Polygon in the context of "Quadrilateral"

⭐ In the context of quadrilaterals, a shape that intersects itself is specifically classified as what type of polygon?

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⭐ Core Definition: Polygon

In geometry, a polygon (/ˈpɒlɪɡɒn/) is a plane figure made up of line segments connected to form a closed polygonal chain.

The segments of a closed polygonal chain are called its edges or sides. The points where two edges meet are the polygon's vertices or corners. An n-gon is a polygon with n sides; for example, a triangle is a 3-gon.

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👉 Polygon in the context of Quadrilateral

In geometry a quadrilateral is a four-sided polygon, having four edges (sides) and four corners (vertices). The word is derived from the Latin words quadri, a variant of four, and latus, meaning "side". It is also called a tetragon, derived from Greek "tetra" meaning "four" and "gon" meaning "corner" or "angle", in analogy to other polygons (e.g. pentagon). Since "gon" means "angle", it is analogously called a quadrangle, or 4-angle. A quadrilateral with vertices , , and is sometimes denoted as .

Quadrilaterals are either simple (not self-intersecting), or complex (self-intersecting, or crossed). Simple quadrilaterals are either convex or concave.

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Polygon in the context of Pyramid

A pyramid (from Ancient Greek πυραμίς (puramís) 'pyramid', from the Egyptian pir-em-us, the vertical height of the structure.) is a structure whose visible surfaces are triangular in broad outline and converge toward the top, making the appearance roughly a pyramid in the geometric sense. The base of a pyramid can be of any polygon shape, such as triangular or quadrilateral, and its surface-lines either filled or stepped.

A pyramid has the majority of its mass closer to the ground with less mass towards the pyramidion at the apex. This is due to the gradual decrease in the cross-sectional area along the vertical axis with increasing elevation. This offers a weight distribution that allowed early civilizations to create monumental structures.

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Polygon in the context of Octagon

In geometry, an octagon (from Ancient Greek ὀκτάγωνον (oktágōnon) 'eight angles') is an eight-sided polygon or 8-gon.

A regular octagon has Schläfli symbol {8} and can also be constructed as a quasiregular truncated square, t{4}, which alternates two types of edges. A truncated octagon, t{8} is a hexadecagon, {16}. A 3D analog of the octagon can be the rhombicuboctahedron with the triangular faces on it like the replaced edges, if one considers the octagon to be a truncated square.

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Polygon in the context of Method of exhaustion

The method of exhaustion (Latin: methodus exhaustionis) is a method of finding the area of a shape by inscribing inside it a sequence of polygons (one at a time) whose areas converge to the area of the containing shape. If the sequence is correctly constructed, the difference in area between the nth polygon and the containing shape will become arbitrarily small as n becomes large. As this difference becomes arbitrarily small, the possible values for the area of the shape are systematically "exhausted" by the lower bound areas successively established by the sequence members.

The method of exhaustion typically required a form of proof by contradiction, known as reductio ad absurdum. This amounts to finding an area of a region by first comparing it to the area of a second region, which can be "exhausted" so that its area becomes arbitrarily close to the true area. The proof involves assuming that the true area is greater than the second area, proving that assertion false, assuming it is less than the second area, then proving that assertion false, too.

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Polygon in the context of Regular polygons

In Euclidean geometry, a regular polygon is a polygon that is direct equiangular (all angles are equal in measure) and equilateral (all sides have the same length). Regular polygons may be either convex or star. In the limit, a sequence of regular polygons with an increasing number of sides approximates a circle, if the perimeter or area is fixed, or a regular apeirogon (effectively a straight line), if the edge length is fixed.

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Polygon in the context of Pyramid (geometry)

A pyramid is a polyhedron (a geometric figure) formed by connecting a polygonal base and a point, called the apex. Each base edge and apex form a triangle, called a lateral face. A pyramid is a conic solid with a polygonal base. Many types of pyramids can be found by determining the shape of bases, either by based on a regular polygon (regular pyramids) or by cutting off the apex (truncated pyramid). It can be generalized into higher dimensions, known as hyperpyramid. All pyramids are self-dual.

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Polygon in the context of Triangular

A triangle is a polygon with three corners and three sides, one of the basic shapes in geometry. The corners, also called vertices, are zero-dimensional points while the sides connecting them, also called edges, are one-dimensional line segments. A triangle has three internal angles, each one bounded by a pair of adjacent edges; the sum of angles of a triangle always equals a straight angle (180 degrees or π radians). The triangle is a plane figure and its interior is a planar region. Sometimes an arbitrary edge is chosen to be the base, in which case the opposite vertex is called the apex; the shortest segment between the base and apex is the height. The area of a triangle equals one-half the product of height and base length.

In Euclidean geometry, any two points determine a unique line segment situated within a unique straight line, and any three points that do not all lie on the same straight line determine a unique triangle situated within a unique flat plane. More generally, four points in three-dimensional Euclidean space determine a solid figure called tetrahedron.

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Polygon in the context of 3D modeling

In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of a surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, and polygons in a simulated 3D space.

Three-dimensional (3D) models represent a physical body using a collection of points in 3D space, connected by various geometric entities such as triangles, lines, curved surfaces, etc. Being a collection of data (points and other information), 3D models can be created manually, algorithmically (procedural modeling), or by scanning. Their surfaces may be further defined with texture mapping.

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Polygon in the context of Vector graphics

Vector graphics are a form of computer graphics in which visual images are created directly from geometric shapes defined on a Cartesian plane, such as points, lines, curves and polygons. The associated mechanisms may include vector display and printing hardware, vector data models and file formats, as well as the software based on these data models (especially graphic design software, computer-aided design, and geographic information systems). Vector graphics are an alternative to raster or bitmap graphics, with each having advantages and disadvantages in specific situations.

While vector hardware has largely disappeared in favor of raster-based monitors and printers, vector data and software continue to be widely used, especially when a high degree of geometric precision is required, and when complex information can be decomposed into simple geometric primitives. Thus, it is the preferred model for domains such as engineering, architecture, surveying, 3D rendering, and typography, but is entirely inappropriate for applications such as photography and remote sensing, where raster is more effective and efficient. Some application domains, such as geographic information systems (GIS) and graphic design, use both vector and raster graphics at times, depending on purpose.

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