Joystick in the context of "Centre stick"

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⭐ Core Definition: Joystick

A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. Also known as the control column, it is the principal control device in the cockpit of many civilian and military aircraft, either as a centre stick or side-stick. It has various switches to control functions of the aircraft controlled by the Pilot and First Officer of the flight.

Joysticks are often used to control video games, and usually have push-buttons whose state can be read by the computer. A popular variation of the joystick used on modern video game consoles is the analog stick. Joysticks are also used for controlling machines such as cranes, trucks, underwater unmanned vehicles, wheelchairs, surveillance cameras, and zero turning radius lawn mowers. Miniature finger-operated joysticks have been adopted as input devices for smaller electronic equipment such as mobile phones.

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πŸ‘‰ Joystick in the context of Centre stick

A centre stick (spelled center stick in American English), or simply control stick, is an aircraft cockpit arrangement where the control column (or joystick) is located in the center of the cockpit either between the pilot's legs or between the pilots' positions. Since the throttle controls are typically located to the left of the pilot, the right hand is used for the stick, although left-hand or both-hands operation is possible if required.

The centre stick is a part of an aircraft's flight control system and is typically linked to its ailerons and elevators, or alternatively to its elevons, by control rods or control cables on basic aircraft. On heavier, faster, more advanced aircraft the centre stick may also control power-assist modules. Modern aircraft centre sticks are also usually equipped with a number of electrical control switches within easy finger reach, in order to reduce the pilot's workload.

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Joystick in the context of Video game

A video game, computer game, or simply game, is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld devices, or a virtual reality headset. Most modern video games are audiovisual, with audio complement delivered through speakers or headphones, and sometimes also with other types of sensory feedback (e.g., haptic technology that provides tactile sensations). Some video games also allow microphone and webcam inputs for in-game chatting and livestreaming.

Video games are typically categorized according to their hardware platform, which traditionally includes arcade video games, console games, and computer games (which includes LAN games, online games, and browser games). More recently, the video game industry has expanded onto mobile gaming through mobile devices (such as smartphones and tablet computers), virtual and augmented reality systems, and remote cloud gaming. Video games are also classified into a wide range of genres based on their style of gameplay and target audience.

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Joystick in the context of Game controller

A game controller, gaming controller, or simply controller, is an input device or input/output device used with video games or entertainment systems to provide input to a video game. Input devices that have been classified as game controllers include keyboards, mice, gamepads, and joysticks, as well as special purpose devices, such as steering wheels for driving games and light guns for shooting games. Controllers designs have evolved to include directional pads, multiple buttons, analog sticks, joysticks, motion detection, touch screens and a plethora of other features.

Game controllers may be input devices that only provide input to the system, or input/output devices that receive data from the system and produce a response (e.g. "rumble" vibration feedback, or sound).

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Joystick in the context of Haptic technology

Haptic technology (also kinaesthetic communication or 3D touch) is technology that can create an experience of touch by applying forces, vibrations, or motions to the user. These technologies can be used to feel virtual objects and events in a computer simulation, to control virtual objects, and to enhance remote control of machines and devices (telerobotics). Haptic devices may incorporate tactile sensors that measure forces exerted by the user on the interface. The word haptic, from the Ancient Greek: αΌΟ€Ο„ΞΉΞΊΟŒΟ‚ (haptikos), means "tactile, pertaining to the sense of touch". Simple haptic devices are common in the form of game controllers, joysticks, and steering wheels.

Haptic technology facilitates investigation of how the human sense of touch works by allowing the creation of controlled haptic virtual objects. Vibrations and other tactile cues have also become an integral part of mobile user experience and interface design. Most researchers distinguish three sensory systems related to sense of touch in humans: cutaneous, kinaesthetic and haptic. All perceptions mediated by cutaneous and kinaesthetic sensibility are referred to as tactual perception. The sense of touch may be classified as passive and active, and the term "haptic" is often associated with active touch to communicate or recognize objects.

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Joystick in the context of D-pad

The D-pad (short for directional pad) is a compact input method developed for video games, designed to translate thumb movement into directional control through a flat, cross-shaped surface that rests on four internal switches. Each switch corresponds to a cardinal direction (up, down, left, and right), while diagonal inputs engage two switches simultaneously, enabling eight-directional control at 45-degree intervals. Beneath the center, a pivot mechanism tilts the pad, preventing all four switches from being pressed at once and enhancing tactile feedback.

When introduced, the D-pad offered a space-saving, precise input method at a time when bulky joysticks dominated the market. Although analog sticks have largely superseded D-pads as the primary directional input in modern gamepads, the D-pad's compact, intuitive, and versatile design has led to its adoption in a wide range of devices, including remote controls, calculators, PDAs, mobile phones, and car stereos.

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Joystick in the context of Moog synthesizer

The Moog synthesizer (/ˈmoʊɑ/ MOHG) is a modular synthesizer invented by the American engineer Robert Moog in 1964. Moog's company, R. A. Moog Co., produced numerous models from 1965 to 1981, and again from 2014. It was the first commercial synthesizer and established the analog synthesizer concept.

The Moog synthesizer consists of separate modules which create and shape sounds, which are connected via patch cords. Modules include voltage-controlled oscillators, amplifiers, filters, envelope generators, noise generators, ring modulators, triggers and mixers. The synthesizer can be played using controllers including keyboards, joysticks, pedals and ribbon controllers, or controlled with sequencers. Its oscillators produce waveforms, which can be modulated and filtered to shape their sounds (subtractive synthesis) or used to control other modules (low-frequency oscillation).

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