Pointer (user interface) in the context of Tooltip


Pointer (user interface) in the context of Tooltip

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👉 Pointer (user interface) in the context of Tooltip

The tooltip, also known as infotip or hint, is a common graphical user interface (GUI) element in which, when hovering over a screen element or component, a text box displays information about that element, such as a description of a button's function, what an abbreviation stands for, or the exact absolute time stamp over a relative time ("… ago"). In common practice, the tooltip is displayed continuously as long as the user hovers over the element or the text box provided by the tool. It is sometimes possible for the mouse to hover within the text box provided to activate a nested tooltip, and this can continue to any depth, often with multiple text boxes overlapped.

On desktop, it is used in conjunction with a cursor, usually a pointer, whereby the tooltip appears when a user hovers the pointer over an item without clicking it.

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Pointer (user interface) in the context of Display server

In computing, a windowing system (or window system) is a software suite that manages separately different parts of display screens. It is a type of graphical user interface (GUI) which implements the WIMP (windows, icons, menus, pointer) paradigm for a user interface.

Each currently running application is assigned a usually resizable and usually rectangular surface of the display to present its GUI to the user; these windows may overlap each other, as opposed to a tiling interface where they are not allowed to overlap. Usually a window decoration is drawn around each window. The programming of both the window decoration and of available widgets inside of the window, which are graphical elements for direct user interaction, such as sliders, buttons, etc., is eased and simplified through the use of widget toolkits.

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Pointer (user interface) in the context of WIMP (computing)

In human–computer interaction, WIMP stands for "windows, icons, menus, pointer", denoting a style of interaction using these elements of the user interface. Other expansions are sometimes used, such as substituting "mouse" and "mice" for menus, or "pull-down menu" and "pointing" for pointer.

Although the acronym has fallen into disuse, it has often been likened to the term graphical user interface (GUI). Any interface that uses graphics can be called a GUI, and WIMP systems derive from such systems. However, while all WIMP systems use graphics as a key element (the icon and pointer elements), and therefore are GUIs, the reverse is not true. Some GUIs are not based in windows, icons, menus, and pointers. For example, most mobile phones represent actions as icons and menus, but often do not rely on a conventional pointer or containerized windows to host program interactions.

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