Point (geometry) in the context of Euclidean three-dimensional space


Point (geometry) in the context of Euclidean three-dimensional space

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⭐ Core Definition: Point (geometry)

In geometry, a point is an abstract idealization of an exact position, without size, in physical space, or its generalization to other kinds of mathematical spaces. As zero-dimensional objects, points are usually taken to be the fundamental indivisible elements comprising the space, of which one-dimensional curves, two-dimensional surfaces, and higher-dimensional objects consist.

In classical Euclidean geometry, a point is a primitive notion, defined as "that which has no part". Points and other primitive notions are not defined in terms of other concepts, but only by certain formal properties, called axioms, that they must satisfy; for example, "there is exactly one straight line that passes through two distinct points". As physical diagrams, geometric figures are made with tools such as a compass, scriber, or pen, whose pointed tip can mark a small dot or prick a small hole representing a point, or can be drawn across a surface to represent a curve.

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Point (geometry) in the context of Two-dimensional

A two-dimensional space is a mathematical space with two dimensions, meaning points have two degrees of freedom: their locations can be locally described with two coordinates or they can move in two independent directions. Common two-dimensional spaces are often called planes, or, more generally, surfaces. These include analogs to physical spaces, like flat planes, and curved surfaces like spheres, cylinders, and cones, which can be infinite or finite. Some two-dimensional mathematical spaces are not used to represent physical positions, like an affine plane or complex plane.

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Point (geometry) in the context of Three dimensions

In geometry, a three-dimensional space is a mathematical space in which three values (termed coordinates) are required to determine the position of a point. Alternatively, it can be referred to as 3D space, 3-space or, rarely, tri-dimensional space. Most commonly, it means the three-dimensional Euclidean space, that is, the Euclidean space of dimension three, which models physical space. More general three-dimensional spaces are called 3-manifolds. The term may refer colloquially to a subset of space, a three-dimensional region (or 3D domain), a solid figure.

Technically, a tuple of n numbers can be understood as the Cartesian coordinates of a location in a n-dimensional Euclidean space. The set of these n-tuples is commonly denoted and can be identified to the pair formed by a n-dimensional Euclidean space and a Cartesian coordinate system.When n = 3, this space is called the three-dimensional Euclidean space (or simply "Euclidean space" when the context is clear). In classical physics, it serves as a model of the physical universe, in which all known matter exists. When relativity theory is considered, it can be considered a local subspace of space-time. While this space remains the most compelling and useful way to model the world as it is experienced, it is only one example of a 3-manifold. In this classical example, when the three values refer to measurements in different directions (coordinates), any three directions can be chosen, provided that these directions do not lie in the same plane. Furthermore, if these directions are pairwise perpendicular, the three values are often labeled by the terms width/breadth, height/depth, and length.

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Point (geometry) in the context of Geometry

Geometry is a branch of mathematics concerned with properties of space such as the distance, shape, size, and relative position of figures. Geometry is, along with arithmetic, one of the oldest branches of mathematics. A mathematician who works in the field of geometry is called a geometer. Until the 19th century, geometry was almost exclusively devoted to Euclidean geometry, which includes the notions of point, line, plane, distance, angle, surface, and curve, as fundamental concepts.

Originally developed to model the physical world, geometry has applications in almost all sciences, and also in art, architecture, and other activities that are related to graphics. Geometry also has applications in areas of mathematics that are apparently unrelated. For example, methods of algebraic geometry are fundamental in Wiles's proof of Fermat's Last Theorem, a problem that was stated in terms of elementary arithmetic, and remained unsolved for several centuries.

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Point (geometry) in the context of Point source pollution

A point source of pollution is a single identifiable source of air, water, thermal, noise or light pollution. A point source has negligible extent, distinguishing it from other pollution source geometrics (such as nonpoint source or area source). The sources are called point sources because in mathematical modeling, they can be approximated as a mathematical point to simplify analysis. Pollution point sources are identical to other physics, engineering, optics, and chemistry point sources and include:

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Point (geometry) in the context of Parabola

In mathematics, a parabola is a plane curve which is mirror-symmetrical and is approximately U-shaped. It fits several superficially different mathematical descriptions, which can all be proved to define exactly the same curves.

One description of a parabola involves a point (the focus) and a line (the directrix). The focus does not lie on the directrix. The parabola is the locus of points in that plane that are equidistant from the directrix and the focus. Another description of a parabola is as a conic section, created from the intersection of a right circular conical surface and a plane parallel to another plane that is tangential to the conical surface.

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Point (geometry) in the context of Circular arc

A circular arc is the arc of a circle between a pair of distinct points. If the two points are not directly opposite each other, one of these arcs, the minor arc, subtends an angle at the center of the circle that is less than π radians (180 degrees); and the other arc, the major arc, subtends an angle greater than π radians. The arc of a circle is defined as the part or segment of the circumference of a circle. A straight line that connects the two ends of the arc is known as a chord of a circle. If the length of an arc is exactly half of the circle, it is known as a semicircular arc.

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Point (geometry) in the context of List of mathematical symbols

A mathematical symbol is a figure or a combination of figures that is used to represent a mathematical object, an action on mathematical objects, a relation between mathematical objects, or for structuring the other symbols that occur in a formula or a mathematical expression. More formally, a mathematical symbol is any grapheme used in mathematical formulas and expressions. As formulas and expressions are entirely constituted with symbols of various types, many symbols are needed for expressing all mathematics.

The most basic symbols are the decimal digits (0, 1, 2, 3, 4, 5, 6, 7, 8, 9), and the letters of the Latin alphabet. The decimal digits are used for representing numbers through the Hindu–Arabic numeral system. Historically, upper-case letters were used for representing points in geometry, and lower-case letters were used for variables and constants. Letters are used for representing many other types of mathematical object. As the number of these types has increased, the Greek alphabet and some Hebrew letters have also come to be used. For more symbols, other typefaces are also used, mainly boldface , script typeface (the lower-case script face is rarely used because of the possible confusion with the standard face), German fraktur , and blackboard bold (the other letters are rarely used in this face, or their use is unconventional). It is commonplace to use alphabets, fonts and typefaces to group symbols by type (for example, boldface is often used for vectors and uppercase for matrices).

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Point (geometry) in the context of Hyperplane

In geometry, a hyperplane is a generalization of a two-dimensional plane in three-dimensional space to mathematical spaces of arbitrary dimension. Like a plane in space, a hyperplane is a flat hypersurface, a subspace whose dimension is one less than that of the ambient space. Two lower-dimensional examples of hyperplanes are one-dimensional lines in a plane and zero-dimensional points on a line.

Most commonly, the ambient space is n-dimensional Euclidean space, in which case the hyperplanes are the (n − 1)-dimensional "flats", each of which separates the space into two half spaces. A reflection across a hyperplane is a kind of motion (geometric transformation preserving distance between points), and the group of all motions is generated by the reflections. A convex polytope is the intersection of half-spaces.

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Point (geometry) in the context of Topological space

In mathematics, a topological space is, roughly speaking, a geometrical space in which closeness is defined but cannot necessarily be measured by a numeric distance. More specifically, a topological space is a set whose elements are called points, along with an additional structure called a topology, which can be defined as a set of neighbourhoods for each point that satisfy some axioms formalizing the concept of closeness. There are several equivalent definitions of a topology, the most commonly used of which is the definition through open sets.

A topological space is the most general type of a mathematical space that allows for the definition of limits, continuity, and connectedness. Common types of topological spaces include Euclidean spaces, metric spaces and manifolds.

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Point (geometry) in the context of Dimension

In physics and mathematics, the dimension of a mathematical space (or object) is informally defined as the minimum number of coordinates needed to specify any point within it. Thus, a line has a dimension of one (1D) because only one coordinate is needed to specify a point on it – for example, the point at 5 on a number line. A surface, such as the boundary of a cylinder or sphere, has a dimension of two (2D) because two coordinates are needed to specify a point on it – for example, both a latitude and longitude are required to locate a point on the surface of a sphere. A two-dimensional Euclidean space is a two-dimensional space on the plane. The inside of a cube, a cylinder or a sphere is three-dimensional (3D) because three coordinates are needed to locate a point within these spaces.

In classical mechanics, space and time are different categories and refer to absolute space and time. That conception of the world is a four-dimensional space but not the one that was found necessary to describe electromagnetism. The four dimensions (4D) of spacetime consist of events that are not absolutely defined spatially and temporally, but rather are known relative to the motion of an observer. Minkowski space first approximates the universe without gravity; the pseudo-Riemannian manifolds of general relativity describe spacetime with matter and gravity. 10 dimensions are used to describe superstring theory (6D hyperspace + 4D), 11 dimensions can describe supergravity and M-theory (7D hyperspace + 4D), and the state-space of quantum mechanics is an infinite-dimensional function space.

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Point (geometry) in the context of Arc (geometry)

In mathematics, a curve (also called a curved line in older texts) is an object similar to a line, but that does not have to be straight.

Intuitively, a curve may be thought of as the trace left by a moving point. This is the definition that appeared more than 2000 years ago in Euclid's Elements: "The [curved] line is […] the first species of quantity, which has only one dimension, namely length, without any width nor depth, and is nothing else than the flow or run of the point which […] will leave from its imaginary moving some vestige in length, exempt of any width."

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Point (geometry) in the context of Surveying

Surveying or land surveying is the technique, profession, art, and science of determining the terrestrial positions of points based on the distances and angles between them. These points are usually on the surface of the Earth, and they are often used to establish maps and boundaries for ownership, locations, such as the designated positions of structural components for construction or the surface location of subsurface features, or other purposes required by government or civil law, such as property sales.

A professional in land surveying is called a land surveyor.Surveyors work with elements of geodesy, geometry, trigonometry, regression analysis, physics, engineering, metrology, programming languages, and the law. They use equipment, such as total stations, robotic total stations, theodolites, GNSS receivers, retroreflectors, 3D scanners, lidar sensors, radios, inclinometer, handheld tablets, optical and digital levels, subsurface locators, drones, GIS, and surveying software.

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Point (geometry) in the context of Triangular

A triangle is a polygon with three corners and three sides, one of the basic shapes in geometry. The corners, also called vertices, are zero-dimensional points while the sides connecting them, also called edges, are one-dimensional line segments. A triangle has three internal angles, each one bounded by a pair of adjacent edges; the sum of angles of a triangle always equals a straight angle (180 degrees or π radians). The triangle is a plane figure and its interior is a planar region. Sometimes an arbitrary edge is chosen to be the base, in which case the opposite vertex is called the apex; the shortest segment between the base and apex is the height. The area of a triangle equals one-half the product of height and base length.

In Euclidean geometry, any two points determine a unique line segment situated within a unique straight line, and any three points that do not all lie on the same straight line determine a unique triangle situated within a unique flat plane. More generally, four points in three-dimensional Euclidean space determine a solid figure called tetrahedron.

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Point (geometry) in the context of 3D modeling

In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of a surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, and polygons in a simulated 3D space.

Three-dimensional (3D) models represent a physical body using a collection of points in 3D space, connected by various geometric entities such as triangles, lines, curved surfaces, etc. Being a collection of data (points and other information), 3D models can be created manually, algorithmically (procedural modeling), or by scanning. Their surfaces may be further defined with texture mapping.

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Point (geometry) in the context of Coordinate

In geometry, a coordinate system is a system that uses one or more numbers, or coordinates, to uniquely determine and standardize the position of the points or other geometric elements on a manifold such as Euclidean space. The coordinates are not interchangeable; they are commonly distinguished by their position in an ordered tuple, or by a label, such as in "the x-coordinate". The coordinates are taken to be real numbers in elementary mathematics, but may be complex numbers or elements of a more abstract system such as a commutative ring. The use of a coordinate system allows problems in geometry to be translated into problems about numbers and vice versa; this is the basis of analytic geometry.

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Point (geometry) in the context of Plane (mathematics)

In mathematics, a plane is a two-dimensional space or flat surface that extends indefinitely. A plane is the two-dimensional analogue of a point (zero dimensions), a line (one dimension) and three-dimensional space. When working exclusively in two-dimensional Euclidean space, the definite article is used, so the Euclidean plane refers to the whole space.

Several notions of a plane may be defined. The Euclidean plane follows Euclidean geometry, and in particular the parallel postulate. A projective plane may be constructed by adding "points at infinity" where two otherwise parallel lines would intersect, so that every pair of lines intersects in exactly one point. The elliptic plane may be further defined by adding a metric to the real projective plane. One may also conceive of a hyperbolic plane, which obeys hyperbolic geometry and has a negative curvature.

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Point (geometry) in the context of Vector graphics

Vector graphics are a form of computer graphics in which visual images are created directly from geometric shapes defined on a Cartesian plane, such as points, lines, curves and polygons. The associated mechanisms may include vector display and printing hardware, vector data models and file formats, as well as the software based on these data models (especially graphic design software, computer-aided design, and geographic information systems). Vector graphics are an alternative to raster or bitmap graphics, with each having advantages and disadvantages in specific situations.

While vector hardware has largely disappeared in favor of raster-based monitors and printers, vector data and software continue to be widely used, especially when a high degree of geometric precision is required, and when complex information can be decomposed into simple geometric primitives. Thus, it is the preferred model for domains such as engineering, architecture, surveying, 3D rendering, and typography, but is entirely inappropriate for applications such as photography and remote sensing, where raster is more effective and efficient. Some application domains, such as geographic information systems (GIS) and graphic design, use both vector and raster graphics at times, depending on purpose.

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