Meta Quest 3 in the context of "Meta Platforms"

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⭐ Core Definition: Meta Quest 3

Meta Quest 3 is a standalone virtual reality (VR) headset developed by Reality Labs, a division of Meta Platforms. It was unveiled on June 1, 2023, and released on October 10, succeeding the Quest 2 as the third generation of the Meta Quest line.

As with its predecessors, the Quest 3 is a standalone device running Meta Horizon OS, a derivative of Android Open Source Project (AOSP); VR games and apps can be run natively on the headset, or streamed from a PC over USB-C or Wi-Fi. The Quest 3 features updated hardware with elements of the Quest Pro, including a thinner form factor and lenses, and additional sensors and color passthrough cameras intended for mixed reality (MR) software.

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Meta Quest 3 in the context of Virtual reality headset

A virtual reality headset (VR headset) is a head-mounted device that uses 3D near-eye displays and positional tracking to provide a virtual reality environment for the user. VR headsets are widely used with VR video games, but they are also used in other applications, including simulators and trainers. VR headsets typically include a stereoscopic display (providing separate images for each eye), stereo sound, and sensors like accelerometers and gyroscopes for tracking the pose of the user's head to match the orientation of the virtual camera with the user's eye positions in the real world. Mixed reality (MR) headsets are VR headsets that enable the user to see and interact with the outside world. Examples of MR headsets include the Apple Vision Pro and Meta Quest 3.

VR headsets typically use at least one MEMS IMU for three degrees of freedom (3DOF) motion tracking, and optionally more tracking technology for six degrees of freedom (6DOF) motion tracking. 6DOF devices typically use a sensor fusion algorithm to merge the data from the IMU and any other tracking sources, typically either one or more external sensors, or "inside-out" tracking using outward facing cameras embedded in the headset. The sensor fusion algorithms that are used are often variants of a Kalman filter. VR headsets can support motion controllers, which similarly combine inputs from accelerometers and gyroscopes with the headset's motion tracking system.

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