Promoter (entertainment) in the context of "Music industry"

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⭐ Core Definition: Promoter (entertainment)

A promoter works with event production and entertainment industries to promote their productions, including in music and sports. Promoters are individuals or organizations engaged in the business of marketing and promoting live, or pay-per-view and similar events, such as music concerts, gigs, nightclub performances and raves, sports events, and festivals.

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👉 Promoter (entertainment) in the context of Music industry

The music industry are individuals and organizations that earn money by writing songs and musical compositions, creating and selling recorded music and sheet music, presenting concerts, as well as the organizations that aid, train, represent and supply music creators. Among the many individuals and organizations that operate in the industry are: the songwriters and composers who write songs and musical compositions; the singers, musicians, conductors, and bandleaders who perform the music; the record labels, music publishers, recording studios, music producers, audio engineers, retail and digital music stores, and performance rights organizations who create and sell recorded music and sheet music; and the booking agents, promoters, music venues, road crew, and audio engineers who help organize and sell concerts.

The industry also includes a range of professionals who assist singers and musicians with their music careers. These include talent managers, artists and repertoire managers, business managers, entertainment lawyers; those who broadcast audio or video music content (satellite, Internet radio stations, broadcast radio and TV stations); music journalists and music critics; DJs; music educators and teachers; manufacturers of musical instruments and music equipment; as well as many others. In addition to the businesses and artists there are organizations that also play an important role, including musician's unions (e.g. American Federation of Musicians), not-for-profit performance-rights organizations (e.g. American Society of Composers, Authors and Publishers) and other associations (e.g. International Alliance for Women in Music, a non-profit organization that advocates for women composers and musicians).

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Promoter (entertainment) in the context of Professional wrestling

Professional wrestling, often referred to as pro wrestling or simply wrestling, is a form of athletic theater centered around mock combat with the premise that its performers are competitive fighters.

Professional wrestling gradually developed from competitive catch wrestling in the late 19th century, when wrestlers and promoters began staging matches with predetermined outcomes to exhibit more excitement and draw larger audiences. Over the course of the 20th century, it was increasingly known that professional wrestling was scripted, but the appeal for fans shifted from its competitive element to the entertainment value; wrestlers subsequently responded by incorporating drama, gimmickry, and outlandish stunts into their performances, while maintaining the pretense of engaging in a competitive sport. Eventually, the term "professional wrestling" was legally defined as a non-sport by various government regulators because legitimate wrestling was effectively confined to amateur enthusiasts.

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Promoter (entertainment) in the context of Triple H

Paul Michael Levesque (/ləˈvɛk/; born July 27, 1969), also known by the ring name Triple H, is an American business executive, professional wrestling promoter and retired wrestler. He is signed to WWE, where he serves as its chief content officer, head of creative, and is an executive producer.

Levesque began his wrestling career in 1992 under the ring name Terra Ryzing, and gained his first mainstream exposure in World Championship Wrestling (WCW) in 1994, becoming known as Jean-Paul Levesque. In 1995, he signed with the World Wrestling Federation (WWF, now WWE) and became known as Hunter Hearst Helmsley, which was later shortened to Triple H. In WWF, he gained fame during the Attitude Era as a member of The Kliq and co-founder of D-Generation X. Amongst other wrestling accomplishments, he is a 14-time world champion in WWE, having won the WWF/WWE Championship nine times and the World Heavyweight Championship five times, a 2-time Royal Rumble winner (2002, 2016), the seventh Triple Crown winner, and second Grand Slam winner. He has headlined multiple WWE pay-per-view events, including its flagship annual event, WrestleMania, seven times (16, 18, 20, 21, 22, 25, and 32). In 2022, he retired from working as an in-ring performer due to health concerns but remains active in an executive role and as an on-screen presence.

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Promoter (entertainment) in the context of Go-go dancing

Go-go dancers are dancers who are employed to entertain crowds at nightclubs or other venues where music is played. Go-go dancing originated in the early 1960s at the French bar Whisky a Gogo, located in the town of Juan-les-Pins. The French bar then licensed its name to the West Hollywood rock club Whisky a Go Go, which opened in January 1964 and chose the name to reflect the already popular craze of go-go dancing. Many 1960s-era nightclub dancers wore short, fringed skirts and high boots which eventually came to be called go-go boots. Nightclub promoters in the mid‑1960s then conceived the idea of hiring women dressed in these outfits to entertain patrons.

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Promoter (entertainment) in the context of Professional wrestler

Professional wrestling, often referred to as pro wrestling or simply wrestling, is a form of athletic theater centered around mock combat, with the premise that its performers are competitive wrestlers.

Professional wrestling gradually developed from competitive catch wrestling in the late 19th century, when wrestlers and promoters began staging matches with predetermined outcomes to exhibit more excitement and draw larger audiences. Over the course of the 20th century, it became increasingly known that professional wrestling was scripted, but the appeal for fans shifted from its competitive element to the entertainment value; wrestlers subsequently responded by incorporating drama, gimmickry, and outlandish stunts into their performances, while maintaining the pretense of engaging in a competitive sport. Eventually, the term "professional wrestling" was legally defined as a non-sport by various government regulators because legitimate wrestling was effectively confined to amateur enthusiasts.

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