Mobile game in the context of Handheld game console


Mobile game in the context of Handheld game console

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⭐ Core Definition: Mobile game

A mobile game is a video game that is typically played on a mobile device. The term also refers to all games that are played on any portable device, including from mobile phone (feature phone or smartphone), tablet, PDA to handheld game console, portable media player or graphing calculator, with and without network availability.The earliest known game on a mobile phone was a Tetris variant on the Hagenuk MT-2000 device from 1994.

In 1997, Nokia launched Snake. Snake, which was pre-installed in most mobile devices manufactured by Nokia for a couple of years, has since become one of the most played games, at one point found on more than 350 million devices worldwide. Mobile devices became more computationally advanced allowing for downloading of games, though these were initially limited to phone carriers' own stores. Mobile gaming grew greatly with the development of app stores in 2008, such as the iOS App Store from Apple. As the first mobile content marketplace operated directly by a mobile-platform holder, the App Store significantly changed the consumer behaviour and quickly broadened the market for mobile games, as almost every smartphone owner started to download mobile apps.

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Mobile game in the context of Online game

An online game is a video game that is either partially or primarily played through the Internet or any other computer network available. Online games are ubiquitous on modern gaming platforms, including PCs, consoles and mobile devices, and span many genres, including first-person shooters, strategy games, and massively multiplayer online role-playing games (MMORPG). In 2019, revenue in the online games segment reached $16.9 billion, with $4.2 billion generated by China and $3.5 billion in the United States. Unlike purchased retail games, online games have the problem of not being permanently playable, as they require special servers in order to function.

The design of online games can range from simple text-based environments to the incorporation of complex graphics and virtual worlds. The existence of online components within a game can range from being minor features, such as an online leaderboard, to being part of core gameplay, such as directly playing against other players. Many online games create their own online communities, while other games, especially social games, integrate the players' existing real-life communities. Some online games can receive a massive influx of popularity due to many well-known Twitch streamers and YouTubers playing them.

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Mobile game in the context of Browser game

A browser game is a video game that is played over the Internet using a web browser, typically without the need for dedicated hardware or software installation. They are sometimes referred to more specifically by their format, such as Flash games or HTML5 games. They are generally free-to-play and can be either single-player or multiplayer. It is not necessary to install a browser game; simply visiting the webpage will run the title in a browser. Some browser games were also made available as mobile apps, PC games, or console titles. However, the browser version may have fewer features or inferior graphics compared to the others, which are usually native apps.

Browser games have existed in various forms since the origins of the open internet in the 1990s. However, the 2000s were a "golden age" for the medium, and a great many were created with Adobe Flash during the period. The 2000s also saw the rise of social network games such as FarmVille, and the web ecosystem of the time was a "creative vortex" of rapid iteration and development, which had a huge influence on independent video games. Ultimately, the decline of Flash as a format and the rise of mobile gaming in the 2010s brought an end to the scene, though there have been more recent developments such as .io games.

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Mobile game in the context of Mobile app

A mobile application or app is a computer program or software application designed to run on a mobile device such as a phone, tablet, or watch. Mobile applications often stand in contrast to desktop applications which are designed to run on desktop computers, and web applications which run in mobile web browsers rather than directly on the mobile device.

Apps were originally intended for productivity assistance such as email, calendar, and contact databases, but the public demand for apps caused rapid expansion into other areas such as mobile games, factory automation, GPS and location-based services, order-tracking, and ticket purchases, so that there are now millions of apps available. Many apps require Internet access. Apps are generally downloaded from app stores, which are a type of digital distribution platforms.

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Mobile game in the context of Netflix

Netflix is an American subscription video on-demand over-the-top streaming service. The service primarily distributes original and acquired films and television shows from various genres, and it is available internationally in multiple languages.

Launched in 2007, nearly a decade after Netflix, Inc. began its pioneering DVD-by-mail movie rental service, Netflix is the most-subscribed video on demand streaming media service, with 301.6 million paid memberships in more than 190 countries as of 2025. By 2022, "Netflix Original" productions accounted for half of its library in the United States and the namesake company had ventured into other categories, such as video game publishing of mobile games through its flagship service. As of 2025, Netflix is the 18th most-visited website in the world, with 21.18% of its traffic coming from the United States, followed by the United Kingdom at 6.01%, Canada at 4.94%, and Brazil at 4.24%.

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Mobile game in the context of Adobe Flash

Adobe Flash (formerly Macromedia Flash and FutureSplash) is a mostly discontinued multimedia software platform used for production of animations, rich internet applications, desktop applications, mobile apps, mobile games, and embedded web browser video players.

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Mobile game in the context of Snake (1998 video game)

Snake (Finnish: Matopeli) is a 1998 mobile video game created by Taneli Armanto as one of the three games included in the Nokia 6110 cellular phone. In the game, the player controls a snake in a playing field, collecting orbs which give the player points and make the snake grow in size while avoiding the walls and the snake's own longer body.

The game was developed by Armanto after the marketing team at Nokia wanted to include more custom options on their new phone. After initially trying to develop a Tetris-like game, Armanto began developing a game in the snake video game genre, which he was familiar with from older computer games.

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Mobile game in the context of Paper-and-pencil game

Paper-and-pencil games or paper-and-pen games (or some variation on those terms) are games that can be played solely with paper and pencils (or other writing implements), usually without erasing. They may be played to pass the time, as icebreakers, or for brain training. In recent times, they have been supplanted by mobile games. Some popular examples of pencil-and-paper games include tic-tac-toe, sprouts, dots and boxes, hangman, MASH, paper soccer, and spellbinder. The term is unrelated to the use in role-playing games to differentiate tabletop games from role-playing video games.

Board games where pieces are never moved or removed from the board once being played, particularly abstract strategy games like Gomoku and Connect Four, can also be played as pencil-and-paper games.

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Mobile game in the context of Video game culture

Video game culture or gaming culture a worldwide subculture formed by video game enthusiasts. As video games have grown more sophisticated, accessible, and popular over time, they have significantly influenced popular culture, particularly among adolescents and young adults. Video game culture has also evolved with Internet culture and the increasing popularity of mobile games, which has additionally led to an increase in the female demographic that play video games. Notably, the COVID-19 pandemic has contributed to a significant increase in video game engagement as well.

People who regularly play video games often identify as "gamers", a term that can be defined as players who enjoys casual gaming, to passionate enthusiasts and professional gaming competitors. As video games become more social with multiplayer and online features, gamers find themselves in growing interconnected social networks. Playing video games can be for both entertainment and competition, as the trend known as electronic sports or esports has become more widely accepted. Video game-focused gaming conventions such as PAX and MAGFest which have become popular social-gathering events among computer enthusiasts since early 21st century. Gaming system reviews and gameplay streamings have also become significant part of this culture.

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Mobile game in the context of Season pass (video games)

A season pass is a form of video game monetization in which consumers purchase a discounted package for current and future downloadable content (DLC) and/or expansion packs for a video game atop its base cost. A game may have a single season pass or, for some lifestyle games, new season passes over time. The name originates from the concept of a season pass/ticket for sports (although more akin to acquiring the box set of a season from a TV series). First introduced around 2011, the use of season passes became commonplace among triple-A and mobile game publishers by the end of the 2010s. Season passes can be controversial because the contents of a season pass are not fully itemized beforehand or may not contain all planned DLC, with some instances of season passes being called scams by the gaming press.

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Mobile game in the context of Need for Speed

Need for Speed (NFS) is a racing game franchise published by Electronic Arts and currently developed by Criterion Games (the developers of the Burnout series). Most entries in the series are generally arcade racing games centered around illegal street racing, and tasks players to complete various types of races, while evading the local law enforcement in police pursuits. Some entries also do not follow the basic setup of most titles and are instead simulation racers, focus on legal circuit races, feature kart racing game elements, or feature illegal street racing but not feature police pursuits. Need for Speed is one of EA's oldest franchises not published under their EA Sports brand.

The series' first title, The Need for Speed, was released in 1994. The latest installment, Need for Speed Unbound, was released on December 2, 2022. Additionally, a free-to-play mobile installment released in 2015, Need for Speed: No Limits, is actively developed by Firemonkeys Studios (the developers of Real Racing 3).

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Mobile game in the context of Puella Magi Madoka Magica

Puella Magi Madoka Magica (Japanese: 魔法少女まどか☆マギカ, Hepburn: Mahō Shōjo Madoka Magika), also known as Madoka Magica, is a Japanese anime television series created by Magica Quartet, and animated by Shaft. The story follows a group of middle school girls, led by protagonist Madoka Kaname, who make supernatural contracts to become magical girls. In battling surreal enemies known as "witches", they learn of the anguish and peril associated with their new roles. The first ten episodes of the series aired on TBS, MBS, and their affiliates between January and March 2011, while the final two episodes were delayed until April of the same year due to the Tōhoku earthquake and tsunami.

A manga adaptation of the anime and various spin-off manga have been published by Houbunsha and licensed in North America by Yen Press. A novelization by Nitroplus was released in August 2011, and a dedicated magazine, Manga Time Kirara Magica, was launched by Houbunsha in June 2012. A video game for the PlayStation Portable was released in March 2012 and another for the PlayStation Vita was released in December 2013. A mobile game, Magia Record, launched in August 2017, and a three-season anime adaptation produced by Shaft aired from January 2020 to April 2022. An anime film series, beginning with two films recapping the television series, was released in October 2012. A third film featuring an original story, Rebellion, was released in October 2013. A sequel film to Rebellion, titled Walpurgisnacht: Rising, is scheduled to be released in February 2026.

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