Numerical solution in the context of Square root of 2


Numerical solution in the context of Square root of 2

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⭐ Core Definition: Numerical solution

Numerical analysis is the study of algorithms for the problems of continuous mathematics. These algorithms involve real or complex variables (in contrast to discrete mathematics), and typically use numerical approximation in addition to symbolic manipulation.

Numerical analysis finds application in all fields of engineering and the physical sciences, and in the 21st century also the life and social sciences like economics, medicine, business and even the arts. Current growth in computing power has enabled the use of more complex numerical analysis, providing detailed and realistic mathematical models in science and engineering. Examples of numerical analysis include: ordinary differential equations as found in celestial mechanics (predicting the motions of planets, stars and galaxies), numerical linear algebra in data analysis, and stochastic differential equations and Markov chains for simulating living cells in medicine and biology.

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Numerical solution in the context of Intersection (geometry)

In geometry, an intersection between geometric objects (seen as sets of points) is a point, line, or curve common to two or more objects (such as lines, curves, planes, and surfaces). The simplest case in Euclidean geometry is the line–line intersection between two distinct lines, which either is one point (sometimes called a vertex) or does not exist (if the lines are parallel). Other types of geometric intersection include:

Determination of the intersection of flats – linear geometric objects embedded in a higher-dimensional space – is a simple task of linear algebra, namely the solution of a system of linear equations. In general the determination of an intersection leads to non-linear equations, which can be solved numerically, for example using Newton iteration. Intersection problems between a line and a conic section (circle, ellipse, parabola, etc.) or a quadric (sphere, cylinder, hyperboloid, etc.) lead to quadratic equations that can be easily solved. Intersections between quadrics lead to quartic equations that can be solved algebraically.

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Numerical solution in the context of Intersection (Euclidean geometry)

In geometry, an intersection between geometric objects (seen as sets of points) is a point, line, or curve common to two or more objects (such as lines, curves, planes, and surfaces). The simplest case in Euclidean geometry is the line–line intersection between two distinct lines, which either is one point (sometimes called a vertex) or empty (if the lines are parallel). Other types of geometric intersection include:

Determination of the intersection of flats – linear geometric objects embedded in a higher-dimensional space – is a simple task of linear algebra, namely the solution of a system of linear equations. In general the determination of an intersection leads to non-linear equations, which can be solved numerically, for example using Newton iteration. Intersection problems between a line and a conic section (circle, ellipse, parabola, etc.) or a quadric (sphere, cylinder, hyperboloid, etc.) lead to quadratic equations that can be easily solved. Intersections between quadrics lead to quartic equations that can be solved algebraically.

View the full Wikipedia page for Intersection (Euclidean geometry)
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