Objective (goal) in the context of "Frustration"

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⭐ Core Definition: Objective (goal)

A goal or objective is an idea of the future or desired result that a person or a group of people envision, plan, and commit to achieve. People endeavour to reach goals within a finite time by setting deadlines.

A goal is roughly similar to a purpose or aim, the anticipated result which guides reaction, or an end, which is an object, either a physical object or an abstract object, that has intrinsic value.

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👉 Objective (goal) in the context of Frustration

In psychology, frustration is a common emotional response to opposition, related to anger, annoyance and disappointment. Frustration arises from the perceived resistance to the fulfillment of an individual's will or goal and is likely to increase when a will or goal is denied or blocked. There are two types of frustration: internal and external. Internal frustration may arise from challenges in fulfilling personal goals, desires, instinctual drives and needs, or dealing with perceived deficiencies, such as a lack of confidence or fear of social situations. Conflict, such as when one has competing goals that interfere with one another, can also be an internal source of frustration or annoyance and can create cognitive dissonance. External causes of frustration involve conditions outside an individual's control, such as a physical roadblock, a difficult task, or the perception of wasting time. There are multiple ways individuals cope with frustration such as passive–aggressive behavior, anger, or violence, although frustration may also propel positive processes via enhanced effort and strive. This broad range of potential outcomes makes it difficult to identify the original cause(s) of frustration, as the responses may be indirect. However, a more direct and common response is a propensity towards aggression.

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Objective (goal) in the context of Equifinality

Equifinality is the principle that in open systems a given end state can be reached by many potential means. The term and concept is due to the German Hans Driesch, the developmental biologist, later applied by the Austrian Ludwig von Bertalanffy, the founder of general systems theory, and by William T. Powers, the founder of perceptual control theory. Driesch and von Bertalanffy prefer this term, in contrast to "goal", in describing complex systems' similar or convergent behavior. Powers simply emphasised the flexibility of response, since it emphasizes that the same end state may be achieved via many different paths or trajectories.

In closed systems, a direct cause-and-effect relationship exists between the initial condition and the final state of the system: When a computer's 'on' switch is pushed, the system powers up. Open systems (such as biological and social systems), however, operate quite differently. The idea of equifinality suggests that similar results may be achieved with different initial conditions and in many different ways. This phenomenon has also been referred to as isotelesis (from Greek ἴσος isos "equal" and τέλεσις telesis: "the intelligent direction of effort toward the achievement of an end") when in games involving superrationality.

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