Music technology is the study or the use of any device, mechanism, machine or tool by a musician or composer to make or perform music; to compose, notate, playback or record songs or pieces; or to analyze or edit music.
Music technology is the study or the use of any device, mechanism, machine or tool by a musician or composer to make or perform music; to compose, notate, playback or record songs or pieces; or to analyze or edit music.
This is a list of electronic music genres, consisting of genres of electronic music, primarily created with electronic musical instruments or electronic music technology. A distinction has been made between sound produced using electromechanical means and that produced using electronic technology. Examples of electromechanical sound producing devices include the telharmonium, Hammond organ, electric piano, and the electric guitar. Purely electronic sound production can be achieved using devices such as the theremin, sound synthesizer, and computer. Genre, however, is not always dependent on instrumentation.
In its early development, electronic music was associated almost exclusively with Western art music, but from the late 1960s, the availability of affordable music technology—particularly of synthesizers—meant that music produced using electronic means became increasingly common in the popular domains of rock and pop music and classical music, resulting in major electronically based subgenres. After the definition of MIDI in 1982 and the development of digital audio, the creation of purely electronic sounds and their manipulation became much simpler. As a result, synthesizers came to dominate the pop music of the early 1980s. In the late 1980s, electronic dance music (EDM) records made using only electronic instruments became increasingly popular, resulting in a proliferation of electronic genres, subgenres, and scenes. In the new millennium, as computer technology became even more accessible and music software advanced, interacting with music production technology made it possible to create music that has some similarities and some differences to traditional musical performance practices, leading to further developments and rapidly evolving subgenres.
Electronic music broadly is a group of music genres that employ electronic musical instruments, circuitry-based music technology and software, or general-purpose electronics (such as personal computers) in its creation. It includes both music made using electronic and electromechanical means (electroacoustic music). Pure electronic instruments depend entirely on circuitry-based sound generation, for instance using devices such as an electronic oscillator, theremin, or synthesizer: no acoustic waves need to be previously generated by mechanical means and then converted into electrical signals. On the other hand, electromechanical instruments have mechanical parts such as strings or hammers that generate the sound waves, together with electric elements including magnetic pickups, power amplifiers and loudspeakers that convert the acoustic waves into electrical signals, process them and convert them back into sound waves. Such electromechanical devices include the telharmonium, Hammond organ, electric piano and electric guitar.
The first electronic musical devices were developed at the end of the 19th century. During the 1920s and 1930s, some electronic instruments were introduced and the first compositions featuring them were written. By the 1940s, magnetic audio tape allowed musicians to tape sounds and then modify them by changing the tape speed or direction, leading to the development of electroacoustic tape music in the 1940s in Egypt and France. Musique concrète, created in Paris in 1948, was based on editing together recorded fragments of natural and industrial sounds. Music produced solely from electronic generators was first produced in Germany in 1953 by Karlheinz Stockhausen. Electronic music was also created in Japan and the United States beginning in the 1950s and algorithmic composition with computers was first demonstrated in the same decade.
A Bachelor of Music (BMus; sometimes conferred as Bachelor of Musical Arts) is an academic degree awarded by a college, university, or conservatory upon completion of a program of study in music. The degree may be awarded for performance, music education, composition, music theory, musicology / music history (musicology degrees may be a Bachelor of Arts rather than a Bachelor of Music), music technology, music therapy, sacred music, music business/music industry, entertainment, music production, or jazz studies. Since the 2010s, some universities have begun offering degrees in music composition with technology, which include traditional theory and musicology courses and sound recording and composition courses using digital technologies.
Pierre Henri Marie Schaeffer (English pronunciation: /piːˈɛər ˈhɛnriː məˈriː ˈʃeɪfər/ , French pronunciation: [ʃɛfɛʁ]; 14 August 1910 – 19 August 1995) was a French composer, writer, broadcaster, engineer, musicologist, acoustician and founder of Groupe de Recherche de Musique Concrète (GRMC). His innovative work in both the sciences—particularly communications and acoustics—and the various arts of music, literature and radio presentation after the end of World War II, as well as his anti-nuclear activism and cultural criticism garnered him widespread recognition in his lifetime.
Schaeffer is most widely and currently recognized for his accomplishments in electronic and experimental music, at the core of which stands his role as the chief developer of a unique and early form of avant-garde music known as musique concrète. The genre emerged in Europe from the utilization of new music technology developed in the post-war era, following the advance of electroacoustic and acousmatic music.
Techno is a genre of electronic dance music (EDM) which is generally produced for use in a continuous DJ set, with tempos being in the range from 120 to 150 beats per minute (bpm). The central rhythm is typically in common time (
4) and often characterized by a repetitive four on the floor beat. Artists may use electronic instruments such as drum machines, sequencers, and synthesizers, as well as digital audio workstations. Drum machines from the 1980s such as Roland's Roland TR-808 and Roland TR-909 are highly prized, and software emulations of such retro instruments are popular in this style.
Much of the instrumentation in techno is used to emphasize the role of rhythm over other musical aspects. Vocals and melodies are uncommon. The use of sound synthesis in developing distinctive timbres tends to feature more prominently. Typical harmonic practices found in other forms of music are often ignored in favor of repetitive sequences of notes. More generally the creation of techno is heavily dependent on music production technology.
A student competition is any student event where an individual or a team compete for a prize, where skill is the main predictor of the winner. There can be a competition between students or teams of students within a classroom or across different schools and across geographical regions. Student competitions help bring about a student's best effort by inspiring creativity and challenging the student to utilize their skills. Teachers incorporate student competitions as part of their curriculum to encourage students to stay on task and bring forward their best work by significantly increasing the ‘Payoff for the Student’ by providing: