Novelization in the context of "King Kong"

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👉 Novelization in the context of King Kong

King Kong, also referred to simply as Kong, is a fictional giant monster, or kaiju, resembling a gorilla, who has appeared in various media since 1933. The character has become an international pop culture icon, appearing in several movies, comics, videogames and television series, as well as repeatedly crossing over with the Godzilla franchise. Kong has been dubbed the King of the Beasts.

His first appearance was in the novelization of the 1933 film King Kong from RKO Pictures, with the film premiering a little over two months later. A sequel quickly followed that same year with The Son of Kong, featuring Little Kong. The Japanese film company Toho later produced King Kong vs. Godzilla (1962), featuring a giant Kong battling Toho's Godzilla, and King Kong Escapes (1967), a film loosely based on Rankin/Bass' The King Kong Show (1966–1969). In 1976, Dino De Laurentiis produced a modern remake of the original film directed by John Guillermin. A sequel, King Kong Lives, followed a decade later featuring a Lady Kong. Another remake of the original, set in 1933, was released in 2005 by filmmaker Peter Jackson.

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Novelization in the context of The Bridges of Madison County

The Bridges of Madison County (also published as Love in Black and White) is a 1992 best-selling romance novel by American writer Robert James Waller that tells the story of an Italian-American World War II war bride living on a farm in 1960s Madison County, Iowa. While her husband and children are away at the State Fair, she engages in an affair with a National Geographic photographer from Bellingham, Washington, who is visiting Madison County to create a photographic essay on the covered bridges in the area. The novel is presented as a novelization of a true story, but it is in fact entirely fictional.

The novel is one of the bestselling books of the 20th century, with 50 million copies sold worldwide. It was adapted into a feature film in 1995 and a musical in 2013.

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Novelization in the context of Hamburger Hill

Hamburger Hill is a 1987 American war film set during the Battle of Hamburger Hill, a May 1969 assault during the Vietnam War by the U.S. Army's 3rd Battalion, 187th Infantry, 101st Airborne Division, on a ridge of Dong Ap Bia near the Laotian border in central Vietnam. The ridge was a well-fortified position, including trenchworks and bunkers, of the North Vietnamese Army. U.S. military records of the battle refer to the mountain as "Hill 937," its map designation having been derived from the high elevation of the hill at 937 meters (3,074 ft).

Written by James Carabatsos and directed by John Irvin, the film starred Michael Boatman, Don Cheadle, Dylan McDermott (his film debut), Courtney B. Vance, Steven Weber, and Tim Quill. It was produced by RKO Pictures and distributed by Paramount Pictures, and was shot in the Philippines. The novelization was written by William Pelfrey.

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Novelization in the context of StarCraft

StarCraft is a military science fiction media franchise created by Chris Metzen and James Phinney and owned by Blizzard Entertainment. The series, set in the beginning of the 26th century, centers on a galactic struggle for dominance among four species—the adaptable and mobile Terrans, the ever-evolving insectoid Zerg, the powerful and enigmatic Protoss, and the godlike Xel'Naga creator race—in a distant part of the Milky Way galaxy known as the Koprulu Sector. The series debuted with the video game StarCraft in 1998. It has grown to include a number of other games as well as eight novelizations, two Amazing Stories articles, a board game and other licensed merchandise, such as collectible statues and toys.

Blizzard Entertainment began planning StarCraft in 1995 with a development team led by Metzen and Phinney. The game debuted at the 1996 Electronic Entertainment Expo and used a modified Warcraft II game engine. StarCraft also marked the creation of Blizzard Entertainment's film department; the game introduced high quality cinematics integral to the storyline of the series. Most of the original development team for StarCraft returned to work on the game's expansion pack, Brood War; that game's development began only shortly after StarCraft was released. In 2001, StarCraft: Ghost began development under Nihilistic Software. Unlike the previous real-time strategy games in the series, Ghost was to be a stealth-action game. After three years of development, work on the game was postponed in 2004. Development of a true RTS sequel, StarCraft II: Wings of Liberty, began in 2003; the game was announced in May 2007 and was released in July 2010. StarCraft II continued with the StarCraft II: Heart of the Swarm expansion, which was released in March 2013. The third and final StarCraft II installment, Legacy of the Void, was released in November 2015. In 2016, a single-player nine-mission pack, Nova Covert Ops, was released in form of DLC.

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