Proprietary software in the context of Source-available software


Proprietary software in the context of Source-available software

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⭐ Core Definition: Proprietary software

Proprietary software is software that grants its creator, publisher, or other rightsholder or rightsholder partner a legal monopoly by modern copyright and intellectual property law to exclude the recipient from freely sharing the software or modifying it, and—in some cases, as is the case with some patent-encumbered and EULA-bound software—from making use of the software on their own, thereby restricting their freedoms.

Proprietary software is a subset of non-free software, a term defined in contrast to free and open-source software; non-commercial licenses such as CC BY-NC are not deemed proprietary, but are non-free. Proprietary software may either be closed-source software or source-available software.

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Proprietary software in the context of Web design

Web design encompasses many different skills and disciplines in the production and maintenance of websites. The different areas of web design include web graphic design; user interface design (UI design); authoring, including standardised code and proprietary software; user experience design (UX design); and search engine optimization. Often many individuals will work in teams covering different aspects of the design process, although some designers will cover them all. The term "web design" is normally used to describe the design process relating to the front-end (client side) design of a website including writing markup. Web design partially overlaps web engineering in the broader scope of web development. Web designers are expected to have an awareness of usability and be up to date with web accessibility guidelines.

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Proprietary software in the context of Google Chrome

Google Chrome is a cross-platform web browser developed by Google. It was first released in 2008 for Microsoft Windows, built with free software components from Apple WebKit and Mozilla Firefox. Versions were later released for Linux, macOS, iOS, iPadOS, and also for Android, where it is the default browser. The browser is also the main component of ChromeOS, on which it serves as the platform for web applications.

Most of Chrome's source code comes from Google's free and open-source software project known as Chromium, but Chrome is licensed as proprietary freeware. WebKit was the original rendering engine, but Google eventually forked it to create the Blink engine; all Chrome variants except iOS used Blink as of 2017.

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Proprietary software in the context of MacOS

macOS (previously OS X and originally Mac OS X) is a proprietary Unix-based operating system, derived from OPENSTEP for Mach and FreeBSD, which has been marketed and developed by Apple since 2001. It is the current operating system for Apple's Mac computers. Within the market of desktop and laptop computers, it is the second most widely used desktop OS, after Microsoft Windows and ahead of all Linux distributions, including ChromeOS and SteamOS. As of 2025, the most recent release of macOS is macOS 26 Tahoe, the 22nd major version of macOS.

Mac OS X succeeded the classic Mac OS, the primary Macintosh operating system from 1984 to 2001. Its underlying architecture came from NeXT's NeXTSTEP, as a result of Apple's acquisition of NeXT, which also brought Steve Jobs back to Apple. The first desktop version, Mac OS X 10.0, was released on March 24, 2001. Mac OS X Leopard and all later versions of macOS, other than OS X Lion, are UNIX 03 certified. Each of Apple's other contemporary operating systems, including iOS, iPadOS, watchOS, tvOS, audioOS and visionOS, are derivatives of macOS. Throughout its history, macOS has supported three major processor architectures: the initial version supported PowerPC-based Macs only, with support for Intel-based Macs beginning with OS X Tiger 10.4.4 and support for ARM-based Apple silicon Macs beginning with macOS Big Sur. Support for PowerPC-based Macs was dropped with OS X Snow Leopard, and it was announced at the 2025 Worldwide Developers Conference that macOS Tahoe will be the last to support Intel-based Macs.

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Proprietary software in the context of Electronic document

An electronic document is a document that can be sent through non-physical means, such as telex, email, and the internet. Originally, any computer data were considered as something internal—the final data output was always on paper. However, the development of computer networks has made it so that in most cases it is much more convenient to distribute electronic documents than printed ones. The improvements in electronic visual display technologies made it possible to view documents on a screen instead of printing them (thus saving paper and the space required to store the printed copies). However, using electronic documents for the final presentation instead of paper has created the problem of multiple incompatible file formats. Even plain text computer files are not free from this problem—e.g. under MS-DOS, most programs could not work correctly with UNIX-style text files (see newline), and for non-English speakers, the different code pages always have been a source of trouble.

Even more problems are connected with complex file formats of various word processors, spreadsheets, and graphics software. To alleviate the problem, many software companies distribute free file viewers for their proprietary file formats (one example is Adobe's Acrobat Reader). The other solution is the development of standardized non-proprietary file formats (such as HTML and OpenDocument), and electronic documents for specialized uses have specialized formats—the specialized electronic articles in physics use TeX or PostScript.

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Proprietary software in the context of Android (operating system)

Android is an operating system based on a modified version of the Linux kernel and other open-source software, designed primarily for touchscreen-based mobile devices such as smartphones and tablet computers. Android has historically been developed by a consortium of developers known as the Open Handset Alliance, but its most widely used version is primarily developed by Google. First released in 2008, Android is the world's most widely used operating system; it is the most used operating system for smartphones, and also most used for tablets; the latest version, released on June 10, 2025, is Android 16.

At its core, the operating system is known as the Android Open Source Project (AOSP) and is free and open-source software (FOSS) primarily licensed under the Apache License. However, most devices run the proprietary Android version developed by Google, which ships with additional proprietary closed-source software pre-installed, most notably Google Mobile Services (GMS), which includes core apps such as Google Chrome, the digital distribution platform Google Play, and the associated Google Play Services development platform. Firebase Cloud Messaging is used for push notifications. While AOSP is free, the "Android" name and logo are trademarks of Google, who restrict the use of Android branding on "uncertified" products. The majority of smartphones based on AOSP run Google's ecosystem—which is known simply as Android—some with vendor-customized user interfaces and software suites, for example One UI. Numerous modified distributions exist, which include competing Amazon Fire OS, community-developed LineageOS; the source code has also been used to develop a variety of Android distributions on a range of other devices, such as Android TV for televisions, Wear OS for wearables, and Meta Horizon OS for VR headsets.

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Proprietary software in the context of Open-source license

Open-source licenses are software licenses that allow content to be used, modified, and shared. They facilitate free and open-source software (FOSS) development. Intellectual property (IP) laws restrict the modification and sharing of creative works. Free and open-source licenses use these existing legal structures for an inverse purpose. They grant the recipient the rights to use the software, examine the source code, modify it, and distribute the modifications. These criteria are outlined in the Open Source Definition.

After 1980, the United States began to treat software as a literary work covered by copyright law. Richard Stallman founded the free software movement in response to the rise of proprietary software. The term "open source" was used by the Open Source Initiative (OSI), founded by free-software developers Bruce Perens and Eric S. Raymond. "Open source" emphasizes the strengths of the open development model rather than software freedoms. While the goals behind the terms are different, open-source licenses and free-software licenses describe the same type of licenses.

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Proprietary software in the context of Wiki

A wiki (/ˈwɪki/ WICK-ee) is a form of hypertext publication on the internet which is collaboratively edited and managed by its audience directly through a web browser. A typical wiki contains multiple pages that can either be edited by the public or limited to use within an organization for maintaining its internal knowledge base. Its name derives from the first user-editable website called WikiWikiWebwiki (pronounced [wiki]) is a Hawaiian word meaning 'quick'.

Wikis are powered by wiki software, also known as wiki engines. Being a form of content management system, these differ from other web-based systems such as blog software or static site generators in that the content is created without any defined owner or leader. Wikis have little inherent structure, allowing one to emerge according to the needs of the users. Wiki engines usually allow content to be written using a lightweight markup language and sometimes edited with the help of a rich-text editor. There are dozens of different wiki engines in use, both standalone and part of other software, such as bug tracking systems. Some wiki engines are free and open-source, whereas others are proprietary. Some permit control over different functions (levels of access); for example, editing rights may permit changing, adding, or removing material. Others may permit access without enforcing access control. Further rules may be imposed to organize content. In addition to hosting user-authored content, wikis allow those users to interact, hold discussions, and collaborate.

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Proprietary software in the context of Wiki software

Wiki software (also known as a wiki engine or a wiki application) is collaborative software that runs a wiki, which allows the users to create and collaboratively edit pages or entries via a web browser. A wiki system is usually a web application that runs on one or more web servers. The content, including previous revisions, is usually stored in either a file system or a database. Wikis are a type of web content management system, and the most commonly supported off-the-shelf software that web hosting facilities offer.

There are dozens of actively maintained wiki engines. They vary in the platforms they run on, the programming language they were developed in, whether they are open-source or proprietary, their support for natural language characters and conventions, and their assumptions about technical versus social control of editing.

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Proprietary software in the context of Microsoft Windows

Microsoft Windows, commonly known as Windows, is a proprietary graphical operating system developed and marketed by Microsoft.

It is grouped into families that cater to particular sectors of the computing industry – Windows for personal computers, Windows Server for servers, and Windows IoT for embedded systems. Windows itself is further grouped into editions that cater to different users – Home for home users, Professional for advanced users, Education for schools, and Enterprise for corporations. Windows is sold both as a consumer retail product and to computer manufacturers, who bundle and distribute it with their systems.

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Proprietary software in the context of Macintosh

Mac is a brand of personal computers designed and marketed by Apple since 1984. The name is short for Macintosh (its official name until 1999), a reference to the McIntosh apple. The current product lineup includes the MacBook Air and MacBook Pro laptops, and the iMac, Mac Mini, Mac Studio, and Mac Pro desktops. Macs are currently sold with Apple's UNIX-based macOS operating system, which is not licensed to other manufacturers and exclusively bundled with Mac computers. This operating system replaced Apple's original Macintosh operating system, which has variously been named System, Mac OS, and Classic Mac OS.

Jef Raskin conceived the Macintosh project in 1979, which was usurped and redefined by Apple co-founder Steve Jobs in 1981. The original Macintosh was launched in January 1984 at US$2,495 (equivalent to $7,600 in 2024), after Apple's "1984" advertisement during Super Bowl XVIII. A series of incrementally improved models followed, sharing the same integrated case design. In 1987, the Macintosh II brought color graphics, but priced as a professional workstation and not a personal computer. Beginning in 1994 with the Power Macintosh, the Mac transitioned from Motorola 68000 series processors to PowerPC. Macintosh clones by other manufacturers were also briefly sold afterwards. The line was refreshed in 1998 with the launch of the iMac G3, reinvigorating the line's competitiveness against commodity IBM PC compatibles. Macs transitioned to Intel x86 processors by 2006 along with new sub-product lines MacBook and Mac Pro. Since 2020, Macs have transitioned to Apple silicon chips based on ARM64.
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Proprietary software in the context of Free and open-source software

Free and open-source software (FOSS) is software available under a license that gives users the right to use, share, modify, and distribute the software – modified or not – to everyone and provides the means to exercise those rights using the software's source code. FOSS is an inclusive umbrella term encompassing free software and open-source software. The rights guaranteed by FOSS originate from the "Four Essential Freedoms" of The Free Software Definition and the criteria of The Open Source Definition. All FOSS can have publicly available source code, but not all source-available software is FOSS. FOSS is the opposite of proprietary software, which is licensed restrictively or has undisclosed source code.

The historical precursor to FOSS was the hobbyist and academic public domain software ecosystem of the 1960s to 1980s. Free and open-source operating systems such as Linux distributions and descendants of BSD are widely used, powering millions of servers, desktops, smartphones, and other devices. Free-software licenses and open-source licenses have been adopted by many software packages. Reasons for using FOSS include decreased software costs, increased security against malware, stability, privacy, opportunities for educational usage, and giving users more control over their own hardware.

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Proprietary software in the context of DaVinci Resolve

DaVinci Resolve is a proprietary application for non-linear video editing, color correction, color grading, visual effects, and audio post-production. It is developed by the Australian company Blackmagic Design for macOS, Windows, iPadOS and Linux. The software was originally created by the American company da Vinci Systems and released as da Vinci Resolve. In 2009, da Vinci Systems was acquired by Blackmagic Design, which has since continued the software's development.

DaVinci Resolve is available in two editions: a free version, and a paid version known as DaVinci Resolve Studio. The Studio edition includes support for resolutions beyond 4K (up to 32K) and frame rates up to 120 frames per second, as well as 10-bit video processing, multiple GPU acceleration, stereoscopic 3D, HDR grading, collaborative workflows, additional plug-ins and AI-driven features.

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Proprietary software in the context of Open format

An open file format is a file format for storing digital data, defined by an openly published specification usually maintained by a standards organization, and which can be used and implemented by anyone. An open file format is licensed with an open license.For example, an open format can be implemented by both proprietary and free and open-source software, using the typical software licenses used by each. In contrast to open file formats, closed file formats are considered trade secrets.

Depending on the definition, the specification of an open format may require a fee to access or, very rarely, contain other restrictions. The range of meanings is similar to that of the term open standard.

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Proprietary software in the context of Freeciv

Freeciv is a single- and multiplayer turn-based strategy game for workstations and personal computers inspired by the proprietary Sid Meier's Civilization series. It is available for most desktop computer operating systems and available in an online browser version. Released under the GNU GPL-2.0-or-later, Freeciv is free and open-source software. The game's default settings are closest to Civilization II, in both gameplay and graphics, including the units and the isometric grid. However, with a lot of multiplayer games being played in longturn communities, rulesets and additional variants have evolved away from the original ruleset. Freeciv is playable online on various public and private servers.

Players take the role of tribal leaders in 4000 B.C. who must guide their peoples through the centuries. Over time, new technologies are discovered, which allow the construction of new city buildings and the deployment of new units. Players can wage war on one another or form diplomatic relationships.

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Proprietary software in the context of Commercial software

Commercial software, or, seldom, payware, is a computer software that is produced for sale or that serves commercial purposes. Commercial software can be proprietary software or free and open-source software.

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Proprietary software in the context of Freeware

Freeware is software, often proprietary, that is distributed at no monetary cost to the end user. There is no agreed-upon set of rights, license, or EULA that defines freeware unambiguously; every publisher defines its own rules for the freeware it offers. For instance, modification, redistribution by third parties, and reverse engineering are permitted by some publishers but prohibited by others. Unlike with free and open-source software, which are also often distributed free of charge, the source code for freeware is typically not made available. Freeware may be intended to benefit its producer by, for example, encouraging sales of a more capable version, as in the freemium and shareware business models; or by collecting and selling user's personal data.

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Proprietary software in the context of BSD

The Berkeley Software Distribution (BSD), also known as Berkeley Unix, is a discontinued Unix operating system developed and distributed by the Computer Systems Research Group (CSRG) at the University of California, Berkeley. First released in 1978, it began as an improved derivative of AT&T's original Unix developed at Bell Labs, based on the source code. Over time, BSD evolved into a distinct operating system and played a significant role in computing and the development and dissemination of Unix-like systems.

BSD development was initially led by Bill Joy, who added virtual memory capability to Unix running on a VAX-11 computer. During the 1980s, BSD gained widespread adoption by workstation vendors in the form of proprietary Unix distributions—such as DEC with Ultrix and Sun Microsystems with SunOS—due to its permissive licensing and familiarity among engineers. BSD also became the most widely used Unix variant in academic institutions, where it was used for the study of operating systems. The BSD project received funding from DARPA until 1988, during which time BSD incorporated ARPANET support and later implemented the TCP/IP protocol suite, released as part of BSD NET/1 in 1988. By that time, the codebase had diverged significantly from the original AT&T Unix, with estimates suggesting that less than 5% of the code remained from AT&T. As a result, NET/1 was distributed without requiring an AT&T source license.

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Proprietary software in the context of MATLAB

MATLAB (Matrix Laboratory) is a proprietary multi-paradigm programming language and numeric computing environment developed by MathWorks. MATLAB allows matrix manipulations, plotting of functions and data, implementation of algorithms, creation of user interfaces, and interfacing with programs written in other languages.

Although MATLAB is intended primarily for numeric computing, an optional toolbox uses the MuPAD symbolic engine allowing access to symbolic computing abilities. An additional package, Simulink, adds graphical multi-domain simulation and model-based design for dynamic and embedded systems.

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