Liquid crystal display in the context of "Video wall"

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⭐ Core Definition: Liquid crystal display

A liquid-crystal display (LCD) is a flat-panel display or other electronically modulated optical device that uses the light-modulating properties of liquid crystals combined with polarizers to display information. Liquid crystals do not emit light directly but instead use a backlight or reflector to produce images in color or monochrome.

LCDs are available to display arbitrary images (as in a general-purpose computer display) or fixed images with low information content, which can be displayed or hidden: preset words, digits, and seven-segment displays (as in a digital clock) are all examples of devices with these displays. They use the same basic technology, except that arbitrary images are made from a matrix of small pixels, while other displays have larger elements.

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πŸ‘‰ Liquid crystal display in the context of Video wall

A video wall is a special multi-monitor setup that consists of multiple computer monitors, video projectors, or television sets tiled together contiguously or overlapped in order to form one large screen. Typical display technologies include LCD panels, Direct View LED arrays, blended projection screens, Laser Phosphor Displays, and rear projection cubes. Jumbotron technology was also previously used. Diamond Vision was historically similar to Jumbotron in that they both used cathode-ray tube (CRT) technology, but with slight differences between the two. Early Diamond vision displays used separate flood gun CRTs, one per subpixel. Later Diamond vision displays and all Jumbotrons used field-replaceable modules containing several flood gun CRTs each, one per subpixel, that had common connections shared across all CRTs in a module; the module was connected through a single weather-sealed connector. Eventually these cathode-ray tube-based technologies were replaced by LED arrays.

Screens specifically designed for use in video walls usually have narrow bezels in order to minimize the gap between active display areas, and are built with long-term serviceability in mind. Such screens often contain the hardware necessary to stack similar screens together, along with connections to daisy chain power, video, and command signals between screens. A command signal may, for example, power all screens in the video wall on or off, or calibrate the brightness of a single screen after bulb replacement (in Projection-based screens).

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Liquid crystal display in the context of Additive color

Additive color or additive mixing is a property of a color model that predicts the appearance of colors made by coincident component lights, i.e. the perceived color can be predicted by summing the numeric representations of the component colors. Modern formulations of Grassmann's laws describe the additivity in the color perception of light mixtures in terms of algebraic equations. Additive color predicts perception and not any sort of change in the photons of light themselves. These predictions are only applicable in the limited scope of color matching experiments where viewers match small patches of uniform color isolated against a gray or black background.

Additive color models are applied in the design and testing of electronic displays that are used to render realistic images containing diverse sets of color using phosphors that emit light of a limited set of primary colors. Examination with a sufficiently powerful magnifying lens will reveal that each pixel in CRT, LCD, and most other types of color video displays is composed of red, green, and blue light-emitting phosphors which appear as a variety of single colors when viewed from a normal distance.

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Liquid crystal display in the context of Polarizer

A polarizer or polariser is an optical filter that lets light waves of a specific polarization pass through while blocking light waves of other polarizations. It can filter a beam of light of undefined or mixed polarization into a beam of well-defined polarization, known as polarized light. Polarizers are used in many optical techniques and instruments. Polarizers find applications in photography and LCD technology. In photography, a polarizing filter can be used to filter out reflections.

The common types of polarizers are linear polarizers and circular polarizers. Polarizers can also be made for other types of electromagnetic waves besides visible light, such as radio waves, microwaves, and X-rays.

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Liquid crystal display in the context of Handheld electronic games

Handheld electronic games are interactive electronic games, often miniaturized versions of video games, that are played on portable handheld devices, known as handheld game consoles, whose controls, display and speakers are all part of a single unit. Rather than a general-purpose screen made up of a grid of small pixels, they usually have custom displays designed to play one game. This simplicity means they can be made as small as a smartwatch, and sometimes are. The visual output of these games can range from a few small light bulbs or LED lights to calculator-like alphanumerical screens; later these were mostly displaced by liquid crystal and vacuum fluorescent display screens with detailed images and in the case of VFD games, color. Handhelds' popularity was at its peak from the late 1970s into the early 1990s before declining. They are the precursors to the handheld game console.

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Liquid crystal display in the context of IMac

The iMac is a series of all-in-one computers from Apple, sold as part of the company's Mac family of computers. First introduced in 1998, it has remained a primary part of Apple's consumer desktop offerings since and evolved through seven distinct forms. The iMac natively runs the macOS operating system.

In its original form, the iMac G3 had a gumdrop, ADM-3 or egg-shaped look, with a CRT monitor, mainly enclosed by a colored, translucent plastic case. The computer was, at the time, an inexpensive, consumer-oriented computer that would easily connect to the Internet. The second major revision, the iMac G4, moved a design with a hemispherical base containing all the main components and an LCD monitor on a freely moving arm attached to it. The third and fourth revisions, the iMac G5 and the Intel iMac, placed all the components immediately behind the display in a plastic casing, creating a slim unified design that tilts only up and down on a simple metal base. The fifth, sixth and seventh revisions swapped the plastic enclosure for metal and became progressively thinner over each revision.

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Liquid crystal display in the context of LCD projector

An LCD projector is a type of video projector for displaying video, images or computer data on a screen or other flat surface. It is a modern equivalent of the slide projector or overhead projector. To display images, LCD (liquid-crystal display) projectors typically send light from a metal-halide lamp through a prism or series of dichroic filters that separates light to three polysilicon panels – one each for the red, green and blue components of the video signal. As polarized light passes through the panels (combination of polarizer, polysilicon LCD panel and analyzer), individual pixels can be opened (made transparent controlled by electricity) to allow light to pass or closed (made opaque controlled by electricity) to block the light. The combination of open and closed pixels can produce a wide range of colors and shades in the projected image.

Metal-halide lamps are used because they output an ideal color temperature and a broad spectrum of color. These lamps also have the ability to produce an extremely large amount of light within a small area; current projectors average about 2,000 to 15,000 American National Standards Institute (ANSI) lumens.

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Liquid crystal display in the context of Electroluminescence

Electroluminescence (EL) is an optical and electrical phenomenon, in which a material emits light in response to the passage of an electric current or to a strong electric field. This is distinct from black body light emission resulting from heat (incandescence), illumination by light (photoluminescence), chemical reactions (chemiluminescence), reactions in a liquid (electrochemiluminescence), sound (sonoluminescence), or other mechanical action (mechanoluminescence), or organic electroluminescence.

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