Orc in the context of "Middle-earth peoples"

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⭐ Core Definition: Orc

An orc (sometimes spelt ork; /ɔːrk/), is a fictional race of humanoid monsters often found in works of modern fantasy. Originally called "Goblins," the concept of modern orcs can be found in George MacDonald's The Princess and the Goblin, and later adapted into J. R. R. Tolkien's Middle-earth fantasy fiction, where the first uses of the word can be found.

In Tolkien's The Lord of the Rings, orcs appear as a brutish, aggressive, ugly, and malevolent race of monsters, contrasting with the benevolent Elves. He described their origins inconsistently, including as a corrupted race of elves, or bred by the Dark Lord Morgoth, or turned to evil in the wild. Tolkien's orcs serve as a conveniently wholly evil enemy that could be slaughtered without mercy.

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👉 Orc in the context of Middle-earth peoples

The fictional races and peoples that appear in J. R. R. Tolkien's fantasy world of Middle-earth include the seven listed in Appendix F of The Lord of the Rings: Elves, Men, Dwarves, Hobbits, Ents, Orcs and Trolls, as well as spirits such as the Valar and Maiar. Other beings of Middle-earth are of unclear nature such as Tom Bombadil and his wife Goldberry.

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In this Dossier

Orc in the context of Beowulf in Middle-earth

J. R. R. Tolkien, a fantasy author and professional philologist, drew on the Old English poem Beowulf for multiple aspects of his Middle-earth legendarium, alongside other influences. He used elements such as names, monsters, and the structure of society in a heroic age. He emulated its style, creating an impression of depth and adopting an elegiac tone. Tolkien admired the way that Beowulf, written by a Christian looking back at a pagan past, just as he was, embodied a "large symbolism" without ever becoming allegorical. He worked to echo the symbolism of life's road and individual heroism in The Lord of the Rings.

The names of races, including ents, orcs, and elves, and place names such as Orthanc and Meduseld, derive from Beowulf. The werebear Beorn in The Hobbit has been likened to the hero Beowulf himself; both names mean "bear" and both characters have enormous strength. Scholars have compared some of Tolkien's monsters to those in Beowulf. Both his trolls and Gollum share attributes with Grendel, while Smaug's characteristics closely match those of the Beowulf dragon.Tolkien's Riders of Rohan are distinctively Old English, and he has made use of multiple elements of Beowulf in creating them, including their language, culture, and poetry.The godlike Valar, their earthly paradise of Valinor, and the Old Straight Road that allowed the elves to sail to it, may all derive from the Scyld Scefing passage at the start of the poem.

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Orc in the context of Men in Middle-earth

In J. R. R. Tolkien's Middle-earth fiction, Man and Men denote humans, whether male or female, in contrast to Elves, Dwarves, Orcs, and other humanoid races. Men are described as the second or younger people, created after the Elves, and differing from them in being mortal. Along with Ents and Dwarves, these are the "free peoples" of Middle-earth, differing from the enslaved peoples such as Orcs.

Tolkien uses the Men of Middle-earth, interacting with immortal Elves, to explore a variety of themes in The Lord of the Rings, especially death and immortality. This appears throughout, but is the central theme of an appendix, "The Tale of Aragorn and Arwen". Where the Hobbits stand for simple, earthbound, comfort-loving people, Men are far more varied, from petty villains and slow-witted publicans to the gentle warrior Faramir and the genuinely heroic Aragorn; Tolkien had wanted to create a heroic romance suitable for the modern age. Scholars have identified real-world analogues for each of the varied races of Men, whether from medieval times or classical antiquity.

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Orc in the context of Orthanc

In J. R. R. Tolkien's fantasy writings, Isengard (/ˈzənɡɑːrd/) is a large fortress in Nan Curunír, the Wizard's Vale, in the western part of Middle-earth. In the fantasy world, the name of the fortress is described as a translation of Angrenost, a word in Tolkien's elvish language, Sindarin, a compound of two Old English words: īsen and ġeard, meaning "enclosure of iron".

In The Lord of the Rings, Orthanc, the tower at the centre of Isengard, is the home of the Wizard Saruman. He had been ensnared by the Dark Lord Sauron through the tower's palantír, a far-seeing crystal ball able to communicate with others like it. Saruman had bred Orcs in Isengard, in imitation of Sauron's forces, to be ready for war with Rohan. The Orcs cut down many trees in the forest of the Ents, who retaliate by destroying Isengard while the army of Orcs is away attacking Rohan at Helm's Deep. However, the Ents are unable to harm the tower of Orthanc. Saruman, isolated in the tower, is visited by members of the Fellowship of the Ring; his staff is broken by the Wizard Gandalf.

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Orc in the context of Man (Tolkien)

In J. R. R. Tolkien's Middle-earth fiction, Man or Men denote humans, whether male or female, adult or child, in contrast to Elves, Hobbits, Dwarves, Orcs, and other sentient races. Men are described as the second or younger people, created after the Elves, and differing from them in being mortal. Along with Ents and Dwarves, these are the "free peoples" of Middle-earth, differing from the enslaved peoples such as Orcs.

Tolkien uses the Men of Middle-earth, interacting with immortal Elves, to explore a variety of themes in The Lord of the Rings, especially death and immortality. This appears throughout, but is the central theme of an appendix, "The Tale of Aragorn and Arwen". Where the Hobbits stand for simple, earthbound, comfort-loving people, Men are far more varied, from petty villains and slow-witted publicans to the gentle warrior Faramir and the genuinely heroic Aragorn; Tolkien had wanted to create a heroic romance suitable for the modern age. Scholars have identified real-world analogues for each of the varied races of Men, whether from medieval times or classical antiquity.

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Orc in the context of Isildur

Isildur (Quenya: [iˈsildur]) is a fictional character in J. R. R. Tolkien's Middle-earth, the elder son of Elendil, descended from Elros, the founder of the island Kingdom of Númenor. He fled with his father when the island was drowned, becoming in his turn King of Arnor and Gondor. He cut the Ring from Sauron's hand, but instead of destroying it, was influenced by its power and claimed it for his own. He was killed by orcs, and the Ring betrayed him by slipping off his finger just before his death. The Ring then became lost in the River Anduin. This set the stage for the Ring to pass to Gollum and then to Bilbo, as told in The Hobbit; that in turn provided the central theme, the quest to destroy the Ring, for The Lord of the Rings.

Tolkien began a time-travel story, The Lost Road, in which a father and a son were to reappear time and again in human families throughout history. One of the appearances was to be in Númenor just before its fall, with the father as Elendil and the son as Herendil, later called Isildur. The story was abandoned, but Tolkien reused the characters and events.

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Orc in the context of Warcraft

Warcraft is a fantasy video game series and media franchise created by Blizzard Entertainment. The series consists of six core games: Warcraft: Orcs & Humans (1994), Warcraft II: Tides of Darkness (1995), Warcraft III: Reign of Chaos (2002), World of Warcraft (2004), Hearthstone (2014), and Warcraft Rumble (2023). Initially a real-time strategy (RTS) series, Warcraft expanded into other game genres beginning with World of Warcraft, a highly influential massively multiplayer online role-playing game (MMORPG). The franchise has also spawned novels, comics, a tabletop role-playing game, a trading card game, and a 2016 feature film.

The franchise is primarily set on the planet Azeroth, as well as related planets and metaphysical dimensions. Azeroth is inhabited by various races and civilizations, including typical fantasy races such as elves, dwarves, gnomes, orcs, and trolls, along with original races and creatures unique to the franchise. Its lore and story center on warfare between the races and factions of Azeroth, typically between the human-led Alliance and the orc-led Horde, chronicling the exploits of heroes and villains on both sides. While high fantasy at its core, the Warcraft universe incorporates a diverse assortment of influences, including science fiction and dark fantasy. Warcraft has been noted as differentiating itself from other fantasy universes by highlighting "monster races" such as orcs, trolls, and undead, often portraying them as protagonists and giving them significant character development and moral complexity.

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