is the technique of playing the guitar or bass guitar by plucking the strings directly with the fingertips, fingernails, or picks attached to fingers, as opposed to flatpicking (plucking individual notes with a single plectrum, commonly called a "pick"). The term "fingerstyle" is something of a misnomer, since it is present in several different genres and styles of musicโ€”but mostly, because it involves a completely different technique, not just a "style" of playing, especially for the guitarist's picking/plucking hand. The term is often used synonymously with fingerpicking except in classical guitar circles, although fingerpicking can also refer to a specific tradition of folk, blues and country guitar playing in the US. The terms "fingerstyle" and "fingerpicking" are also applied to similar string instruments such as the banjo.

Music arranged for fingerstyle playing can include chords, arpeggios (the notes of a chord played one after the other, as opposed to simultaneously) and other elements such as artificial harmonics, hammering on and pulling off notes with the fretting hand, using the body of the guitar percussively (by tapping rhythms on the body), and many other techniques. Often, the guitarist will play the melody notes, interspersed with the melody's accompanying chords and the deep bassline (or bass notes) simultaneously. Some fingerpicking guitarists also intersperse percussive tapping along with the melody, chords and bassline. Fingerstyle is a standard technique on the classical or nylon string guitar, but is considered more of a specialized technique on steel string guitars. Fingerpicking is less common on electric guitar. The timbre of fingerpicked notes is described as "result[ing] in a more piano-like attack," and less like pizzicato.

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Pull-off in the context of Guitar Hero

Guitar Hero is a series of rhythm games first released in 2005, in which players use a guitar-shaped game controller to simulate playing primarily lead, bass, and rhythm guitar across numerous songs. Players match notes that scroll on-screen to colored fret buttons on the controller, strumming the controller in time to the music in order to score points, and keep the virtual audience excited. The games attempt to mimic many features of playing a real guitar, including the use of fast-fingering hammer-ons and pull-offs and the use of the whammy bar to alter the pitch of notes. Most games support single player modes, typically a Career mode to play through all the songs in the game, as well as competitive and cooperative multiplayer modes. With the introduction of Guitar Hero World Tour in 2008, the game includes support for a four-player band including vocals and drums. The series initially used mostly cover versions of songs created by WaveGroup Sound, but most recent titles feature soundtracks that are fully master recordings, and in some cases, special re-recordings, of the songs. Later titles in the series feature support for downloadable content in the form of new songs.

In 2005, RedOctane, a company specializing in the manufacture of unique game controllers, was inspired to create Guitar Hero based on its experience creating hardware for Konami's GuitarFreaks arcade game. It enlisted Harmonix, which had previously developed several music video games, for development assistance. The first game in the series was made on a budget of US$1 million. The series became extremely successful, leading to the acquisition of RedOctane by Activision in 2007. Harmonix was acquired by MTV Games and went on to create the Rock Band series of music games in the same vein as Guitar Hero. Activision brought Neversoft (primarily known for their Tony Hawk series of skateboarding games) on board for future development duties. Additional companies, such as Budcat Creations and Vicarious Visions, have assisted in the adaptation of the games for other systems.

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