Low culture in the context of "Comics"

⭐ In the context of Comics, 'low culture' is considered a historical descriptor reflecting


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⭐ Core Definition: Low culture

In society, the term low culture identifies the forms of popular culture that have mass appeal, often broadly appealing to the middle or lower cultures of any given society. This is in contrast to the forms of high culture that appeal to a smaller, often upper-class proportion of the populace. Culture theory proposes that both high culture and low culture are subcultures within a society, because the culture industry mass-produces each type of popular culture for every socioeconomic class. Despite being viewed as characteristic of less-educated social classes, low culture is still often enjoyed by upper classes as well. This makes the content that falls under this categorization the most broadly consumed kind of media in a culture overall.

Various forms of low culture can be found across a variety of cultures, with the physical objects composing these mediums often being constructed from less expensive, perishable materials. The phrase low culture has come to be viewed by some as a derogatory idea in and of itself, existing to put down elements of pop or tribal culture that others may deem to be "inferior."

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👉 Low culture in the context of Comics

Comics are a medium used to express ideas with images, often combined with text or other visual information. It typically takes the form of a sequence of panels of images. Textual devices such as speech balloons, captions, and onomatopoeia can indicate dialogue, narration, sound effects, or other information. There is no consensus among theorists and historians on a definition of comics; some emphasize the combination of images and text, some sequentiality or other image relations, and others historical aspects such as mass reproduction or the use of recurring characters. Cartooning and other forms of illustration are the most common means of image-making in comics. Photo comics are a form that uses photographic images. Common forms include comic strips, editorial and gag cartoons, and comic books. Since the late 20th century, bound volumes such as graphic novels and comic albums have become increasingly common, along with webcomics.

The history of comics has followed different paths in different cultures. Scholars have posited a pre-history as far back as the Lascaux cave paintings. By the mid-20th century, comics flourished, particularly in the United States, western Europe (especially France and Belgium), and Japan. The history of European comics is often traced to Rodolphe Töpffer's cartoon strips of the 1830s, while Wilhelm Busch and his Max and Moritz also had a global impact from 1865 on, and became popular following the success in the 1930s of strips and books such as The Adventures of Tintin. American comics emerged as a mass medium in the early 20th century with the advent of newspaper comic strips; magazine-style comic books followed in the 1930s, and the superhero genre became prominent after Superman appeared in 1938. Histories of Japanese comics (manga) propose origins as early as the 12th century. Japanese comics are generally held separate from the evolution of Euro-American comics, and Western comic art probably originated in 17th-century Italy. Modern Japanese comic strips emerged in the early 20th century, and the output of comic magazines and books rapidly expanded in the post-World War II era (1945–) with the popularity of cartoonists such as Osamu Tezuka. Comics has had a lowbrow reputation for much of its history, but towards the end of the 20th century, it began to find greater acceptance with the public and academics.

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Low culture in the context of High culture

In a society, high culture encompasses cultural objects of aesthetic value that a society collectively esteems as exemplary works of art, as well as the literature, music, history, and philosophy a society considers representative of its culture.

In popular usage, the term high culture identifies the culture either of the upper class (an aristocracy) or of a status class (the intelligentsia); "high culture" also identifies a society's common repository of broad-range knowledge and tradition (folk culture) that transcends its social-class system. Sociologically, the term is contrasted with "low culture", which comprises the forms of popular culture characteristic of the less-educated social classes, such as the barbarians, the philistines, and hoi polloi (the masses), though the upper classes very often also enjoy low culture.

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Low culture in the context of History of art

The history of art focuses on objects made by humans for any number of spiritual, narrative, philosophical, symbolic, conceptual, documentary, decorative, and even functional and other purposes, but with a primary emphasis on its aesthetic visual form. Visual art can be classified in diverse ways, such as separating fine arts from applied arts; inclusively focusing on human creativity; or focusing on different media such as architecture, sculpture, painting, film, photography, and graphic arts. In recent years, technological advances have led to video art, computer art, performance art, animation, television, and videogames.

The history of art is often told as a chronology of masterpieces created during each civilization. It can thus be framed as a story of high culture, epitomized by the Wonders of the World. On the other hand, vernacular art expressions can also be integrated into art historical narratives, referred to as folk arts or craft. The more closely that an art historian engages with these latter forms of low culture, the more likely it is that they will identify their work as examining visual culture or material culture, or as contributing to fields related to art history, such as anthropology or archaeology. In the latter cases, art objects may be referred to as archeological artifacts.

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Low culture in the context of Postmodern art

Postmodern art is a body of art movements that sought to contradict some aspects of modernism or some aspects that emerged or developed in its aftermath. In general, movements such as intermedia, installation art, conceptual art and multimedia, particularly involving video are described as postmodern.

There are several characteristics which lend art to being postmodern; these include the recycling of past styles and themes in a modern-day context, bricolage, the use of text prominently as the central artistic element, collage, simplification, appropriation, performance art, as well as the break-up of the barrier between fine and high arts and low art and popular culture.

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Low culture in the context of Working-class culture

Working-class culture or proletarian culture is a range of cultures created by or popular among working-class people. The cultures can be contrasted with high culture and folk culture, and are often equated with popular culture and low culture (the counterpart of high culture). Working-class culture developed during the Industrial Revolution. Because most of the newly created working class were former peasants, the cultures took on much of the localised folk culture. This was soon altered by the changed conditions of social relationships and the increased mobility of the workforce and later by the marketing of mass-produced cultural artefacts such as prints and ornaments and commercial entertainment such as music hall and cinema.

In academia, working-class socio-economic circumstances are conventionally associated with smoking, alcoholism, domestic abuse, obesity and delinquency.

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Low culture in the context of Progressive rock

Progressive rock (shortened to prog rock or simply prog) is a broad genre of rock music that primarily developed in the United Kingdom through the mid- to late 1960s, peaking in the early to mid-1970s. Initially termed "progressive pop", the style emerged from psychedelic bands who abandoned standard pop or rock traditions in favour of instrumental and compositional techniques more commonly associated with jazz, folk, or classical music, while retaining the instrumentation typical of rock music. Additional elements contributed to its "progressive" label: lyrics were more poetic, technology was harnessed for new sounds, music approached the condition of "art", and the studio, rather than the stage, became the focus of musical activity, which often involved creating music for listening rather than dancing.

Progressive rock includes a fusion of styles, approaches and genres, and tends to be diverse and eclectic. Progressive rock is often associated with long solos, extended pieces, fantastic lyrics, grandiose stage sets and costumes, and an obsessive dedication to technical skill. While the genre is often cited for its merging of high culture and low culture, few artists incorporated classical themes in their work to a significant degree, and only a handful of groups, such as Emerson, Lake & Palmer and Renaissance, intentionally emulated or referenced classical music.

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