Infinite loop in the context of Answer set programming


Infinite loop in the context of Answer set programming

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⭐ Core Definition: Infinite loop

In computer programming, an infinite loop (or endless loop) is a sequence of instructions that, as written, will continue endlessly, unless an external intervention occurs, such as turning off power via a switch or pulling a plug. It may be intentional.

There is no general algorithm to determine whether a computer program contains an infinite loop or not; this is the halting problem.

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👉 Infinite loop in the context of Answer set programming

Answer set programming (ASP) is a form of declarative programming oriented towards difficult (primarily NP-hard) search problems. It is based on the stable model (answer set) semantics of logic programming. In ASP, search problems are reduced to computing stable models, and answer set solvers—programs for generating stable models—are used to perform search. The computational process employed in the design of many answer set solvers is an enhancement of the DPLL algorithm and, in principle, it always terminates (unlike Prolog query evaluation, which may lead to an infinite loop).

In a more general sense, ASP includes all applications of answer sets to knowledge representation and reasoning and the use of Prolog-style query evaluation for solving problems arising in these applications.

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Infinite loop in the context of Turing machine

A Turing machine is a mathematical model of computation describing an abstract machine that manipulates symbols on a strip of tape according to a table of rules. Despite the model's simplicity, it is capable of implementing any computer algorithm.

The machine operates on an infinite memory tape divided into discrete cells, each of which can hold a single symbol drawn from a finite set of symbols called the alphabet of the machine. It has a "head" that, at any point in the machine's operation, is positioned over one of these cells, and a "state" selected from a finite set of states. At each step of its operation, the head reads the symbol in its cell. Then, based on the symbol and the machine's own present state, the machine writes a symbol into the same cell, and moves the head one step to the left or the right, or halts the computation. The choice of which replacement symbol to write, which direction to move the head, and whether to halt is based on a finite table that specifies what to do for each combination of the current state and the symbol that is read. As with a real computer program, it is possible for a Turing machine to go into an infinite loop which will never halt.

View the full Wikipedia page for Turing machine
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