Perspective (graphical) in the context of Bird's eye view


Perspective (graphical) in the context of Bird's eye view

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⭐ Core Definition: Perspective (graphical)

Linear or point-projection perspective (from Latin perspicere 'to see through') is one of two types of graphical projection perspective in the graphic arts; the other is parallel projection. Linear perspective is an approximate representation, generally on a flat surface, of an image as it is seen by the eye. Perspective drawing is useful for representing a three-dimensional scene in a two-dimensional medium, like paper. It is based on the optical fact that for a person an object looks N times (linearly) smaller if it has been moved N times further from the eye than the original distance was.

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Perspective (graphical) in the context of First-person narrative

A first-person narrative (also known as a first-person perspective, voice, point of view, etc.) is a mode of storytelling in which a storyteller recounts events from that storyteller's own personal point of view, using first-person grammar such as "I", "me", "my", and "myself" (also, in plural form, "we", "us", etc.). It must be narrated by a first-person character, such as a protagonist (or other focal character), re-teller, witness, or peripheral character. Alternatively, in a visual storytelling medium (such as video, television, or film), the first-person perspective is a graphical perspective rendered through a character's visual field, so the camera is "seeing" out of a character's eyes.

A classic example of a first-person protagonist narrator is Charlotte Brontë's Jane Eyre (1847), in which the title character is telling the story in which she herself is also the protagonist: "I could not unlove him now, merely because I found that he had ceased to notice me". Srikanta by Bengali writer Sarat Chandra Chattopadhyay is another first-person perspective novel which is often called a "masterpiece". Srikanta, the title character and protagonist of the novel, tells his own story: "What memories and thoughts crowd into my mind, as, at the threshold of the afternoon of my wandering life, I sit down to write the story of its morning hours!"

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Perspective (graphical) in the context of Filippo Brunelleschi

Filippo di ser Brunellesco di Lippo Lapi (1377 – 15 April 1446), commonly known as Filippo Brunelleschi (/ˌbrnəˈlɛski/ BROO-nə-LESK-ee; Italian: [fiˈlippo brunelˈleski]) and also nicknamed Pippo by Leon Battista Alberti, was an Italian architect, designer, goldsmith, and sculptor. He is considered to be a founding father of Renaissance architecture. He is recognized as the first modern engineer, planner, and sole construction supervisor. In 1421, Brunelleschi became the first person to receive a patent in the Western world. He is most famous for designing the dome of the Florence Cathedral, and for the mathematical technique of linear perspective in art which governed pictorial depictions of space until the late 19th century and influenced the rise of modern science. His accomplishments also include other architectural works, sculpture, mathematics, engineering, and ship design. Most surviving works can be found in Florence.

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Perspective (graphical) in the context of De pictura

De pictura (English: "On Painting") is a treatise or commentarii written by the Italian humanist and artist Leon Battista Alberti. The first version, composed in Latin in 1435, was not published until 1450. It is one of his three treatises on art; the other two are De statua and De re aedificatoria, that would form the Renaissance concept for the fine arts: painting, sculpture, and architecture.

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Perspective (graphical) in the context of Art movement

An art movement is a tendency or style in art with a specific art philosophy or goal, followed by a group of artists during a specific period of time, (usually a few months, years or decades) or, at least, with the heyday of the movement defined within a number of years. Art movements were especially important in modern art, when each consecutive movement was considered a new avant-garde movement. Western art had been, from the Renaissance up to the middle of the 19th century, underpinned by the logic of perspective and an attempt to reproduce an illusion of visible reality (figurative art). By the end of the 19th century many artists felt a need to create a new style which would encompass the fundamental changes taking place in technology, science and philosophy (abstract art).

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Perspective (graphical) in the context of Abstract art

Abstract art uses visual language of shape, form, color and line to create a composition which may exist with a degree of independence from visual references in the world. Abstract art, non-figurative art, non-objective art, and non-representational art are all closely related terms. They have similar, but perhaps not identical, meanings.

Western art had been, from the Renaissance up to the middle of the 19th century, underpinned by the logic of perspective and an attempt to reproduce an illusion of visible reality. By the end of the 19th century, many artists felt a need to create a new kind of art which would encompass the fundamental changes taking place in technology, science and philosophy. The sources from which individual artists drew their theoretical arguments were diverse, and reflected the social and intellectual preoccupations in all areas of Western culture at that time.

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Perspective (graphical) in the context of Technical drawing

Technical drawing, drafting or drawing, is the act and discipline of composing drawings that visually communicate how something functions or is constructed.

Technical drawing is essential for communicating ideas in industry and engineering.To make the drawings easier to understand, people use familiar symbols, perspectives, units of measurement, notation systems, visual styles, and page layout. Together, such conventions constitute a visual language and help to ensure that the drawing is unambiguous and relatively easy to understand. Many of the symbols and principles of technical drawing are codified in an international standard called ISO 128.

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Perspective (graphical) in the context of Study (art)

In art, a study is a drawing, sketch or painting done in preparation for a finished piece, as visual notes, or as practice. Studies are often used to understand the problems involved in rendering subjects and to plan the elements to be used in finished works, such as light, color, form, perspective and composition. Studies can have more impact than more-elaborately planned work, due to the fresh insights the artist gains while exploring the subject. The excitement of discovery can give a study vitality. When layers of the work show changes the artist made as more was understood, the viewer shares more of the artist's sense of discovery. Written notes alongside visual images add to the import of the piece as they allow the viewer to share the artist's process of getting to know the subject.

Studies inspired some of the first 20th century conceptual art, where the creative process itself becomes the subject of the piece. Since the process is what is all-important in studies and conceptual art, the viewer may be left with no material object of art.

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Perspective (graphical) in the context of Piero della Francesca

Piero della Francesca (/ˌpjɛər ˌdɛlə frænˈɛskə/ PYAIR-oh DEL-ə fran-CHESK, US also /- frɑːnˈ-/ -⁠ frahn-; Italian: [ˈpjɛːro della franˈtʃeska] ;  Piero di Benedetto de' Franceschi; c. 1415 – 12 October 1492) was an Italian painter, mathematician and geometer of the Early Renaissance, nowadays chiefly appreciated for his art. His painting is characterized by its serene humanism, its use of geometric forms and perspective. His most famous work is the cycle of frescoes The History of the True Cross in the Basilica of San Francesco in the Tuscan town of Arezzo.

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Perspective (graphical) in the context of Renaissance technology

Renaissance technology was the set of European artifacts and inventions which spread through the Renaissance period, roughly the 14th century through the 16th century. The era is marked by profound technical advancements such as the printing press, linear perspective in drawing, patent law, double shell domes and bastion fortresses. Sketchbooks from artisans of the period (Taccola and Leonardo da Vinci, for example) give a deep insight into the mechanical technology then known and applied.

Renaissance science spawned the Scientific Revolution; science and technology began a cycle of mutual advancement.

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Perspective (graphical) in the context of Magnification

Magnification is the process of enlarging the apparent size, not physical size, of something. This enlargement is quantified by a size ratio called optical magnification. When this number is less than one, it refers to a reduction in size, sometimes called de-magnification.

Typically, magnification is related to scaling up visuals or images to be able to see more detail, increasing resolution, using microscope, printing techniques, or digital processing. In all cases, the magnification of the image does not change the perspective of the image.

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Perspective (graphical) in the context of 15th century

The 15th century was the century which spans the Julian calendar dates from 1 January 1401 (represented by the Roman numerals MCDI) to 31 December 1500 (MD).

In Europe, the 15th century includes parts of the Late Middle Ages, the Early Renaissance, and the early modern period. Many technological, social and cultural developments of the 15th century can in retrospect be seen as heralding the "European miracle" of the following centuries. The architectural perspective, and the modern fields which are known today as banking and accounting were founded in Italy.

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Perspective (graphical) in the context of Proto-Cubism

Proto-Cubism (also referred to as Protocubism, Early Cubism, and Pre-Cubism or Précubisme) is an intermediary transition phase in the history of art chronologically extending from 1906 to 1910. Evidence suggests that the production of proto-Cubist paintings resulted from a wide-ranging series of experiments, circumstances, influences and conditions, rather than from one isolated static event, trajectory, artist or discourse. With its roots stemming from at least the late 19th century, this period is characterized by a move towards the radical geometrization of form and a reduction or limitation of the color palette (in comparison with Fauvism). It is essentially the first experimental and exploratory phase of an art movement that would become altogether more extreme, known from the spring of 1911 as Cubism.

Proto-Cubist artworks typically depict objects in geometric schemas of cubic or conic shapes. The illusion of classical perspective is progressively stripped away from objective representation to reveal the constructive essence of the physical world (not just as seen). The term is applied not only to works of this period by Georges Braque and Pablo Picasso, but to a range of art produced in France during the early 1900s, by such artists as Juan Gris, Jean Metzinger, Albert Gleizes, Henri Le Fauconnier, Robert Delaunay, Fernand Léger, and to variants developed elsewhere in Europe. Proto-Cubist works embrace many disparate styles, and would affect diverse individuals, groups and movements, ultimately forming a fundamental stage in the history of modern art of the 20th-century.

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Perspective (graphical) in the context of Projective plane

In mathematics, a projective plane is a geometric structure that extends the concept of a plane. In the ordinary Euclidean plane, two lines typically intersect at a single point, but there are some pairs of lines (namely, parallel lines) that do not intersect. A projective plane can be thought of as an ordinary plane equipped with additional "points at infinity" where parallel lines intersect. Thus any two distinct lines in a projective plane intersect at exactly one point.

Renaissance artists, in developing the techniques of drawing in perspective, laid the groundwork for this mathematical topic. The archetypical example is the real projective plane, also known as the extended Euclidean plane. This example, in slightly different guises, is important in algebraic geometry, topology and projective geometry where it may be denoted variously by PG(2, R), RP, or P2(R), among other notations. There are many other projective planes, both infinite, such as the complex projective plane, and finite, such as the Fano plane.

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Perspective (graphical) in the context of Projective space

In mathematics, the concept of a projective space originated from the visual effect of perspective, where parallel lines seem to meet at infinity. A projective space may thus be viewed as the extension of a Euclidean space, or, more generally, an affine space with points at infinity, in such a way that there is one point at infinity of each direction of parallel lines.

This definition of a projective space has the disadvantage of not being isotropic, having two different sorts of points, which must be considered separately in proofs. Therefore, other definitions are generally preferred. There are two classes of definitions. In synthetic geometry, point and line are primitive entities that are related by the incidence relation "a point is on a line" or "a line passes through a point", which is subject to the axioms of projective geometry. For some such set of axioms, the projective spaces that are defined have been shown to be equivalent to those resulting from the following definition, which is more often encountered in modern textbooks.

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Perspective (graphical) in the context of Planar projection

Planar projections are the subset of 3D graphical projections constructed by linearly mapping points in three-dimensional space to points on a two-dimensional projection plane. The projected point on the plane is chosen such that it is collinear with the corresponding three-dimensional point and the centre of projection. The lines connecting these points are commonly referred to as projectors.

The centre of projection can be thought of as the location of the observer, while the plane of projection is the surface on which the two dimensional projected image of the scene is recorded or from which it is viewed (e.g., photographic negative, photographic print, computer monitor). When the centre of projection is at a finite distance from the projection plane, a perspective projection is obtained. When the centre of projection is at infinity, all the projectors are parallel, and the corresponding subset of planar projections are referred to as parallel projections.

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Perspective (graphical) in the context of Cézanne

Paul Cézanne (/sˈzæn/ say-ZAN, UK also /sɪˈzæn/ siz-AN, US also /sˈzɑːn/ say-ZAHN; French: [pɔl sezan]; Occitan: Pau Cesana; 19 January 1839 – 22 October 1906) was a French Post-Impressionist painter whose work introduced new modes of representation, influenced avant-garde artistic movements of the early 20th century and formed the bridge between late 19th-century Impressionism and early 20th-century Cubism.

While his early works were influenced by Romanticism—such as the murals in the Jas de Bouffan country house—and Realism, Cézanne arrived at a new pictorial language through intense examination of Impressionist forms of expression. He altered conventional approaches to perspective and broke established rules of academic art by emphasizing the underlying structure of objects in a composition and the formal qualities of art. Cézanne strived for a renewal of traditional design methods on the basis of the impressionistic colour space and colour modulation principles.

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Perspective (graphical) in the context of Jean Metzinger

Jean Dominique Antony Metzinger (French: [mɛtsɛ̃ʒe]; 24 June 1883 – 3 November 1956) was a major 20th-century French painter, theorist, writer, critic and poet, who along with Albert Gleizes wrote the first theoretical work on Cubism. His earliest works, from 1900 to 1904, were influenced by the neo-Impressionism of Georges Seurat and Henri-Edmond Cross. Between 1904 and 1907, Metzinger worked in the Divisionist and Fauvist styles with a strong Cézannian component, leading to some of the first proto-Cubist works.

From 1908, Metzinger experimented with the faceting of form, a style that would soon become known as Cubism. His early involvement in Cubism saw him both as an influential artist and an important theorist of the movement. The idea of moving around an object in order to see it from different view-points is treated, for the first time, in Metzinger's Note sur la Peinture, published in 1910. Before the emergence of Cubism, painters worked from the limiting factor of a single view-point. Metzinger, for the first time, in Note sur la peinture, enunciated the interest in representing objects as remembered from successive and subjective experiences within the context of both space and time. Jean Metzinger and Albert Gleizes wrote the first major treatise on Cubism in 1912, entitled Du "Cubisme". Metzinger was a founding member of the Section d'Or group of artists.

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Perspective (graphical) in the context of Parallax

Parallax is a displacement or difference in the apparent position of an object viewed along two different lines of sight and is measured by the angle or half-angle of inclination between those two lines. Due to foreshortening, nearby objects show a larger parallax than farther objects, so parallax can be used to determine distances.

To measure large distances, such as the distance of a planet or a star from Earth, astronomers use the principle of parallax. Here, the term parallax is the semi-angle of inclination between two sight-lines to the star, as observed when Earth is on opposite sides of the Sun in its orbit. These distances form the lowest rung of what is called "the cosmic distance ladder", the first in a succession of methods by which astronomers determine the distances to celestial objects, serving as a basis for other distance measurements in astronomy forming the higher rungs of the ladder.

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