Mathematical model in the context of "Physical theory"
⭐ In the context of theoretical physics, a mathematical model is considered…
Theoretical physics employs mathematical models and abstractions to explain and forecast how natural phenomena occur, making these models fundamental to the field's approach.
Until the turn of the 20th century, the assumption had been that the three-dimensional geometry of the universe (its description in terms of locations, shapes, distances, and directions) was distinct from time (the measurement of when events occur within the universe). However, space and time took on new meanings with the Lorentz transformation and special theory of relativity.
Mathematical model in the context of Christiaan Huygens
Christiaan Huygens, Lord of Zeelhem, FRS (/ˈhaɪɡənz/HY-gənz, US also /ˈhɔɪɡənz/HOY-gənz; Dutch:[ˈkrɪstijaːnˈɦœyɣə(n)s]; also spelled Huyghens; Latin: Hugenius; 14 April 1629 – 8 July 1695) was a Dutch mathematician, physicist, engineer, astronomer, and inventor who is regarded as a key figure in the Scientific Revolution. In physics, Huygens made seminal contributions to optics and mechanics, while as an astronomer he studied the rings of Saturn and discovered its largest moon, Titan. As an engineer and inventor, he improved the design of telescopes and invented the pendulum clock, the most accurate timekeeper for almost 300 years. A talented mathematician and physicist, his works contain the first idealization of a physical problem by a set of mathematicalparameters, and the first mathematical and mechanistic explanation of an unobservable physical phenomenon.
Huygens first identified the correct laws of elastic collision in his work De Motu Corporum ex Percussione, completed in 1656 but published posthumously in 1703. In 1659, Huygens derived geometrically the formula in classical mechanics for the centrifugal force in his work De vi Centrifuga, a decade before Isaac Newton. In optics, he is best known for his wave theory of light, which he described in his Traité de la Lumière (1690). His theory of light was initially rejected in favour of Newton's corpuscular theory of light, until Augustin-Jean Fresnel adapted Huygens's principle to give a complete explanation of the rectilinear propagation and diffraction effects of light in 1821. Today this principle is known as the Huygens–Fresnel principle.
Elevation is not to be confused with the distance from the center of the Earth. Due to the equatorial bulge, the summits of Mount Everest and Chimborazo have, respectively, the largest elevation and the largest geocentric distance.
In the past, practical applications have motivated the development of mathematical theories, which then became the subject of study in pure mathematics where abstract concepts are studied for their own sake. The activity of applied mathematics is thus intimately connected with research in pure mathematics.
Game theory is the study of mathematical models of strategic interactions. It has applications in many fields of social science, and is used extensively in economics, logic, systems science and computer science. Initially, game theory addressed two-person zero-sum games, in which a participant's gains or losses are exactly balanced by the losses and gains of the other participant. In the 1950s, it was extended to the study of non zero-sum games, and was eventually applied to a wide range of behavioral relations. It is now an umbrella term for the science of rational decision making in humans, animals, and computers.
Mathematical model in the context of Zero-sum game
Zero-sum game is a mathematical representation in game theory and economic theory of a situation that involves two competing entities, where the result is an advantage for one side and an equivalent loss for the other. In other words, player one's gain is equivalent to player two's loss, with the result that the net improvement in benefit of the game is zero.
If the total gains of the participants are added up, and the total losses are subtracted, they will sum to zero. Thus, cutting a cake, where taking a more significant piece reduces the amount of cake available for others as much as it increases the amount available for that taker, is a zero-sum game if all participants value each unit of cake equally. Other examples of zero-sum games in daily life include games like poker, chess, sport and bridge where one person gains and another person loses, which results in a zero-net benefit for every player. In the markets and financial instruments, futures contracts and options are zero-sum games as well.