PlayStation 3 in the context of "Sony Computer Entertainment"

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⭐ Core Definition: PlayStation 3

The PlayStation 3 (PS3, initially stylized in all caps) is a home video game console developed and marketed by Sony Computer Entertainment (SCE). It is the successor to the PlayStation 2, and both are part of the PlayStation brand of consoles. The PS3 was first released on November 11, 2006, in Japan, followed by November 17 in North America and March 23, 2007, in Europe and Australasia. It competed primarily with Microsoft's Xbox 360 and Nintendo's Wii as part of the seventh generation of video game consoles.

The PlayStation 3 was built around the custom-designed Cell Broadband Engine processor, co-developed with IBM and Toshiba. SCE president Ken Kutaragi envisioned the console as a supercomputer for the living room, capable of handling complex multimedia tasks. It was the first console to use the Blu-ray disc as its primary storage medium, the first to be equipped with an HDMI port, and the first capable of outputting games in 1080p (Full HD) resolution. It also launched alongside the PlayStation Network online service and supported Remote Play connectivity with the PlayStation Portable and PlayStation Vita handheld consoles. In September 2009, Sony released the PlayStation 3 Slim, which removed hardware support for PlayStation 2 games (though limited software-based emulation remained) and introduced a smaller, more energy-efficient design. A further revision, the Super Slim, was released in late 2012, offering additional refinements to the console's form factor.

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PlayStation 3 in the context of Blu-ray

Blu-ray (Blu-ray Disc or BD) is a digital optical disc data storage format designed to supersede the DVD format. It was invented and developed in 2005 and released worldwide on June 20, 2006, capable of storing several hours of high-definition video (HDTV 720p and 1080p). The main application of Blu-ray is as a medium for video material such as feature films and for the physical distribution of video games for the PlayStation 3, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X. The name refers to the blue laser used to read the disc, which allows information to be stored at a greater density than is possible with the longer-wavelength red laser used for DVDs, resulting in an increased capacity.

The polycarbonate disc is 12 centimetres (4+34 inches) in diameter and 1.2 millimetres (116 inch) thick, the same size as DVDs and CDs. Conventional (or "pre-BDXL") Blu-ray discs contain 25 GB per layer, with dual-layer discs (50 GB) being the industry standard for feature-length video discs. Triple-layer discs (100 GB) and quadruple-layer discs (128 GB) are available for BDXL re-writer drives.

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PlayStation 3 in the context of Xbox 360

The Xbox 360 is a home video game console developed by Microsoft, being the successor to the original Xbox and the second console in the Xbox series. It was officially unveiled on MTV in a program titled MTV Presents Xbox: The Next Generation Revealed on May 12, 2005, with detailed launch and game information announced later that month at the 2005 Electronic Entertainment Expo (E3). As a seventh-generation console, it primarily competed with Sony's PlayStation 3 and Nintendo's Wii.

The Xbox 360's online service, Xbox Live, was expanded from its previous iteration on the original Xbox and received regular updates during the console's lifetime. Available in free and subscription-based varieties, Xbox Live allows users to play games online; download games (through Xbox Live Arcade) and game demos; purchase and stream music, television programs, and films through the Xbox Music and Xbox Video portals; and access third-party content services through media streaming applications. In addition to online multimedia features, it allows users to stream media from local PCs. Several peripherals have been released, including wireless controllers, expanded hard drive storage, and the Kinect motion sensing camera. The release of these additional services and peripherals helped the Xbox brand grow from gaming-only to encompassing all multimedia, turning it into a hub for living-room computing entertainment.

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PlayStation 3 in the context of Advanced Audio Coding

Advanced Audio Coding (AAC) is an audio coding standard for lossy digital audio compression. It was developed by Dolby, AT&T, Fraunhofer and Sony, originally as part of the MPEG-2 specification but later improved under MPEG-4. AAC was designed to be the successor of the MP3 format (MPEG-2 Audio Layer III) and generally achieves higher sound quality than MP3 at the same bit rate. AAC encoded audio files are typically packaged in an MP4 container most commonly using the filename extension .m4a.

The basic profile of AAC (both MPEG-4 and MPEG-2) is called AAC-LC (Low Complexity). It is widely supported in the industry and has been adopted as the default or standard audio format on products including Apple's iTunes Store, Nintendo's Wii, DSi and 3DS and Sony's PlayStation 3. It is also further supported on various other devices and software such as iPhone, iPod, PlayStation Portable and Vita, PlayStation 5, Android and older cell phones, digital audio players like Sony Walkman and SanDisk Clip, media players such as VLC, Winamp and Windows Media Player, various in-dash car audio systems, and is used on Spotify, Google Nest, Amazon Alexa. Apple Music, YouTube and also YouTube Music streaming services. AAC has been further extended into HE-AAC (High Efficiency, or AAC+), which improves efficiency over AAC-LC. Another variant is AAC-LD (Low Delay).

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PlayStation 3 in the context of PowerPC

PowerPC (with the backronym Performance Optimization With Enhanced RISC – Performance Computing, sometimes abbreviated as PPC) is a reduced instruction set computer (RISC) instruction set architecture (ISA) created by the 1991 AppleIBMMotorola alliance, known as AIM. PowerPC, as an evolving instruction set, has been named Power ISA since 2006, while the old name lives on as a trademark for some implementations of Power Architecture–based processors.

Originally intended for personal computers, the architecture is well known for being used by Apple's desktop and laptop lines from 1994 until 2006, and in several videogame consoles including Microsoft's Xbox 360, Sony's PlayStation 3, and Nintendo's GameCube, Wii, and Wii U. PowerPC was also used for the Curiosity and Perseverance rovers on Mars and a variety of satellites. It has since become a niche architecture for personal computers, particularly with AmigaOS 4 implementations, but remains popular for embedded systems.

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PlayStation 3 in the context of PlayStation 4

The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in Europe, South America, and Australia, and on February 22, 2014, in Japan. A console of the eighth generation, it competes with Microsoft's Xbox One and Nintendo's Wii U and Switch.

Moving away from the more complex Cell microarchitecture of its predecessor, the console features an APU from AMD built upon the x86-64 architecture, which can theoretically peak at 1.84 teraflops; AMD stated that it was the "most powerful" APU it had developed to date. The PlayStation 4 places an increased emphasis on social interaction and integration with other devices and services, including the ability to play games off-console on PlayStation Vita and other supported devices ("Remote Play"), the ability to stream gameplay online or to friends, with them controlling gameplay remotely ("Share Play"). The console's controller was also redesigned and improved over the PlayStation 3, with updated buttons and analog sticks, and an integrated touchpad among other changes. The console also supports HDR10 high-dynamic-range video and playback of 4K resolution multimedia.

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