Mainframe computer in the context of "History of video games"

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⭐ Core Definition: Mainframe computer

A mainframe computer, informally called a mainframe, maxicomputer, or big iron, is a computer used primarily by large organizations for critical applications like bulk data processing for tasks such as censuses, industry and consumer statistics, enterprise resource planning, and large-scale transaction processing. A mainframe computer is large but not as large as a supercomputer and has more processing power than some other classes of computers, such as minicomputers, workstations, and personal computers. Most large-scale computer-system architectures were established in the 1960s, but they continue to evolve. Mainframe computers are often used as servers.

The term mainframe was derived from the large cabinet, called a main frame, that housed the central processing unit and main memory of early computers. Later, the term mainframe was used to distinguish high-end commercial computers from less powerful machines.

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👉 Mainframe computer in the context of History of video games

The history of video games began in the 1950s and 1960s as computer scientists began designing simple games and simulations on minicomputers and mainframes. Spacewar! was developed by Massachusetts Institute of Technology (MIT) student hobbyists in 1962 as one of the first such games on a video display. The first consumer video game hardware was released in the early 1970s. The first home video game console was the Magnavox Odyssey, and the first arcade video games were Computer Space and Pong. After its home console conversions, numerous companies sprang up to capture Pong's success in both the arcade and the home by cloning the game, causing a series of boom and bust cycles due to oversaturation and lack of innovation.

By the mid-1970s, low-cost programmable microprocessors replaced the discrete transistor–transistor logic circuitry of early hardware, and the first ROM cartridge-based home consoles arrived, including the Atari Video Computer System (VCS). Coupled with rapid growth in the golden age of arcade video games, including Space Invaders and Pac-Man, the home console market also flourished. The 1983 video game crash in the United States was characterized by a flood of too many games, often of poor or cloned qualities, and the sector saw competition from inexpensive personal computers and new types of games being developed for them. The crash prompted Japan's video game industry to take leadership of the market, which had only suffered minor impacts from the crash. Nintendo released its Nintendo Entertainment System in the United States in 1985, helping to rebound the failing video games sector. The latter part of the 1980s and early 1990s included video games driven by improvements and standardization in personal computers and the console war competition between Nintendo and Sega as they fought for market share in the United States. The first major handheld video game consoles appeared in the 1990s, led by Nintendo's Game Boy platform.

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Mainframe computer in the context of IBM System/360 architecture

The IBM System/360 architecture is the model independent architecture for the entire S/360 line of mainframe computers, including but not limited to the instruction set architecture. The elements of the architecture are documented in the IBM System/360 Principles of Operation and the IBM System/360 I/O Interface Channel to Control Unit Original Equipment Manufacturers' Information manuals.

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Mainframe computer in the context of Control panel (engineering)

A control panel is a flat, often vertical, area where control or monitoring instruments are displayed or it is an enclosed unit that is the part of a system that users can access, such as the control panel of a security system (also called control unit).

They are found in factories to monitor and control machines or production lines and in places such as nuclear power plants, ships, aircraft and mainframe computers. Older control panels are most often equipped with push buttons and analog instruments, whereas nowadays in many cases touchscreens are used for monitoring and control purposes.

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Mainframe computer in the context of Workstation

A workstation is a special computer designed for technical or scientific applications. Intended primarily to be used by a single user, they are commonly connected to a local area network and run multi-user operating systems. The term workstation has been used loosely to refer to everything from a mainframe computer terminal to a PC connected to a network, but the most common form refers to the class of hardware offered by several current and defunct companies such as Sun Microsystems, Silicon Graphics, Apollo Computer, DEC, HP, NeXT, and IBM which powered the 3D computer graphics revolution of the late 1990s.

Workstations formerly offered higher performance specifications than mainstream personal computers, especially in terms of processing, graphics, memory, and multitasking. Workstations are optimized for the visualization and manipulation of different types of complex data such as 3D mechanical design, engineering simulations like computational fluid dynamics, animation, video editing, image editing, medical imaging, image rendering, computational science, generating mathematical plots, and software development. Typically, the form factor is that of a desktop computer, which consists of a high-resolution display, a keyboard, and a mouse at a minimum, but also offers multiple displays, graphics tablets, and 3D mice for manipulating objects and navigating scenes. Workstations were the first segment of the computer market to present advanced accessories, and collaboration tools like videoconferencing.

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Mainframe computer in the context of Fujitsu

Fujitsu Limited (富士通株式会社, Fujitsū kabushiki gaisha) is a Japanese multinational information and communications technology equipment and services corporation, established in 1935 and headquartered in Kawasaki, Kanagawa. It is the world's sixth-largest IT services provider by annual revenue, and it is the largest in Japan as of 2021.

Fujitsu's hardware offerings mainly consist of personal and enterprise computing products, including x86, SPARC, and mainframe-compatible server products. The corporation and its subsidiaries also offer diverse products and services in data storage, telecommunications, advanced microelectronics, and air conditioning. It has approximately 124,000 employees supporting customers in over 50 countries and regions.

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Mainframe computer in the context of Burroughs Corporation

The Burroughs Corporation was a major American manufacturer of business equipment. The company was founded in 1886 as the American Arithmometer Company by William Seward Burroughs. The company's history paralleled many of the major developments in computing. At its start, it produced mechanical adding machines, and later moved into programmable ledgers and then computers. It was one of the largest producers of mainframe computers in the world, also producing related equipment including typewriters and printers.

In the 1960s, the company introduced a range of mainframe computers that were well regarded for their performance running high-level languages. These formed the core of the company's business into the 1970s. At that time the emergence of superminicomputers and the dominance of the IBM System/360 and 370 at the high end led to shrinking markets, and in 1986 the company purchased former competitor Sperry UNIVAC and merged their operations to form Unisys.

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Mainframe computer in the context of IBM mainframe

IBM mainframes are large computer systems produced by IBM since 1952. During the 1960s and 1970s, IBM dominated the computer market with the 7000 series and the later System/360, followed by the System/370. Current mainframe computers in IBM's line of business computers are developments of the basic design of the System/360.

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Mainframe computer in the context of Minicomputer

A minicomputer, or colloquially mini, is a type of general-purpose computer mostly developed from the mid-1960s, built significantly smaller and sold at a much lower price than mainframe computers. Minicomputers are small relative to earlier and bigger machines.

The class formed a distinct group with its own software architectures and operating systems. Minis were designed for control, instrumentation, human interaction, and communication switching, as distinct from calculation and record keeping. Many were sold indirectly to original equipment manufacturers (OEMs) for final end-use application. During the two-decade lifetime of the minicomputer class (1965–1985), almost 100 minicomputer vendor companies formed. Only a half-dozen remained by the mid-1980s.

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Mainframe computer in the context of Multi-user

Multi-user software is computer software that allows access by multiple users of a computer. Time-sharing systems are multi-user systems. Most batch processing systems for mainframe computers may also be considered "multi-user", to avoid leaving the CPU idle while it waits for I/O operations to complete. However, the term "multitasking" is more common in this context.

An example is a Unix or Unix-like system where multiple remote users have access (such as via a serial port or Secure Shell) to the Unix shell prompt at the same time. Another example uses multiple X Window sessions spread across multiple terminals powered by a single machine – this is an example of the use of thin client. Similar functions were also available in a variety of non-Unix-like operating systems, such as Multics, VM/CMS, OpenVMS, MP/M, Concurrent CP/M, Concurrent DOS, FlexOS, Multiuser DOS, REAL/32, OASIS, THEOS, PC-MOS, TSX-32 and VM/386.

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