Parallel universes in fiction in the context of "Northern Lights (Pullman novel)"

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⭐ Core Definition: Parallel universes in fiction

A parallel universe, also known as an alternate universe, world, or dimension, is a plot device in fiction which uses the notion of a hypothetical universe co-existing with another, typically to enable alternative narrative possibilities. The sum of all potential parallel universes that constitute reality is often called the "multiverse".

The device serves several narrative purposes. Among them, parallel universes have been used to allow stories with elements that would ordinarily violate the laws of nature, to enable characters to meet and interact with alternative versions of themselves or others from their home universe, thus enabling further character development, and to serve as a starting point for speculative fiction, particularly alternate history.

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👉 Parallel universes in fiction in the context of Northern Lights (Pullman novel)

Northern Lights (titled The Golden Compass in North America and some other countries) is a young-adult fantasy novel by Philip Pullman, published in 1995 by Scholastic UK. Set in a parallel universe, it follows the journey of Lyra Belacqua to the Arctic in search of her missing friend, Roger Parslow, and her imprisoned uncle, Lord Asriel, who has been conducting experiments with a mysterious substance known as "Dust".

Northern Lights is the first book of the trilogy, His Dark Materials (1995–2000). Alfred A. Knopf published the first US edition in April 1996, under the name The Golden Compass, under which title it was adapted as a 2007 feature film and as a companion video game. The book has also been adapted as the first part of the 2019 TV series His Dark Materials.

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Parallel universes in fiction in the context of Familiar spirit

In European folklore of the medieval and early modern periods, familiars (strictly familiar spirits, as "familiar" also meant just "close friend" or companion, and may be seen in the scientific name for dog, Canis familiaris) were believed to be supernatural entities, interdimensional beings, or spiritual guardians that would protect or assist witches and cunning folk in their practice of magic, divination, and spiritual insight. According to records of the time, those alleging to have had contact with familiar spirits reported that they could manifest as numerous forms, usually as an animal, but sometimes as a human or humanoid figure, and were described as "clearly defined, three-dimensional... forms, vivid with colour and animated with movement and sound", as opposed to descriptions of ghosts with their "smoky, undefined form[s]".

When they served witches, they were often thought to be malevolent, but when working for cunning folk, they were often considered benevolent (although there was some ambiguity in both cases). The former were often categorized as demons, while the latter were more commonly thought of and described as fairies. The main purpose of familiars was to serve the witch, providing protection for them as they came into their new powers.

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Parallel universes in fiction in the context of Science fiction

Science fiction (often shortened to sci-fi or abbreviated SF) is the genre of speculative fiction that imagines advanced and futuristic scientific or technological progress. The elements of science fiction have evolved over time: from space exploration, extraterrestrial life, time travel, and robotics; to parallel universes, dystopian societies, and biological manipulations; and, most lately, to information technology, transhumanism (and posthumanism), and environmental challenges. Science fiction often specifically explores human responses to the consequences of these types of projected or imagined scientific advances.

The precise definition of science fiction has long been disputed among authors, critics, scholars, and readers. It contains many subgenres, including hard science fiction, which emphasizes scientific accuracy, and soft science fiction, which focuses on social sciences. Other notable subgenres are cyberpunk, which explores the interface between technology and society; climate fiction, which addresses environmental issues; and space opera, which emphasizes pure adventure in a universe in which space travel is common.

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Parallel universes in fiction in the context of Jabberwocky

"Jabberwocky" is a nonsense poem written by Lewis Carroll about the killing of a creature named "the Jabberwock". It was included in his 1871 novel Through the Looking-Glass, the sequel to Alice's Adventures in Wonderland (1865). The book tells of Alice's adventures within the back-to-front world of the Looking-Glass world.

In an early scene in which she first encounters the chess piece characters White King and White Queen, Alice finds a book written in a seemingly unintelligible language. Realising that she is travelling through an inverted world, she recognises that the verses on the pages are written in mirror writing. She holds a mirror to one of the poems and reads the reflected verse of "Jabberwocky". She finds the nonsense verse as puzzling as the odd land she has passed into, later revealed as a dreamscape.

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Parallel universes in fiction in the context of Hyperspace

In science fiction, hyperspace (also known as nulspace, subspace, overspace, jumpspace and similar terms) is a concept relating to higher dimensions as well as parallel universes and a faster-than-light (FTL) method of interstellar travel. In its original meaning, the term hyperspace was simply a synonym for higher-dimensional space. This usage was most common in 19th-century textbooks and is still occasionally found in academic and popular science texts, for example, Hyperspace (1994). Its science fiction usage originated in the magazine Amazing Stories Quarterly in 1931 and within several decades it became one of the most popular tropes of science fiction, popularized by its use in the works of authors such as Isaac Asimov and E. C. Tubb, and media franchises such as Star Wars.

One of the main reasons for the concept's popularity in science fiction is the impossibility of faster-than-light travel in ordinary physical space, which hyperspace allows writers to bypass. In most works, hyperspace is described as a higher dimension through which the shape of three-dimensional space can be distorted to bring distant points close to each other, similar to the concept of a wormhole; or a shortcut-enabling parallel universe that can be travelled through. Usually it can be traversed – the process often known as "jumping" – through a gadget known as a "hyperdrive"; rubber science is sometimes used to explain it. Many works rely on hyperspace as a convenient background tool enabling FTL travel necessary for the plot, with a small minority making it a central element in their storytelling. While most often used in the context of interstellar travel, a minority of works focus on other plot points, such as the inhabitants of hyperspace, hyperspace as an energy source, or even hyperspace as the afterlife.

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Parallel universes in fiction in the context of Science fiction writer

Science fiction is a genre of speculative fiction that deals with imaginative, futuristic and scientific concepts. These concepts may include information technology and robotics, biological manipulations, space exploration, time travel, parallel universes, and extraterrestrial life. The genre often explores human responses to the consequences of projected or imagined scientific advances.

Science fiction is related to fantasy, horror, and superhero fiction, and it contains many subgenres. The genre's precise definition has long been disputed among authors, critics, scholars, and readers. Major subgenres include hard science fiction, which emphasizes scientific accuracy, and soft science fiction, which focuses on social sciences. Other notable subgenres are cyberpunk, which explores the interface between technology and society, climate fiction, which addresses environmental issues, and space opera, which emphasizes pure adventure in a universe in which space travel is common.

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Parallel universes in fiction in the context of Justice Society of America

The Justice Society of America (JSA) is a superhero team appearing in American comic books published by DC Comics. It was created by writer Gardner Fox and editor Sheldon Mayer during the Golden Age of Comic Books. It first appeared in All Star Comics #3 (Winter 1940–1941), making it the first team of superheroes in comic books. Its original members were Doctor Fate, Hourman, the Spectre, Sandman, Atom, the Flash, Green Lantern and Hawkman.

The team was initially popular, but after superhero comics waned in the late 1940s, the JSA's adventures ceased with issue #57 of the title (March 1951). During the Silver Age of Comic Books, DC Comics reinvented several Justice Society members and brought many of them together in a new team, the Justice League of America. Other JSA members remained absent from comics for ten years until Jay Garrick appeared alongside Barry Allen, his Silver Age counterpart, in The Flash #123 (September 1961). The Justice Society was established as existing on "Earth-Two" and the Justice League on "Earth-One", different versions of Earth in different universes. This allowed for annual cross-dimensional team-ups of the teams between 1963 and 1985. New series, such as All-Star Squadron, Infinity, Inc., and a new All-Star Comics, featured the JSA, their children, and their heirs and explored the issues of aging, generational differences, and contrasts between the Golden Age and subsequent eras.

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Parallel universes in fiction in the context of Science-fiction

Science fiction (often shortened to sci-fi or abbreviated SF) is the genre of speculative fiction that imagines advanced and futuristic scientific or technological progress. The elements of science fiction have evolved over time: from space exploration, extraterrestrial life, time travel, and robotics; to parallel universes, dystopian societies, and biological manipulations; and, most lately, to information technology, transhumanism, posthumanism, and environmental challenges. Science fiction often specifically explores human responses to the consequences of these types of projected or imagined scientific advances.

The precise definition of science fiction has long been disputed among authors, critics, scholars, and readers. It contains many subgenres, including hard science fiction, which emphasizes scientific accuracy, and soft science fiction, which focuses on social sciences. Other notable subgenres are cyberpunk, which explores the interface between technology and society; climate fiction, which addresses environmental issues; and space opera, which emphasizes pure adventure in a universe in which space travel is common.

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