Magnavox in the context of "Magnavox Odyssey 2"

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⭐ Core Definition: Magnavox

Magnavox (Latin for "great voice", often stylized as MAGNAVOX) is an American electronics brand. It was purchased by North American Philips in 1974, which was absorbed into Dutch electronics company Philips in 1987. The predecessor to Magnavox was founded in 1911 by Edwin Pridham and Peter L. Jensen, co-inventors of the moving-coil loudspeaker at their lab in Napa, California, under United States Patent number 1,105,924 for telephone receivers. Six decades later, Magnavox produced the Odyssey, the world's first home video game console.

On January 29, 2013, it was announced that Philips had agreed to sell its audio and video operations to the Japan-based Funai Electric for €150 million, with the audio business planned to transfer to Funai in the latter half of 2013, and the video business in 2017. As part of the transaction, Funai was to pay a regular licensing fee to Philips for the use of the Philips brand. The purchase agreement was terminated by Philips in October because of breach of contract and the consumer electronics operations remain under Philips. Philips said it would seek damages for breach of contract in the US$200-million sale. In April 2016, the International Court of Arbitration ruled in favour of Philips, awarding compensation of 135 million in the process. Magnavox brand name products were formerly made by Funai and Craig Electronics under license from trademark owner Philips.

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👉 Magnavox in the context of Magnavox Odyssey 2

The Magnavox Odyssey 2 (stylized as Magnavox Odyssey), also known as Philips Odyssey 2, is a home video game console of the second generation that was released in 1978. It was sold in Europe as the Philips Videopac G7000, in Brazil and Peru as the Philips Odyssey and in Japan as Odyssey2 (オデッセイ2 odessei2). The Odyssey 2 was one of the five major home consoles prior to the 1983 video game market crash, along with Atari 2600, Atari 5200, Intellivision and ColecoVision.

In the early 1970s, Magnavox pioneered the home video game industry by successfully bringing the first home console to market, the Odyssey, which was quickly followed by a number of later models, each with a few technological improvements (see Magnavox Odyssey series). In 1978, Magnavox, now a subsidiary of North American Philips, decided to release an all-new successor, Odyssey 2.

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Magnavox in the context of VCR

A videocassette recorder (VCR) or video recorder is an electromechanical device that records analog audio and analog video from broadcast television or other AV sources and can play back the recording after rewinding. The use of a VCR to record a television program to play back at a more convenient time is commonly referred to as time shifting. VCRs can also play back prerecorded tapes, which were widely available for purchase and rental starting in the 80s and 90s, most popularly in the VHS videocassette format. Blank tapes were sold to make recordings.

VCRs declined in popularity during the 2000s and in 2016, Funai Electric, the last remaining manufacturer, ceased production.

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Magnavox in the context of Pong

Pong is a 1972 sports video game developed and published by Atari, Inc. for arcades. It was created by Allan Alcorn as a training exercise assigned to him by Atari co-founder Nolan Bushnell. Bushnell and Atari co-founder Ted Dabney were so surprised by the quality of Alcorn's work that they decided to manufacture the game. Bushnell based the game's concept on an electronic ping-pong game included on the Magnavox Odyssey, the first home video game console; in response, Magnavox later sued Atari for patent infringement.

Pong was the first commercially successful video game, helping to establish the video game industry along with the Magnavox Odyssey. Soon after its release, several companies began producing games that closely mimicked its gameplay. Eventually, Atari's competitors released new types of video games that deviated from Pong's original format to varying degrees; this, in turn, led Atari to encourage its staff to move beyond Pong and produce more innovative games themselves.

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Magnavox in the context of Funai

Funai Electric Co., Ltd. (船井電機株式会社, Funai Denki Kabushiki Gaisha) is a Japanese consumer electronics company headquartered in Daitō, Osaka. Currently, it is in liquidation. Apart from producing its own branded electronic products, it was also an OEM providing assembled televisions and video players/recorders to major corporations such as Sharp, Toshiba, Denon, and others. Funai supplies inkjet printer hardware technology to Dell and Lexmark, and produces printers under the Kodak name.

Its United States–based subsidiary Funai Corporation, Inc., based in Torrance, California, markets Funai products in the US, along with Funai-licensed brands including Philips, Magnavox, Emerson Radio, and Sanyo. Funai is the main supplier of electronics to Walmart and Sam's Club stores in the US, with production output in excess of 2 million flat-panel televisions during the summertime per year for Black Friday sale.

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Magnavox in the context of Odyssey series

Magnavox Odyssey is the general brand name of Magnavox's complete line of home video game consoles released from 1972 through 1978. The line includes the original Magnavox Odyssey console, the Magnavox Odyssey series of dedicated home video game consoles, and the Magnavox Odyssey 2, a ROM cartridge-based video game console released in 1978. Philips Odyssey is the brand name that includes the Philips Odyssey series of dedicated home video game consoles.

Magnavox sold a total of 1,773,918 units across the entire Odyssey brand between 1972 and 1981 with a total sales value of around $71,300,000.00. Nearly half of those sales occurred between August 1972 and September 1976 with total sales at that time being around $45,000,000.00 selling 800,000 units.

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Magnavox in the context of Magnavox Odyssey

The Magnavox Odyssey is the first commercial home video game console. The hardware was designed by a small team led by Ralph H. Baer at Sanders Associates, while Magnavox completed development and released it in the United States in September 1972 and overseas the following year. The Odyssey consists of a white, black, and brown box that connects to a television set, and two rectangular controllers attached by wires. It is capable of displaying three square dots and one line of varying height on the screen in monochrome black and white, with differing behavior for the dots depending on the game played. Players place plastic overlays on the screen to display additional visual elements for each game, and one or two players for each game control their dots with the knobs and buttons on the controller by the rules given for the game. The console cannot generate audio or track scores. The Odyssey came packaged with dice, paper money, and other board game paraphernalia to accompany the games, while a peripheral controller—the first video game light gun—was sold separately.

The idea for a video game console was conceived by Baer in August 1966. Over the next three years he, along with Bill Harrison and Bill Rusch, created seven successive prototype consoles. The seventh, known as the Brown Box, was shown to several manufacturers before Magnavox agreed to produce it in January 1971. After releasing the console through their dealerships, Magnavox sold 69,000 units in its first calendar year and 350,000 by the time the console was discontinued in 1975.

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Magnavox in the context of Video game clone

A video game clone is either a video game or a video game console very similar to, or heavily inspired by, a previous popular game or console. Clones are typically made to take financial advantage of the popularity of the cloned game or system, but clones may also result from earnest attempts to create homages or expand on game mechanics from the original game. An additional motivation unique to the medium of games as software with limited compatibility, is the desire to port a simulacrum of a game to platforms that the original is unavailable for or unsatisfactorily implemented on.

The legality of video game clones is governed by copyright and patent law. In the 1970s, Magnavox controlled several patents to the hardware for Pong, and pursued action against unlicensed Pong clones that led to court rulings in their favor, as well as legal settlements for compensation. As game production shifted to software on discs and cartridges, Atari sued Philips under copyright law, allowing them to shut down several clones of Pac-Man. By the end of the 1980s, courts had ruled in favor of a few alleged clones, and the high costs of a lawsuit meant that most disputes with alleged clones were ignored or settled through to the mid-2000s. In 2012, courts ruled against alleged clones in both Tetris Holding, LLC v. Xio Interactive, Inc. and Spry Fox, LLC v. Lolapps, Inc., due to explicit similarities between the games' expressive elements.

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