Opus (audio format) in the context of Free and open-source software


Opus (audio format) in the context of Free and open-source software

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⭐ Core Definition: Opus (audio format)

Opus is a free and open source lossy audio coding format developed by the Xiph.Org Foundation and standardized by the Internet Engineering Task Force, designed for efficient low-latency encoding of both speech and general audio. Due to its lower latency relative to other standard codecs, Opus finds specific use cases in real-time interactive communication for low-end embedded processors. Opus replaces both Vorbis and Speex for new applications.

Opus combines the speech-oriented LPC-based SILK algorithm and the lower-latency MDCT-based CELT algorithm, switching between or combining them as needed. Bitrate, audio bandwidth, complexity, and algorithm choice can be adjusted for each individual frame. Opus has low algorithmic delay (26.5 ms by default) ideal for use as part of a real-time communication link, networked music performances, and live lip sync; by trading off quality or bitrate, the delay can be further reduced down to 5 ms. Its delay thus is significantly lower compared to competing codecs, which require well over 100 ms. Opus remains competitive with these formats in terms of quality per bitrate.

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Opus (audio format) in the context of Video file format

A video file format is a type of file format for storing digital video data on a computer system. Video is almost always stored using lossy compression to reduce the file size.

A video file normally consists of a container (e.g. in the Matroska format) containing visual (video without audio) data in a video coding format (e.g. VP9) alongside audio data in an audio coding format (e.g. Opus). The container can also contain synchronization information, subtitles, and metadata such as title. A standardized (or in some cases de facto standard) video file type such as .webm is a profile specified by a restriction on which container format and which video and audio compression formats are allowed.

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Opus (audio format) in the context of Digital Radio Mondiale

Digital Radio Mondiale (DRM; mondiale being Italian and French for "worldwide") is a set of digital audio broadcasting technologies designed to work over the bands currently used for analogue radio broadcasting including AM broadcasting—particularly shortwave—and FM broadcasting. DRM is more spectrally efficient than AM and FM, allowing more stations, at higher quality, into a given amount of bandwidth, using xHE-AAC audio coding format. Various other MPEG-4 codecs and Opus are also compatible, but the standard now specifies xHE-AAC.

Digital Radio Mondiale is also the name of the international non-profit consortium that has designed the platform and is now promoting its introduction. Radio France Internationale, TéléDiffusion de France, BBC World Service, Deutsche Welle, Voice of America, Telefunken (now Transradio) and Thomcast (now Ampegon) took part at the formation of the DRM consortium.

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Opus (audio format) in the context of Audio coding format

An audio coding format (or sometimes audio compression format) is a encoded format of digital audio, such as in digital television, digital radio and in audio and video files. Examples of audio coding formats include MP3, AAC, Vorbis, FLAC, and Opus. A specific software or hardware implementation capable of audio compression and decompression to/from a specific audio coding format is called an audio codec; an example of an audio codec is LAME, which is one of several different codecs which implements encoding and decoding audio in the MP3 audio coding format in software.

Some audio coding formats are documented by a detailed technical specification document known as an audio coding specification. Some such specifications are written and approved by standardization organizations as technical standards, and are thus known as an audio coding standard. The term "standard" is also sometimes used for de facto standards as well as formal standards.

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Opus (audio format) in the context of WebM

WebM is an audiovisual media file format. It is primarily intended to offer a royalty-free alternative to use in the HTML video and the HTML audio elements. It has a sister project, WebP, for images. The development of the format is sponsored by Google, and the corresponding software is distributed under a BSD license.

The WebM container is based on a profile of Matroska. WebM initially supported VP8 video and Vorbis audio streams. In 2013, it was updated to accommodate VP9 video and Opus audio. It also supports the AV1 codec.

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Opus (audio format) in the context of Ogg

Ogg is a digital multimedia container format designed to provide for efficient streaming and manipulation of digital multimedia. It is maintained by the Xiph.Org Foundation and is free and open, unrestricted by software patents. Its name is derived from "ogging," jargon from the computer game Netrek, alluding to the high processing cost of early versions of the software.

The Ogg container format can multiplex a number of independent streams for audio, video, text (such as subtitles), and metadata. In the Ogg multimedia framework, Theora provides a lossy video layer. The audio layer is most commonly provided by the music-oriented Vorbis format or its successor Opus. Lossless audio compression formats include FLAC, and OggPCM.

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Opus (audio format) in the context of Discrete cosine transform

A discrete cosine transform (DCT) expresses a finite sequence of data points in terms of a sum of cosine functions oscillating at different frequencies. The DCT, first proposed by Nasir Ahmed in 1972, is a widely used transformation technique in signal processing and data compression. It is used in most digital media, including digital images (such as JPEG and HEIF), digital video (such as MPEG and H.26x), digital audio (such as Dolby Digital, MP3 and AAC), digital television (such as SDTV, HDTV and VOD), digital radio (such as AAC+ and DAB+), and speech coding (such as AAC-LD, Siren and Opus). DCTs are also important to numerous other applications in science and engineering, such as digital signal processing, telecommunication devices, reducing network bandwidth usage, and spectral methods for the numerical solution of partial differential equations.

A DCT is a Fourier-related transform similar to the discrete Fourier transform (DFT), but using only real numbers. The DCTs are generally related to Fourier series coefficients of a periodically and symmetrically extended sequence whereas DFTs are related to Fourier series coefficients of only periodically extended sequences. DCTs are equivalent to DFTs of roughly twice the length, operating on real data with even symmetry (since the Fourier transform of a real and even function is real and even), whereas in some variants the input or output data are shifted by half a sample.

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Opus (audio format) in the context of Ogg Vorbis

Vorbis is a free and open-source software project headed by the Xiph.Org Foundation. The project produces an audio coding format and software reference encoder/decoder (codec) for lossy audio compression, libvorbis. Vorbis is most commonly used in conjunction with the Ogg container format and it is therefore often referred to as Ogg Vorbis.

Version 1.0 of Vorbis was released in May 2000. Since 2013, the Xiph.Org Foundation has stated that the use of Vorbis should be deprecated in favor of the Opus codec, an improved and more efficient format that has also been developed by Xiph.Org.

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Opus (audio format) in the context of Modified discrete cosine transform

The modified discrete cosine transform (MDCT) is a transform based on the type-IV discrete cosine transform (DCT-IV), with the additional property of being lapped: it is designed to be performed on consecutive blocks of a larger dataset, where subsequent blocks are overlapped so that the last half of one block coincides with the first half of the next block. This overlapping, in addition to the energy-compaction qualities of the DCT, makes the MDCT especially attractive for signal compression applications, since it helps to avoid artifacts stemming from the block boundaries. As a result of these advantages, the MDCT is the most widely used lossy compression technique in audio data compression. It is employed in most modern audio coding standards, including MP3, Dolby Digital (AC-3), Vorbis (Ogg), Windows Media Audio (WMA), ATRAC, Cook, Advanced Audio Coding (AAC), High-Definition Coding (HDC), LDAC, Dolby AC-4, and MPEG-H 3D Audio, as well as speech coding standards such as AAC-LD (LD-MDCT), G.722.1, G.729.1, CELT, and Opus.

The discrete cosine transform (DCT) was first proposed by Nasir Ahmed in 1972, and demonstrated by Ahmed with T. Natarajan and K. R. Rao in 1974. The MDCT was later proposed by John P. Princen, A.W. Johnson and Alan B. Bradley at the University of Surrey in 1987, following earlier work by Princen and Bradley (1986) to develop the MDCT's underlying principle of time-domain aliasing cancellation (TDAC), described below. (There also exists an analogous transform, the MDST, based on the discrete sine transform, as well as other, rarely used, forms of the MDCT based on different types of DCT or DCT/DST combinations.)

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Opus (audio format) in the context of OggPCM

Ogg is a digital multimedia container file format designed to provide for efficient streaming and manipulation of digital multimedia. It is maintained by the Xiph.Org Foundation and is free and open, unrestricted by software patents. Its name is derived from "ogging," jargon from the computer game Netrek, alluding to the high processing cost of early versions of the software.

The Ogg container format can multiplex a number of independent streams for audio, video, text (such as subtitles), and metadata. In the Ogg multimedia framework, Theora provides a lossy video layer. The audio layer is most commonly provided by the music-oriented Vorbis format or its successor Opus. Lossless audio compression formats include FLAC, and OggPCM.

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Opus (audio format) in the context of Audio coding standard

An audio coding format, or audio compression format, is a encoded format of digital audio, such as in digital television, digital radio and in audio and video files. Examples of audio coding formats include MP3, AAC, Vorbis, FLAC, and Opus. A specific software or hardware implementation capable of audio compression and decompression to/from a specific audio coding format is called an audio codec; an example of an audio codec is LAME, which is one of several different codecs which implements encoding and decoding audio in the MP3 audio coding format in software.

Some audio coding formats are documented by a detailed technical specification document known as an audio coding specification. Some such specifications are written and approved by standardization organizations as technical standards, and are thus known as an audio coding standard. The term "standard" is also sometimes used for de facto standards as well as formal standards.

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Opus (audio format) in the context of Variable bit rate

Variable bitrate (VBR) is a term used in telecommunications and computing that relates to the bitrate used in sound or video encoding. As opposed to constant bitrate (CBR), VBR files vary the amount of output data per time segment. VBR allows a higher bitrate (and therefore more storage space) to be allocated to the more complex segments of media files while less space is allocated to less complex segments. The average of these rates can be calculated to produce an average bitrate for the file.

MP3, WMA and AAC audio files can optionally be encoded in VBR, while Opus and Vorbis are encoded in VBR by default. Variable bit rate encoding is also commonly used on MPEG-2 video, MPEG-4 Part 2 video (Xvid, DivX, etc.), MPEG-4 Part 10/H.264 video, Theora, Dirac and other video compression formats. Additionally, variable rate encoding is inherent in lossless compression schemes such as FLAC and Apple Lossless.

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