Miniature model (gaming) in the context of "Warhammer (game)"

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👉 Miniature model (gaming) in the context of Warhammer (game)

Warhammer (formerly Warhammer Fantasy Battle or just Warhammer Fantasy) is a British tabletop miniature wargame with a medieval fantasy theme. The game was created by Bryan Ansell, Richard Halliwell, and Rick Priestley, and first published by the Games Workshop company in 1983.

As in other miniature wargames, players use miniature models (minis) to represent warriors. The playing field is a model battlefield comprising models of buildings, trees, hills, and other terrain features. Players take turns moving their model warriors across the playing field and simulate a battle. The outcomes of fights between the models are determined by a combination of dice rolls and simple arithmetic. Though the gameplay is mostly based on medieval warfare, it incorporates fantasy elements such as wizards, dragons, and magical spells.

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Miniature model (gaming) in the context of Miniature wargaming

A miniature wargame is a type of tabletop wargame in which military units are represented by miniature figurines on a sand table. These wargames are played with the primary appeal being recreational rather than operational, using model soldiers, vehicles, and artillery on custom-made battlefields, often with modular terrain, and abstract scaling is used to adapt real-world ranges to the limitations of table space. The use of physical models to represent military units is in contrast to other tabletop wargames that use abstract pieces such as counters or blocks, or computer wargames which use virtual models. The primary benefit of using models is immersion, though in certain wargames the size and shape of the models can have practical consequences on how the match plays out. Models' dimensions and positioning are crucial for measuring distances during gameplay. Issues concerning scale and accuracy compromise realism too much for most serious military applications.

Miniature wargames can be skirmish-level, where individual warriors are controlled, or tactical-level, where groups are commanded. Most wargames are turn-based, involving movement and combat resolved through arithmetic and dice rolls. The setting of a game determines the type of units used, with popular historical themes including WWII, the Napoleonic Wars, and the American Civil War, while Warhammer 40,000 is the leading fantasy setting. Models, historically made from lead or tin, are now typically made of plastic or resin, with larger companies favoring plastic for its mass-production advantages. While some companies sell pre-painted models, most require assembly and customization by players. In historical miniature wargames, generic models are used, but fantasy wargames, like Warhammer, feature proprietary models, making them more expensive.

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Miniature model (gaming) in the context of Line of sight (gaming)

Line of sight, sometimes written line-of-sight or abbreviated to LoS, is the visibility (that is, who can see what) on the playing field in wargames and some role-playing games (RPGs). Many abilities can only be used on entities within a character's line of sight.

In some games, miniature figures are used to determine line of sight. Many wargames use counters to represent units and determine line of sight. A common technique is to hold a length of thread between two counters. If the thread, held straight, doesn't encounter any obstacles, the line of sight is valid.

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Miniature model (gaming) in the context of Warhammer 40,000

Warhammer 40,000 is a British miniature wargame produced by Games Workshop. It is the most popular miniature wargame in the world, and is particularly popular in the United Kingdom. The first edition of the rulebook was published in September 1987, and the tenth and current edition was released in June 2023.

As in other miniature wargames, players enact battles using miniature models of warriors and fighting vehicles. The playing area is a tabletop model of a battlefield, comprising models of buildings, hills, trees, and other terrain features. Each player takes turns moving their model warriors around the battlefield and fighting their opponent's warriors. These fights are resolved using dice and simple arithmetic.

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